To follow the small announcement from benoit, let me present my work on
gb.opengl component.
A new subset of the gb.opengl component is now in the svn: gb.opengl.glsl.
As the name let you suggest, the purpose of this component is to let use
the power of shaders inside your opengl
Le jeudi 31 décembre 2009 14:33:08, Benoît Minisini a écrit :
It would be cool if you can make a real and fun and cool example with
shaders!
Yes i know it would be cool :-) First step is to finish the component (or at
least more complete) to provide a coolest example.
The project provide
The more coolest thing will be to have a project that show some nehe exemples..
like the painting one.
2009/12/31 Laurent Carlier lordhea...@gmail.com:
Le jeudi 31 décembre 2009 14:33:08, Benoît Minisini a écrit :
It would be cool if you can make a real and fun and cool example with
The more coolest thing will be to have a project that show some nehe
exemples..
like the painting one.
nehe ? eunehe ??
--
Benoît Minisini
--
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Le jeudi 31 décembre 2009 16:20:59, Benoît Minisini a écrit :
The more coolest thing will be to have a project that show some nehe
exemples..
like the painting one.
nehe ? eunehe ??
:-)
http://nehe.gamedev.net/
To follow the small announcement from benoit, let me present my work on
gb.opengl component.
A new subset of the gb.opengl component is now in the svn: gb.opengl.glsl.
As the name let you suggest, the purpose of this component is to let use the
power of shaders inside your opengl projects