On 04/16/2014 02:11 PM, Michael T. Pope wrote:
> On Wed, 16 Apr 2014 07:23:03 +0200
> Michael Vehrs wrote:
>> Was that ever fixed? I can't recall that happening.
> You are right, it still happens in current games. Its probably just more
> obvious in the new tiles.
>
>> That should probably wait u
On Wed, 16 Apr 2014 07:23:03 +0200
Michael Vehrs wrote:
> Was that ever fixed? I can't recall that happening.
You are right, it still happens in current games. Its probably just more
obvious in the new tiles.
> That should probably wait until after the next release. I see a few
> problems to b
On 04/15/2014 12:34 PM, Michael T. Pope wrote:
> On Sun, 06 Apr 2014 15:38:48 +0200
> Michael Vehrs wrote:
>> The rivers have been moved off-center. Rivers and forests have been
>> auto-generated. If you consider the approach worthwhile, I will improve
>> the rivers.
> I can confirm the movement o
On Wed, 09 Apr 2014 17:18:33 +0200
Michael Vehrs wrote:
> You need images of individual trees, such as the ones Misiulo (I think)
> provided about a year ago. These images are then assembled into forest
> tiles. I'll send you the archive if you can't find it.
That would be good. I can't find it.
On 04/09/2014 12:17 AM, Michael T. Pope wrote:
> On Sun, 06 Apr 2014 15:38:48 +0200
> Michael Vehrs wrote:
>> In order to try this for yourself, you need to generate tiles with the
>> ForestMaker and RiverMaker tools, and change resources.properties to use
>> the new tiles, since I have not yet co
On Sun, 06 Apr 2014 15:38:48 +0200
Michael Vehrs wrote:
> In order to try this for yourself, you need to generate tiles with the
> ForestMaker and RiverMaker tools, and change resources.properties to use
> the new tiles, since I have not yet committed the tiles themselves.
Just got to trying th
I managed to snatch failure from the jaws of success, but I'm still
working on this. A preview looked quite good, but then I realized, that
the rivers must be moved to the NW and NE edges of the tile in order to
avoid occlusion. I hope I will be able to provide a few screen shots
during the nex