[Freeciv-Dev] [patch #6882] Fracture map generator (2.91)

2016-06-25 Thread Marko Lindqvist
Update of patch #6882 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #6882] Fracture map generator (2.91)

2016-06-23 Thread Marko Lindqvist
Update of patch #6882 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #9: Another round of cleanup done, and now I consider this ready for commit. (file #27648) ___

[Freeciv-Dev] [patch #6882] Fracture map generator (2.91)

2016-05-07 Thread Marko Lindqvist
Follow-up Comment #8, patch #6882 (project freeciv): - Updated against svn - Random style corrections (file #27333) ___ Additional Item Attachment: File name: FractureGenerator-2.patch Size:16 KB ___

[Freeciv-Dev] [patch #6882] Fracture map generator (2.91)

2016-02-27 Thread Marko Lindqvist
Update of patch #6882 (project freeciv): Planned Release:2.6.0, 3.0.0 => 3.0.0 ___ Follow-up Comment #7: > (any volunteers?) Apparently not. _

[Freeciv-Dev] [patch #6882] Fracture map generator (2.91)

2016-02-25 Thread Marko Lindqvist
Follow-up Comment #6, patch #6882 (project freeciv): At this point I'm afraid that even if this patch was finished in time, I would not have time to check and see it through to svn as a maintainer in time for not risking S2_6 d3f. If no other maintainer takes the task (any volunteers?), we'll have

[Freeciv-Dev] [patch #6882] Fracture map generator (2.91)

2016-02-23 Thread Marko Lindqvist
Follow-up Comment #5, patch #6882 (project freeciv): Those particular bits sound like ones you can implement without touching anything else - having them not-set by default is the right thing to happen. 1) Tileset (client) topology is different thing from map topology, and we sometimes need to co

[Freeciv-Dev] [patch #6882] Fracture map generator (2.91)

2016-02-22 Thread Robert Finch
Follow-up Comment #4, patch #6882 (project freeciv): I'd like to provide the option to split the map horizontally and/or vertically to provide east vs west or north vs south scenarios. I think this is a topology choice (splitX, splitY) but not really relevant to island games. Adding splits would

[Freeciv-Dev] [patch #6882] Fracture map generator (2.91)

2016-02-19 Thread Marko Lindqvist
Follow-up Comment #3, patch #6882 (project freeciv): Version I extracted from patch #6945. There should be no changes, except probably some tabs were converted to spaces in the process. (file #26770) ___ Additional Item Attachment: File na

[Freeciv-Dev] [patch #6882] Fracture map generator (2.91)

2016-01-31 Thread Marko Lindqvist
Follow-up Comment #2, patch #6882 (project freeciv): > Overall quality is already so good If the amount of comments seem to contradict this, consider this perspective: 1) You're a newcomer here and those mistakes listed were ones practically every newcomer does 2) I'm known to write dozens of pag

[Freeciv-Dev] [patch #6882] Fracture map generator (2.91)

2016-01-31 Thread Marko Lindqvist
Update of patch #6882 (project freeciv): Category:None => general Status:None => In Progress Planned Release: => 2.6.0, 3.0.0 _

[Freeciv-Dev] [patch #6882] Fracture map generator (2.91)

2016-01-30 Thread Robert Finch
URL: Summary: Fracture map generator (2.91) Project: Freeciv Submitted by: robfinch Submitted on: Sun 31 Jan 2016 02:23:06 AM UTC Category: None Priority: 5 - Normal