[Freecol-developers] Abandoning colonies, the old problem again

2013-01-07 Thread Michael T. Pope
Last minute scare. In testing I captured a badly located enemy fort and decided to abandon it. This did not work. The override in the freecol ruleset to allow abandoning colonies with stockades only applies to stockades, not forts or fortresses. On reflection this is not that surprising, as

[Freecol-developers] FreeCol 0.10.7 has been released

2013-01-07 Thread Michael T. Pope
FreeCol 0.10.7 has been released. This is a bug fix release to correct some serious gameplay problems in 0.10.6. The only new feature present is some improvements to the graphics. Since FreeCol 0.10.6 was released there have been 18 new bug reports, of which 8 are fixed in 0.10.7, one (roads

Re: [Freecol-developers] Abandoning colonies, the old problem again

2013-01-07 Thread Michael Vehrs
On 07.01.2013 10:41, Michael T. Pope wrote: Last minute scare. In testing I captured a badly located enemy fort and decided to abandon it. This did not work. The override in the freecol ruleset to allow abandoning colonies with stockades only applies to stockades, not forts or fortresses.