On Mon, 08 Jun 2015, Kevin Fishburne wrote:
As Fabien pointed out in a subsequent email, it would be nice to have a
robust game engine class. There's a GAMBAS component, gb.opengl.sge, which
loads and draws Quake II MD2 files. The author (I forget his name...Tobi,
Tobias?),
No, it was
Yes I understand, In fact I would try to translate it for my son (I am
70 years old and game have never been ma tasse de thé but he likes
(on linux), and I would sign your gentleman agreement with plaisure I am
not a good programmer but I like to look how excellent software are done
: In
Le 07/06/2015 10:56, Kevin Fishburne a écrit :
After some work I've made the next binary release of my shoot 'em up
Sylph: Project Miyaji here (WordPress post):
http://eightvirtues.com/games/?p=355
My only external call is to fmod, so this is all GAMBAS using the sdl
and opengl components
Is there any chance to get the sources ?
Le 07/06/2015 10:56, Kevin Fishburne a écrit :
After some work I've made the next binary release of my shoot 'em up
Sylph: Project Miyaji here (WordPress post):
http://eightvirtues.com/games/?p=355
My only external call is to fmod, so this is all
Le 7 juin 2015 10:57, Kevin Fishburne kevinfishbu...@eightvirtues.com a
écrit :
After some work I've made the next binary release of my shoot 'em up
Sylph: Project Miyaji here (WordPress post):
http://eightvirtues.com/games/?p=355
My only external call is to fmod, so this is all GAMBAS
On 06/07/2015 08:53 AM, Girard Henri wrote:
Is there any chance to get the sources ?
Hi Girard. When the game's done I'm going to try to get it on Steam and
sell it, and possibly get it ported to a more cross-platform language. I
use GAMBAS because I love it, but for the moment it doesn't