[Freeciv-Dev] [patch #7522] AI always selling almost all buildings

2016-08-02 Thread Marko Lindqvist
Update of patch #7522 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #7522] AI always selling almost all buildings

2016-08-01 Thread Marko Lindqvist
Update of patch #7522 (project freeciv): Status: Ready For Test => In Progress ___ Follow-up Comment #4: That emergency selling functionality still causes it to sell everything, since it has tax at 0%

[Freeciv-Dev] [patch #7522] AI always selling almost all buildings

2016-07-31 Thread Andreas Røsdal
Follow-up Comment #3, patch #7522 (project freeciv): Also related to AI production: The AI seems to change the production in it's cities almost every turn, never making a consistent decision about what to build. For example switching between building barracks and library in a city every other turn

[Freeciv-Dev] [patch #7522] AI always selling almost all buildings

2016-07-31 Thread Marko Lindqvist
Follow-up Comment #2, patch #7522 (project freeciv): - Logic fix (file #28070) ___ Additional Item Attachment: File name: SellInEmergency-2.patchSize:2 KB ___ Reply to this

[Freeciv-Dev] [patch #7522] AI always selling almost all buildings

2016-07-30 Thread Marko Lindqvist
Update of patch #7522 (project freeciv): Status: In Progress => Ready For Test Planned Release: => 2.6.0, 3.0.0 ___ Follow-up Comment #1: This was meant to

[Freeciv-Dev] [patch #7522] AI always selling almost all buildings

2016-07-30 Thread Marko Lindqvist
URL: Summary: AI always selling almost all buildings Project: Freeciv Submitted by: cazfi Submitted on: Sat 30 Jul 2016 01:00:50 PM EEST Category: ai Priority: 5 - Normal