Re: [Freecol-developers] Fortresses don't seem to require minimum population

2013-01-02 Thread Michael T. Pope
On Wed, 2 Jan 2013 03:53:44 PM Russell Steinthal wrote: > Thanks for committing so quickly! Your report made a very clear and verifiable case that there was a problem. If only they were all as easy:-). > FWIW, I think I actually have a copy of Col1 on 3.5" floppy disks in one of > my many piles,

Re: [Freecol-developers] Fortresses don't seem to require minimum population

2013-01-02 Thread Russell Steinthal
Thanks for committing so quickly! I'm not sure how much time I'll have to contribute now that my Christmas-to-New Year's vacation has ended (and I have a backlog of coding to do on some of my own projects :)), but I'll at least take a look at the bug report and see what I can do. FWIW, I think I

Re: [Freecol-developers] Fortresses don't seem to require minimum population

2013-01-01 Thread Michael T. Pope
On Tue, 1 Jan 2013 02:24:51 PM Russell Steinthal wrote: > First, let me thank all the developers for a great game - on a whim, I just > pulled down the source (rev. 10401) and played for the first time in almost > a year, and I have to say that the improvement since I last tried FreeCol > was amazi

[Freecol-developers] Fortresses don't seem to require minimum population

2013-01-01 Thread Russell Steinthal
All: First, let me thank all the developers for a great game - on a whim, I just pulled down the source (rev. 10401) and played for the first time in almost a year, and I have to say that the improvement since I last tried FreeCol was amazing. For the first time in my recollection, I was able to