OpenGL generally isn't user-configurable, except via the preferences or
options dialogs of programs that use it. You could try messing around
with it via the OpenGL Driver Monitor or OpenGL Profiler (in
Developer/Applications/Graphics), but there's not much point in doing
that for most people.
Hello all,
Is OpenGL user configurable? Or is this one of those background
things? And is there a certain (gulp) video ram requirement just to
make it work? Or is it always working? I was enjoying the
Visualizer in iTunes today and noticed that under the options button,
I had clicked Use
on 29/01/05 04:29, Zoltan Batiz at [EMAIL PROTECTED] wrote:
Hello all,
Is OpenGL user configurable? Or is this one of those background
things? And is there a certain (gulp) video ram requirement just to
make it work? Or is it always working? I was enjoying the
Visualizer in iTunes