Hi,

as I slowly made some (of the many needed) changes to enable the game having 
scaling
(see also BR#2726), I made a couple observations and would like to know what you
think about them.

I found I could very easily allow the map to be zoomed in some more (2-3 line 
change,
if no graphical glitch appears).
Having the tiles be double size should be nice, but should the steps inbetween 
stay
at 25% of original size? Should I try enabling it?
Would it still look nice or get blocky?

The game is very inconsistent with applying the scale factor (which is saved
in ImageLibrary) when images are needed.
I would think there are only 2 cases/scaling factors needed, anything on the map
and anything else in the GUI. Both exist already and the one for the GUI is 
currently
always 1, though there are also many images and fonts its not applied to atm, 
where I
would like to add it. I would assume there is nothing which should never be 
scaled,
or did I miss anything?

When that is done, next step would be to add scaling for all content (images, 
fonts),
maybe adding some keybindings like * and / for testing.
That would surely cause many glitches until the layout of all dialogs and 
panels gets
checked and adapted, which I fear. I hesitate introducing such problems, which 
could
last for a long time.
Would that interfere with the next release? Would it help to branch the code or 
only
add more work?

I noticed the game is very inconsistent in the appearance of the GUI. For 
example:
There are 5 or even more slightly different sizes for the unit images used, 
which
I would think could be reduced to 3 or maybe even 2?
The dialogs/panels look too different, because the usey different fonts in 
different
sizes and attributes with different layouts with some using lines inbetween 
items
and some not. Should it be a long term goal to get it more consistent, so the
headers are same size, same font in same size is used for similar items in 
different
panels, same layout for the panels showing similar things and so on?


Greetings

wintertime

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