An edit, it's the right arrow key to cycle through the number of
players option.
Chris Bartlett
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of course that's not counting x box live, or the other accessorys.
- Original Message -
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, August 17, 2006 12:41 AM
Subject: Re: [Audyssey] Article about New Program for Creating XBox 360
Games
> New
New XBox 360 retails at around 299 dollars, not 500 dollars... sure, still
not cheap...
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, August 16, 2006 6:37 PM
Subject: Re: [Audyssey] Article about New Program for Creating XBox
Actually if you go the scenario with the jaws cursor then use it to left
double click you will select it.
- Original Message -
From: "Christopher Bartlett" <[EMAIL PROTECTED]>
To: "Dave" <[EMAIL PROTECTED]>; "Gamers Discussion list"
Sent: Wednesday, August 16, 2006 9:41 AM
Subject: Re:
Of course we'd need sighted help with that part, but I have a valid point,
at least my own experience would suggest so. Sighted gamers tend to lose
interest in audio games because of the fact that they tend to have few if
any graphics. I know it would be impossible to do the graphical part
ours
Hi gang. I'm back and will be able to post more and continue my duties
as co-moderator.
The audio link for my wedding is:
http://asmodean.net/files/Raul_Shannon_Wedding.mp3
If you have any comments or questions regarding my wedding or my honey
moon in Vegas where I experienced the Star Trek Ex
but how would we be able to do graphics, surely this would cost us
more unless someone did graphics before the games were put on the market.
ANd then, hello, no resources for audio at all, just graphics.
I've not seen many hybrid games on pc working nicely though.
At 03:47 a.m. 16/08/2006, you wro
Hi Shaun,
That might be true, but generally speaking if a blind developer is doing
the work even if there are graphics that developer is going to put in
just enough to satisfy the mimimum require and well test it for
accessibility. We don't even know yet that XNA studios will do what we
want as
I was thinking you might be able to hold them with the tractor, but it would
have to be challenging of course.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, August 16, 2006 12:12 PM
Subject: Re: [Audyssey] STFC Announcements.
Hi Shaun,
If Microsoft could do as you seam to think that wouldn't be fair, but
legally they can't do that. They can not control another companies sales
in that way, and force a home user to add graphics to the game etc...
Remember XNA studios is suppose to be licensed for home users. It is not
that sounds good.
At 10:09 p.m. 15/08/2006, you wrote:
>Hi Shaun,
>As far as stations replicating weapons I am still officially undecided
>on the matter, but it may be likely I'll be returning it to the game.
>After all it is still in the game code, and just commented out. So
>returning it is not a
true tom.
That would really rock.
However once we started developing for x box how much of the rights
of the games would we control?
If ms controled sales, and got an unknown persentage of our sales
then well ms would control the game.
And then ms would decide what the game would do and where it
Hmm.
true on that count to tom.
Except that mainstream devs have graphics and we do not.
And probably won't unless we pay cash to get graphics just so we can
play on xbox games.
Ms stuff on the pc seems to have bugs, more graphics and more
paperwork and guff to configure.
I worry that the same co
It'd be nice to post a walkthrough or something similar to the list. That
game really annoys me since I can't save it. when I die, I have to start all
over.
It's getting on my nerves. Sorry for the late reply to posts, but I'm
catching up on E-mail.
For an amazing video gaming site containing o
Hi Bryan,
that's because the manual was never completed. I was to busy working on
the game to do the manual justice. Really STFC needs a good manual heavy
with not only how to play the game, but strategy and tactical hints.
Bryan Peterson wrote:
> I did notice that the game manual seems incompl
Hmmm... I don't know. Might have some nice tactical uses.
david wrote:
> Will your ships possess tractor beams?
>
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The difference is that JFW 4, I think you have to route the cursors to read
the window, and sometimes their'd for some reason be pauses before jaws
reads the line. With 6, jaws automatically reads the dos box.
By the way, I'm sorry for the delay, I'll set up the league tomorrow, it's
just that I've
Hi Bryan,
Oh, boy here we go down this road again. Grin.
It has been debated to death, blind people dream, but it's unrealistic
that many accessible games developers are going to add graphics to
games. I for one am simply uninterested in do ing so as the games are
written by me for me and others
Hi, agreed. I don't see what the difference is between Jaws 4 and 7.
They both support the command prompt and apps ok.
Charles Rivard wrote:
> So? What's different? I use JAWS 7.1 with no problem during DOS games on
> my XP machine.
> - Original Message -
> From: "Sky Taylor" <[EMAIL
yssey.org
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> any subscription changes via the web.
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> __ NOD32 1.1709 (20060816) Information __
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> This message was
Hi Liam,
So true. I would bet not many blind gamers have a $500 Xbox laying
around, and the initial up front costs alone would be harmful to any
accessible games dev market that could be carved out for it.
For that price one could go out and buy a cheap Compaq or HP computer
from Wal-mart for
Dave, I'm catching up on email after a two-week vacation.
To select a scenario, you will need to use your JAwS cursor to scout
out the scenarios, counting down lines to the scenario you
choose. Then in your pc cursor, hit down-arrow that number of times
to select the scenario. You will need t
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