Giles Bowkett wrote:
> The ideal solution would be something incredibly simple, where a skull
> would only become alerted to the wand's existence if the wand was in a
> particular range of X feet, with X ideally being a small number like
> 5, and further, where the wand's signal could only be pick
Wow... 5 gumstix? That sounds like massive tech overkill! Not to
mention very expensive!
MAKE: has a you-solder-it simon-game kit that (with room to spare)
fits on a CD-shaped circuit board. The lights are LED's, the switches
are microswitches. The trick then becomes connecting the remote
sensing
Hi Friamers -- I have something I need help with.
I want to build a version of the 80s toy "Simon" in the form of a 20'
ring of four skulls.
Simon was a small handheld toy which had four buttons. Lights beneath
the buttons would flash in a particular sequence, the player would
press the buttons t