Re: [Freecol-developers] First Successful Merge Request completed

2015-03-29 Thread Caleb Williams
That totally makes sense. I reconfigured NetBeans to give more relevant hints. Plus it didn't help that I misinterpreted Michael's comment on the merge request. Now that I have that sorted, it's much easier to not worry about the JavaDoc stuff. On Mon, Mar 30, 2015 at 1:09 AM, wrote: > When edi

Re: [Freecol-developers] First Successful Merge Request completed

2015-03-29 Thread winter
When editing the code I try to reduce its size, because Java is verbose and the less code to maintain the easier it is done. Thats why I only add to the Java-Doc comments when I think of some halfway useful text to type in manually. I'd suggest you do same.   Regards   wintertime   Gesendet

Re: [Freecol-developers] First Successful Merge Request completed

2015-03-29 Thread Caleb Williams
On Sun, Mar 29, 2015 at 10:31 PM, Caleb Williams wrote: > Hey all, > > After a long time of bashing (no pun intended) my head against the > SourceForge git wall, I've managed to make a successful merge request. > > All it should be is slight code clean up involving some of the following > (client

[Freecol-developers] First Successful Merge Request completed

2015-03-29 Thread Caleb Williams
Hey all, After a long time of bashing (no pun intended) my head against the SourceForge git wall, I've managed to make a successful merge request. All it should be is slight code clean up involving some of the following (client/gui/panel) files: - Remove unneeded packages - Add @Override t

Re: [Freecol-developers] The size of dialogs

2015-03-29 Thread winter
Hi, as I slowly made some (of the many needed) changes to enable the game having scaling (see also BR#2726), I made a couple observations and would like to know what you think about them. I found I could very easily allow the map to be zoomed in some more (2-3 line change, if no graphical glitc