Matthias Pfafferodt writes:
> [...]
>> > city_radius_sq = 5 => city_radius = 2
>> > mgr_dist = 2
>> > max distance for migration (tiles) = 2 + 2 =4
>> >
>> > city_radius_sq = 10 => city_radius = 3(.1) = 3
>> > mgr_dist = 2
>> > max distance for migration (tiles) = 3 + 2 =5
>>
>> Yes, that is alon
[...]
> > city_radius_sq = 5 => city_radius = 2
> > mgr_dist = 2
> > max distance for migration (tiles) = 2 + 2 =4
> >
> > city_radius_sq = 10 => city_radius = 3(.1) = 3
> > mgr_dist = 2
> > max distance for migration (tiles) = 3 + 2 =5
>
> Yes, that is along the lines of my though.
a new patch is
Matthias Pfafferodt writes:
> Am Saturday 10 October 2009 09:54:26 schrieb Goswin von Brederlow:
>> Matthias Pfafferodt writes:
>> > Am Thursday 08 October 2009 01:43:23 schrieb Goswin von Brederlow:
>> >> On a related matter, how does migration work with the patch?
>> >>
>> >> The patch says th
Am Saturday 10 October 2009 09:54:26 schrieb Goswin von Brederlow:
> Matthias Pfafferodt writes:
> > Am Thursday 08 October 2009 01:43:23 schrieb Goswin von Brederlow:
> >> On a related matter, how does migration work with the patch?
> >>
> >> The patch says the city radius is considered. Does the
Matthias Pfafferodt writes:
> Am Thursday 08 October 2009 01:43:23 schrieb Goswin von Brederlow:
>> On a related matter, how does migration work with the patch?
>>
>> The patch says the city radius is considered. Does the other city need
>> to lie within the city raidus? Do the city radius of bot
2009/10/8 Matthias Pfafferodt :
> OK; so is there a possibility for this to go into 2.2.0?
>
> I have an updated patch which uses radius_sq. It needs some testing but
> should be ready latest beginning of next week. But this patch series
> touches a lot of code (especially the savegame format).
M
Am Thursday 08 October 2009 01:43:23 schrieb Goswin von Brederlow:
> On a related matter, how does migration work with the patch?
>
> The patch says the city radius is considered. Does the other city need
> to lie within the city raidus? Do the city radius of both cities need
> to overlap? Can ther
OK; so is there a possibility for this to go into 2.2.0?
I have an updated patch which uses radius_sq. It needs some testing but
should be ready latest beginning of next week. But this patch series
touches a lot of code (especially the savegame format).
Matthias
> 2009/10/7 Matthias Pfafferodt
2009/10/7 Matthias Pfafferodt :
> At the moment I don't have much time, but this seems something which should be
> done. I think 2.3.0 (or 2.2.1?) will have this ;-)
There's a lot of time before 2.3.0 will be released - most likely too
much time (I really hate it how long our release cycles take)
Matthias Pfafferodt writes:
> Am Wednesday 07 October 2009 13:22:13 schrieb Goswin von Brederlow:
>> "Matthias Pfafferodt" writes:
>> > Hello Goswin,
>> >
>> > Thanks for testing the patch. Here only a short answer; more later ...
>> >
>> > At the moment the freeciv development is really fast. S
Am Wednesday 07 October 2009 13:22:13 schrieb Goswin von Brederlow:
> "Matthias Pfafferodt" writes:
> > Hello Goswin,
> >
> > Thanks for testing the patch. Here only a short answer; more later ...
> >
> > At the moment the freeciv development is really fast. So there seems to
> > be some changes w
"Matthias Pfafferodt" writes:
> Hello Goswin,
>
> Thanks for testing the patch. Here only a short answer; more later ...
>
> At the moment the freeciv development is really fast. So there seems to be
> some changes which require an update of the patch. I tested the entire
> patch set (see patch #
Hello Goswin,
Thanks for testing the patch. Here only a short answer; more later ...
At the moment the freeciv development is really fast. So there seems to be
some changes which require an update of the patch. I tested the entire
patch set (see patch #1235; https://gna.org/patch/?1235; file #687
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