Thanks for the explanation. I added this to the wiki.
-MC
On Thu, Oct 15, 2009 at 6:50 PM, Michael Jerris m...@jerris.com wrote:
It updates the display on a phone if the phone supports this. This works
on some sip phones right now including polycom and snom.
Mike
On Oct 12, 2009, at 2:11
actually,
If you use sendevent command and add a unique-id header to the event you
send, it will be sent to the channel rather than globally.
On Sun, Oct 11, 2009 at 5:04 PM, Michael Jerris m...@jerris.com wrote:
We don't have session messages directly exposed, except for things
like
It updates the display on a phone if the phone supports this. This
works on some sip phones right now including polycom and snom.
Mike
On Oct 12, 2009, at 2:11 AM, Matthew Fong wrote:
Hi Mike,
I'm just trying to send it an event with some custom event headers,
just so an external
Hi Mike,
I'm just trying to send it an event with some custom event headers, just so
an external program can communicate with a session without having to
transfer the session to a different program. I'm curious what uuid_display
does...the wiki only gives a brief description and my Google'ing
We don't have session messages directly exposed, except for things
like display, respond, and deflect. What specifically are you trying
to send ?
Mike
On Oct 9, 2009, at 3:34 PM, Matthew Fong wrote:
I'm used to using the onInput callbacks inside lua and javascript to
listen for dtmf
I'm used to using the onInput callbacks inside lua and javascript to listen
for dtmf and other events and perform a task accordingly. I'm wondering if
there is a way to send an event to a session or channel that can be caught
using the setInputCallback inside lua from outside the session program.