Hello, Does anyone know of a way of unpacking the ESP Pinball Extreme files
into wave files? The reason is because I would like to make old man Stanley
sound like old dalek Stanley.
Samuel Wilkins
Email [EMAIL PROTECTED]
Skype Cleverclogs6953
MSN Instant Messenger [EMAIL PROTECTED]
A O L
Hi.
thanks for letting me know, I'll look forward to trying out both games at
the next release.
Dark.
- Original Message -
From: Neo [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 12, 2006 1:27 PM
Subject: Re: [Audyssey] trouble running USa
Hi,
End user problems with the .NET Framework 1.1 is the major reason all
future releases of STFC, Monty, and all other games will be using
framework 2.0.
Just for reference with .NET Framework 1.0 and 1.1 it use to create a
special account on your computer. In order to restore your
Hi,
Ahemm... Yeah, it is possible, and there are tools that could do it, but
I would be compromising ESPs security by allowing you to know the
secrets of how they pack and unpack the *.esp files.
It's a technology USA Games may or may not use in our comercial games so
I would be shooting
Tom: Don't shoot your feet off. If you did, you would never be able to be
out standing in your field.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 12, 2006 10:09 AM
Subject: Re: [Audyssey] ESP Pinball
Hi,
Also there is another way to secure sound effects and it is about as
full proof as it gets. In Visual C++ you can clude your effects as a
resource, and compile it directly in to the *.exe file. It pretty much
insures no one will get at them. You can also build them in to a *.dll
and
Lol! /good one Charles. Welcome back to the list. Grin.
Charles Rivard wrote:
Tom: Don't shoot your feet off. If you did, you would never be able to be
out standing in your field.
___
Gamers mailing list .. Gamers@audyssey.org
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You sure that is not the size of Alaska. Which is bigger BTW? Texas or
Alaska. I forget. Also, I failed this subject in social studies back in
grade school. LOL.
* Thomas Ward [EMAIL PROTECTED] [2006-11-12 13:38]:
Hi,
Also there is another way to secure sound effects and it is about as
well that is quite easy to hack, unless you encrypt the sounds in the exe.
there is a resource hacking program, which coincidently i use for changing
the version information for the programs i make which can retrieve sounds
out of exes and dlls.
regards,
damien
- Original Message -
That was not a wise move, i think.
- Original Message -
From: x-sight interactive [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 12, 2006 6:04 PM
Subject: Re: [Audyssey] ESP Pinball Extreme Files
well that is quite easy to hack, unless you
Welcome back!
Hope your move went well!
Sean
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Charles Rivard
Sent: Saturday, November 11, 2006 5:33 PM
To: audyssey gamers list
Subject: [Audyssey] is issue 50 out yet?
I've been offline since the ninth of
Please close this line of discussion. Let's remember guide line number 3
for this list.
3. A list member may be removed/banned by the moderators without prior
warning if circumstances warrant an immediate response. This could be
but is not limited to unacceptable postings containing; salacious
hi tom, see the msg i posted to you off list.
You were talking about pak files and that they were week and esp files.
Read my message.
I hope thats clue enough for you.
You are making a mistake with the esp extention.
At 05:31 AM 11/13/2006, Thomas Ward wrote:
Hi,
That is correct. If a game
Hi all.
For those that want to listen to a live test hang around vipconduit.
any time from now till the end of the night.
I can't say times, but you should catch a test around 7, only the audio part of
it though.
There is an earlier test but since its early morning here I doubt I will make
that
what about dotnet 3, its just come out.
At 04:57 AM 11/13/2006, Thomas Ward wrote:
Hi,
End user problems with the .NET Framework 1.1 is the major reason all
future releases of STFC, Monty, and all other games will be using
framework 2.0.
Just for reference with .NET Framework 1.0 and 1.1 it use
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