Re: [Audyssey] technoshock

2007-01-30 Thread Ken the Crazy
Yeah, I'm stuck on the second level too. I have gotten past the fire balls but can't find any keys. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Janet [EMAIL

[Audyssey] Dogfight, trailer

2007-01-30 Thread Dark
Hello. A gentleman calling himself Doggrowl posted a message on the audiogames forum in december to say he was in the process of developing an audio hellicopter action game entitled dogfight. He's just posted a trailer for the game, and as he's not a member of this list I thought I'd relay

Re: [Audyssey] Warriors 2 info

2007-01-30 Thread Dark
Hi. I know Kingdom of Loathing, and while it was fun for a while, I did find the system a tad automated. also, I didn't like the fact I had to scroll to the bottom of the page everytime I did something, that was a pest. Also, Kingdom of Loathing only seemed to have about 14 quests, which took

Re: [Audyssey] Dogfight, trailer

2007-01-30 Thread ian and riggs
sounds good i may listen to taht and see what it is all about - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Tuesday, January 30, 2007 10:32 AM Subject: [Audyssey] Dogfight, trailer Hello. A gentleman calling himself Doggrowl posted a message on the

Re: [Audyssey] technoshock

2007-01-30 Thread Jim Kitchen
Hi Janet, Just writing to welcome you to the list. Glad to see that you got subscribed ok. Talk to you later. BFN Jim My wife and I had words, But I didn't get to use mine. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA

[Audyssey] where is the elevator in story 5 of ts?

2007-01-30 Thread simon.dowling
subject says it all. Simon creator and owner of the winmx4theblind mailing list. to find out more visit http://groups.google.com/group/winmx4theblind Group email address [EMAIL PROTECTED] msn, [EMAIL PROTECTED] skype, slifinger ___ Gamers mailing list

[Audyssey] technoshock

2007-01-30 Thread Janet
Hi Technoshock fans! It's Janet in Texas again. Really need some help. I'm tired of dying in level two. I've tried to find the keys, but I can't could use some help. Also if people are looking for games that don't take a whole lot of time and that are fun to play I recommend Mud Splat and Duck

Re: [Audyssey] technoshock

2007-01-30 Thread simon.dowling
where are you at in story 2? - Original Message - From: Janet [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, January 30, 2007 1:19 PM Subject: [Audyssey] technoshock Hi Technoshock fans! It's Janet in Texas again. Really need some help. I'm tired of dying in level two. I've

Re: [Audyssey] Warriors 2 info

2007-01-30 Thread Yohandy
You should use Kol Mafia. it basically adventures for you and finds items. it could even purchase stuff in the mall. basically the bot does almost everything for you. - For an amazing video gaming site containing original soundtracks, game art, etc, go here.

Re: [Audyssey] Warriors 2 info

2007-01-30 Thread ShadowDragon
Here's my link. http://www.warriors2.com/default.asp?referedby=196708 Hmm. Yeah, sadly that's about all Warriors2 quests ammount to as well. Its either get me this, kill this for me, or show me where this is. Nothing extremely interesting. But then again these type of games aren't for everyone.

Re: [Audyssey] Warriors 2 info

2007-01-30 Thread Dark
Hmmm, so the 20 days thing just gives you extra turns? do you accumulate turns dayly anyway? if so I'll probably just do what I did with kingdom of loathing, wait a few days for a big stack of turns to build up then play for a bit. to be honest, while I'm quite willing to try the game out, I'm

Re: [Audyssey] Warriors 2 info

2007-01-30 Thread Dark
As I said to Shaddowdragon, the main thing that interests me in Rpg's is exploration of the world and the game's plot, while combat and stat grinding are sort of neccessary to that, I never play a game just for those things (one of the reasons I'm generally disappointed when it comes to net

[Audyssey] sarah at the opera house!

2007-01-30 Thread nicol
Sheesh! This is not my lucky day, today! says Sarah as she walk by her dad's hand out of the castle. Yes, we agree, my daughter her mom says when she gets into the car. Shame you tried your best. Those beasties just wasn't fare. They took your magic energy with such a hit! Shame was that dementor

Re: [Audyssey] where is the elevator in story 5 of ts?

