Re: [Freecol-developers] TradeRouteInputPanel

2021-12-12 Thread Michael T. Pope
On Sun, 12 Dec 2021 21:35:42 +0100 (CET) Stefan Fellner wrote: > I have been working on TradeRouteInputPanel the last week and I got it > running now. Will have a look soon. Out of time today. > I changed the layout so that you can now define which goods you want to load > and or unload at a

Re: [Freecol-developers] [freecol:discussion] Re: Alternate methods of rendering the base terrain

2021-12-12 Thread Michael T. Pope
On Sun, 12 Dec 2021 09:01:05 + Stian Grenborgen wrote: > The point is that we might need to write more automated tests. Writing GUI > tests is quite difficult right now since we lack the supporting code. Quite so. The test suite has prevented many game logic regressions, and I have long wis

Re: [Freecol-developers] [freecol:discussion] Re: Alternate methods of rendering the base terrain

2021-12-12 Thread Stian Grenborgen
> [Stian:] > The modal part of FreeColDialog will not prevent state altering operations > before the player gives an answer -- so why bother? I think my original getResponse-solution to FreeColDialog was a mistake. Sorry about that. If we really want modality it can better be achieved by disabl

Re: [Freecol-developers] [freecol:discussion] Re: Alternate methods of rendering the base terrain

2021-12-12 Thread Stian Grenborgen
>> [Stian:] >> I have fixed several performance issues already. For example, we had a full >> repaint of the >> entire map every time the mouse moved 1px! We probably need better testing >> in order to >> avoid such problems in the future, as such mistakes are easy to make. > > [Michael T. Pope:]