Le 10/10/2014 03:55, Kevin Fishburne a écrit :
I have static game data in my project directory so it'll be contained
within the compiled .gambas executable. When I use Search or Search
Replace it goes though Wavefront obj model files, wav files, etc.,
which is a bit dangerous as well as slow.
Le 10/10/2014 20:13, Benoît Minisini a écrit :
Le 10/10/2014 03:55, Kevin Fishburne a écrit :
I have static game data in my project directory so it'll be contained
within the compiled .gambas executable. When I use Search or Search
Replace it goes though Wavefront obj model files, wav files,
On 10/10/2014 02:22 PM, Benoît Minisini wrote:
Le 10/10/2014 20:13, Benoît Minisini a écrit :
Le 10/10/2014 03:55, Kevin Fishburne a écrit :
I have static game data in my project directory so it'll be contained
within the compiled .gambas executable. When I use Search or Search
Replace it
I have static game data in my project directory so it'll be contained
within the compiled .gambas executable. When I use Search or Search
Replace it goes though Wavefront obj model files, wav files, etc.,
which is a bit dangerous as well as slow. Perhaps GAMBAS should only
perform these