Hi Bret,
thanks for explaining UPC/EAN.
>> Either way, using the UPC for copy protection of games is pretty
>> much pointless, because you can easily copy that as well, so I
>> still FIRST want to know whether games REALLY rely on that for
>> their copy protection scheme.
here we have the smart E
> as you say, there are the UPC/EAN of the CD and ISRC of each track
> if audio, both optional, but UPC/EAN probably is widespread for
> audio.
Things have certainly changed over the years. UPC/EAN has always existed for
CD's (which started in 1982). ISRC didn't even exist until 1989, so the fi
> I have to admit that I don't even know what UPC is.
> OTOH this should be tested by a developer who is at least able to
> detect if UPC features are even searched for by these games.
> Both in a OAKCDROM and UDVD2 environment. Jack is absolutely right
> to refuse to implement UPC just in case it