no problem. The stride error is something buried in the depths of openGL.
It seems to be OS/version specific and there isn't much we can do about it
Glad you figure out your error though
Bruce
On Thu, 23 Jun 2016, S.V.Shepherd
[work] wrote:
The error on flattening was caused by my saving t
Thanks for the update. This information could be of potential help if
this error is ever come across again by other users.
-Zeke
On 06/23/2016 01:53 PM, S.V.Shepherd [work] wrote:
> The error on flattening was caused by my saving the surface, instead of
> the patch, to lh.full.patch.3d. I apolo
The error on flattening was caused by my saving the surface, instead of the
patch, to lh.full.patch.3d. I apologize -- it was a dumb mistake.
I am unsure what caused the """ Assertion `a[j].inputstride ==
vptr->stride' failed. """ error, but it only occurred on a few attempts, so
I was able to wo
hmmm, are you sure that the partition isn't full or something?
On Thu, 23
Jun 2016, S.V.Shepherd [work] wrote:
$ tksurfer ${subj} lh inflated -sulc
1) closed cut line around corpus callossum etc.
2) four tension relief cuts
3) select connected region
4) save as patch
stephen v. shepher
I should also note that I have had a couple problems, trying to fill the
uncut area, where I get the following error:
---
tksurfer.bin: ../../src/mesa/tnl/t_vertex.c:423: update_input_ptrs:
Assertion `a[j].inputstride == vptr->stride' failed.
Abort (core dumped)
---
*stephen v. shepherd phd*
$ tksurfer ${subj} lh inflated -sulc
1) closed cut line around corpus callossum etc.
2) four tension relief cuts
3) select connected region
4) save as patch
*stephen v. shepherd phd*
The Rockefeller University / 1230 York Avenue / New York NY 10065-6307 USA
// 212.327.7699
On Thu, Jun 23
Hi Stephen
how did you create the patch? It looks like it is corrupted since that
vertex # is way too big. The total # of vertices in the patch is also
wrong.
cheers
Bruce
On Thu, 23 Jun 2016, S.V.Shepherd [work] wrote:
Hello all,
I'm trying to make a patch and have run into the 'bad vert
Hello all,
I'm trying to make a patch and have run into the 'bad vertex' error. It's
come up a few times on the listserv, but I never saw a public resolution.
One possible source of errors is that I had to do a manual correction in
FreeView, including a 'remove intersections' in FreeView. However,