Hmm this is strange, my newest patch should have had a highly reduced
number of variables in the formula but still, much of what you said is true.
For the most part, the formula for my calculations should look something
like this: "tileY = (y / tileSize * MIN_TILE_SIZE);" rather than that
admitted
On Sat, Feb 9, 2013 at 8:33 AM, Michael Vehrs wrote:
>
> However, I don't know whether I will be able to actually test Windows
> features.
>
I can test them.
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On Sun, Feb 10, 2013 at 12:18 AM, Jonathan Simona wrote:
> I think that I finally solved, well pretty much solved, the minimap bug. I
> cut down much of the formula to just the bare minimum but still had to keep
> 1 magic number because it was part of the original code. My patch
> acceptance is du
On 10.02.2013 01:18, Jonathan Simona wrote:
> I think that I finally solved, well pretty much solved, the minimap
> bug. I cut down much of the formula to just the bare minimum but still
> had to keep 1 magic number because it was part of the original code.
> My patch acceptance is due this Mond
I have committed a change that introduces a new generalized production
element, but does not yet make use of its new features. I tried to
preserve compatibility as far as possible. However, this might be a good
time to standardize all elements that wrap AbstractGoods in some way or
other. Any o