Re: manual placement quirk: window not always placed at outline

2006-06-25 Thread Andrew Pimlott
On Thu, Jun 15, 2006 at 09:30:17AM +0200, Dominik Vogt wrote: > It actually wasn't this bad. The idea behing the test in the > ButtonReleasee handler was to make sure the window is snapped if > the window did not move before, but the pointer position in the > release event moved the window. > > I

Re: manual placement quirk: window not always placed at outline

2006-05-30 Thread Andrew Pimlott
On Tue, May 30, 2006 at 11:11:11PM +0200, Dominik Vogt wrote: > On Mon, May 29, 2006 at 02:27:15PM -0700, Andrew Pimlott wrote: > > To resolve this issue, we must 1. decide whether the outline should > > initially appear snapped or unsnapped; > > Unsnapped. In case of moving

manual placement quirk: window not always placed at outline

2006-05-29 Thread Andrew Pimlott
I have been bothered by a situation where I create a window and manually place it at one location, but the window actually appears in a different location. It is easy to reproduce with a very small .fvwm2rc: Style * ManualPlacement EdgeResistance 0 100 Start by placing an xterm in the lo

Escape during manual placement puts window at (-1, -1)

2004-05-13 Thread Andrew Pimlott
The ManualPlacement documentation says that if you hit Escape during manual placement, the window is put in the top left corner of the screen. That was true in old (2.2?) FVWMs, but for some time it has actually put the window at (-1, -1), ie one pixel off the upper left. The following fixes this,

duplicate geometry handling

2002-01-07 Thread Andrew Pimlott
I was using the fvwm distributed in the Debian Testing distribution (based on 2.2.5), and I noticed that if the configuration had two *FwwmPagerGeometry settings (eg, one in the system config file, one in the user config file), they would interfere with each other. For example, the default /etc/X1