Re: [Freecol-developers] Off-center rivers

2014-04-16 Thread Michael T. Pope
On Wed, 16 Apr 2014 07:23:03 +0200 Michael Vehrs michael.bursc...@gmx.de wrote: Was that ever fixed? I can't recall that happening. You are right, it still happens in current games. Its probably just more obvious in the new tiles. That should probably wait until after the next release. I see

Re: [Freecol-developers] Off-center rivers

2014-04-15 Thread Michael Vehrs
On 04/15/2014 12:34 PM, Michael T. Pope wrote: On Sun, 06 Apr 2014 15:38:48 +0200 Michael Vehrs michael.bursc...@gmx.de wrote: The rivers have been moved off-center. Rivers and forests have been auto-generated. If you consider the approach worthwhile, I will improve the rivers. I can confirm

Re: [Freecol-developers] Off-center rivers

2014-04-14 Thread Michael T. Pope
On Wed, 09 Apr 2014 17:18:33 +0200 Michael Vehrs michael.bursc...@gmx.de wrote: You need images of individual trees, such as the ones Misiulo (I think) provided about a year ago. These images are then assembled into forest tiles. I'll send you the archive if you can't find it. That would be

Re: [Freecol-developers] Off-center rivers

2014-04-08 Thread Michael T. Pope
On Sun, 06 Apr 2014 15:38:48 +0200 Michael Vehrs michael.bursc...@gmx.de wrote: In order to try this for yourself, you need to generate tiles with the ForestMaker and RiverMaker tools, and change resources.properties to use the new tiles, since I have not yet committed the tiles themselves.

[Freecol-developers] Off-center rivers

2014-03-23 Thread Michael Vehrs
I managed to snatch failure from the jaws of success, but I'm still working on this. A preview looked quite good, but then I realized, that the rivers must be moved to the NW and NE edges of the tile in order to avoid occlusion. I hope I will be able to provide a few screen shots during the