Le 15/09/2015 07:49, Kevin Fishburne a écrit :
>
> When I've gotten most everything I need figured out I'll write a
> tutorial to accompany the example code. This hopefully will be sooner
> than later.
>
> Currently using Alure.BufferDataFromFile to load sound files into OpenAL
> buffers I'm unable
On 10/20/2015 05:45 PM, Benoît Minisini wrote:
> Le 20/10/2015 07:40, Kevin Fishburne a écrit :
>> On 09/15/2015 01:49 AM, Kevin Fishburne wrote:
>>> Currently using Alure.BufferDataFromFile to load sound files into
>>> OpenAL buffers I'm unable to get the buffer properties using the
>>> Al.GetBuff
Le 20/10/2015 07:40, Kevin Fishburne a écrit :
> On 09/15/2015 01:49 AM, Kevin Fishburne wrote:
>>
>> Currently using Alure.BufferDataFromFile to load sound files into
>> OpenAL buffers I'm unable to get the buffer properties using the
>> Al.GetBufferi function. I don't know if this is because I'm
On 09/15/2015 01:49 AM, Kevin Fishburne wrote:
>
> Currently using Alure.BufferDataFromFile to load sound files into
> OpenAL buffers I'm unable to get the buffer properties using the
> Al.GetBufferi function. I don't know if this is because I'm using
> Alure versus the regular Al method, but th
Le 11/09/2015 04:12, Kevin Fishburne a écrit :
> On 09/07/2015 01:42 AM, Kevin Fishburne wrote:
>>
>> I now have OpenAL working well but I need to know how to change the
>> orientation of the coordinate system to reflect that used by my game.
>> Normally in a 3D game the X axis is left/right, the Y
On 09/07/2015 01:42 AM, Kevin Fishburne wrote:
>
> I now have OpenAL working well but I need to know how to change the
> orientation of the coordinate system to reflect that used by my game.
> Normally in a 3D game the X axis is left/right, the Y axis is
> up/down/elevation, and the Z axis goes int
On 08/23/2015 12:43 AM, Kevin Fishburne wrote:
>
> Okay, I found this code:
>
> https://hackage.haskell.org/package/OpenAL-1.4.0.1/docs/src/Sound-OpenAL-AL-Listener.html
>
> with perhaps this being the pertinent information in its comments:
>
> -- | 'orientation' contains an \"at\" vector and an \"
On 08/23/2015 12:29 AM, Kevin Fishburne wrote:
> On 08/22/2015 10:56 AM, Kevin Fishburne wrote:
>> Heh, yes I will. I test; you fix. :) Thanks everyone for the responses
>> and fix to the code. Now that I got the very basics working (can load
>> and play a sound) I'll start working on getting 3D po
On 08/22/2015 10:56 AM, Kevin Fishburne wrote:
> Heh, yes I will. I test; you fix. :) Thanks everyone for the responses
> and fix to the code. Now that I got the very basics working (can load
> and play a sound) I'll start working on getting 3D positioning,
> doppler, etc. working and will put t
I wrote this page:
http://www.gambas-it.org/wiki/index.php?title=La_gestione_mediante_il_componente_gb.openal
Ven 21/8/15, Benoît Minisini ha scritto:
Oggetto: Re: [Gambas-user] OpenAL (gb.openal) example code and problem loading
.wav files
A
On 08/21/2015 02:51 PM, Benoît Minisini wrote:
> Le 21/08/2015 06:39, Kevin Fishburne a écrit :
>> Okay Benoît, you can take me off your list of people to kill now that
>> I've finally gotten around to implementing OpenAL. :)
>>
> You will be the one who will test gb.openal!
>
> Don't hesitate to p
> ...because we have to destroy also the audio context:
>
> Alc.DestroyContext(AudioContext)
>
That was what I suspected, I just couldn't find the function (!?) to do it,
and thus I assumed it is done along with other destroy functions.
Jussi
---
Le 21/08/2015 06:39, Kevin Fishburne a écrit :
> Okay Benoît, you can take me off your list of people to kill now that
> I've finally gotten around to implementing OpenAL. :)
>
> The documentation online is pretty spartan, with much of it being
> outdated, but I still managed to set things up reaso
> one allocation is not freed... I don't know what it is.
...because we have to destroy also the audio context:
Alc.DestroyContext(AudioContext)
Regards
vuott
Ven 21/8/15, Jussi Lahtinen ha scritto:
Oggetto: Re: [Gambas-user
Fixed code attached. However, one allocation is not freed... I don't know
what it is.
Jussi
On Fri, Aug 21, 2015 at 7:39 AM, Kevin Fishburne <
kevinfishbu...@eightvirtues.com> wrote:
> Okay Benoît, you can take me off your list of people to kill now that
> I've finally gotten around to implemen
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