Le 07/06/2015 10:56, Kevin Fishburne a écrit :
After some work I've made the next binary release of my shoot 'em up
Sylph: Project Miyaji here (WordPress post):
http://eightvirtues.com/games/?p=355
My only external call is to fmod, so this is all GAMBAS using the sdl
and opengl components
Am Sonntag, den 07.06.2015, 13:37 +0200 schrieb Benoît Minisini:
Le 07/06/2015 13:24, Charlie Reinl a écrit :
Salut,
thats are my first steps with the new line wrapping, I just loaded
Bruce's demo-project.
I get some strange text behavior, look at attached screenshots.
EX: Public
Is there any chance to get the sources ?
Le 07/06/2015 10:56, Kevin Fishburne a écrit :
After some work I've made the next binary release of my shoot 'em up
Sylph: Project Miyaji here (WordPress post):
http://eightvirtues.com/games/?p=355
My only external call is to fmod, so this is all
Le 07/06/2015 13:24, Charlie Reinl a écrit :
Salut,
thats are my first steps with the new line wrapping, I just loaded
Bruce's demo-project.
I get some strange text behavior, look at attached screenshots.
EX: Public Function unknown(...) As Variant
and in the text lines
Which font do
Le 7 juin 2015 10:57, Kevin Fishburne kevinfishbu...@eightvirtues.com a
écrit :
After some work I've made the next binary release of my shoot 'em up
Sylph: Project Miyaji here (WordPress post):
http://eightvirtues.com/games/?p=355
My only external call is to fmod, so this is all GAMBAS
Am Sonntag, den 07.06.2015, 13:51 +0200 schrieb Benoît Minisini:
Le 07/06/2015 13:41, Charlie Reinl a écrit :
Am Sonntag, den 07.06.2015, 13:37 +0200 schrieb Benoît Minisini:
Le 07/06/2015 13:24, Charlie Reinl a écrit :
Salut,
thats are my first steps with the new line wrapping, I
On 06/07/2015 08:53 AM, Girard Henri wrote:
Is there any chance to get the sources ?
Hi Girard. When the game's done I'm going to try to get it on Steam and
sell it, and possibly get it ported to a more cross-platform language. I
use GAMBAS because I love it, but for the moment it doesn't