2007-01-30 Thread Søren Jensen
The elevator is behind the red or the blue door. I can't remember. Mail MSN: [EMAIL PROTECTED] Webside: http://www.coolfortheblind.dk - Original Message - From: simon.dowling [EMAIL PROTECTED] To: audysy Gamers@audyssey.org Sent: Tuesday, January 30, 2007 2:33 PM Subject: [Audyssey]

Re: [Audyssey] Warriors 2 info

2007-01-30 Thread Yohandy
It's more like saving time. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January

[Audyssey] silly game idea

2007-01-30 Thread nicol
HI all since the audio game maker project is going to kick in soon after the bartimious project have settled in after the fire, I thought of dropping a silly game idea which came in my mind. It happened all like this. One day at work my computer stressed me out completely because it was hanging

[Audyssey] adplug winamp mods

2007-01-30 Thread shaun everiss
Hi. I know a few of you on list, use or play old game soundtracks. Has anyone had any success with the adlib winamp player adplug? After reading a blog post with loads and loads of files for old music tracks for games I decided to get the plugins to play the files. One of these was adplug

Re: [Audyssey] silly game idea

2007-01-30 Thread damien c. sadler - head of x-sight interactive
er, even i could code that in vb if you wanted. regards, damien - Original Message - From: nicol [EMAIL PROTECTED] To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org Sent: Tuesday, January 30, 2007 6:37 PM Subject: [Audyssey] silly game idea HI all since the

Re: [Audyssey] silly game idea

2007-01-30 Thread Yohandy
Lol. that's just hilarious. Killing robbers under the floor? Heh. How about the game has levels? Level one you have 10 robbers, 2 20, 3 is 30, and so on till level 20 or so. Of course the robbers get faster and faster. Once you complete all 20 levels, the boss comes after you. He throws

Re: [Audyssey] silly game idea

2007-01-30 Thread ian and riggs
yohondie's is better - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 30, 2007 7:15 PM Subject: Re: [Audyssey] silly game idea Lol. that's just hilarious. Killing robbers under the floor? Heh. How about the

Re: [Audyssey] silly game idea

2007-01-30 Thread damien c. sadler - head of x-sight interactive
no, i mean, i could make that into a game and code t with vb it's so basic. regards, damien - Original Message - From: ian and riggs [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 30, 2007 7:20 PM Subject: Re: [Audyssey] silly game idea

Re: [Audyssey] silly game idea

2007-01-30 Thread aaron danvers-jukes
i also have a silly game idea. it's kind of like old man stanley's house but different, as it's not pinball and it's a different story: you are on your computer like normal when all of a sudden your screen reader stops. it then suddenly says, in the eloquents voice, you stupid blind person! i

Re: [Audyssey] silly game idea

2007-01-30 Thread aaron danvers-jukes
no. a better thing: how about infinite levels and every 4th the robber boss comes, until like level 100. perhaps not infinite, or, even better, it starts with 20. you beat the game. 40 levels. beat it again. 60 levels. and you keep on beating the more levels you complete the more are added to

Re: [Audyssey] silly game idea

2007-01-30 Thread damien c. sadler - head of x-sight interactive
come on aaron, tell us more ... regards, damien - Original Message - From: aaron danvers-jukes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 30, 2007 7:41 PM Subject: Re: [Audyssey] silly game idea i also have a silly game idea. it's kind

Re: [Audyssey] silly game idea

2007-01-30 Thread damien c. sadler - head of x-sight interactive
aaron, calm down! lol you're getting carried away! lol regards, damien - Original Message - From: aaron danvers-jukes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 30, 2007 7:58 PM Subject: Re: [Audyssey] silly game idea no. a better

Re: [Audyssey] silly game idea

2007-01-30 Thread Kim Etheridge
Good idea, Aaron. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 30, 2007 2:08 PM Subject: Re: [Audyssey] silly game idea come on aaron, tell us more ... regards,

Re: [Audyssey] silly game idea

2007-01-30 Thread shaun everiss
grin Sounds like a bofh type thing, At 08:41 a.m. 31/01/2007, you wrote: i also have a silly game idea. it's kind of like old man stanley's house but different, as it's not pinball and it's a different story: you are on your computer like normal when all of a sudden your screen reader stops. it

Re: [Audyssey] silly game idea

2007-01-30 Thread Mich
hey someone should make a blind moffiea game were you get to go around and wack people that would be cool. - Original Message - From: aaron danvers-jukes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 30, 2007 2:58 PM Subject: Re: [Audyssey] silly

Re: [Audyssey] silly game idea

2007-01-30 Thread Mich
lol this game sounds cool lol and quitefun lol maybe some one should make this. i think it would be really fun and quite cool smashing things and stuff ya!! - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list

[Audyssey] technoshock story two

2007-01-30 Thread Janet
Hey! It's Janet. I get started, but to tell you the truth, I can't even get past the fire balls. I flip the switch, drop, and then I die. If I choose to, I can bypass the fire and head straight for the other door. I can get through that one ok and kill the robots. I fall into the pit sometimes,

[Audyssey] sryth question

2007-01-30 Thread acarthon
I have just started playing Sryth, and I am wondering about a couple of things. 1. While I was creating my character, I was given the option to place the 20 points or not into 4 of the skill areas. My question has to do with the info following certain skill such as 10 EXP. bonus or 15 EXP.

Re: [Audyssey] sryth question

2007-01-30 Thread Yvonne Alaniz
Okay, I will try to answer all your questions. The notations after your skills like 10 percent bonus indicate that your numbers are good enough to get you a reduction or increase in the number of xp that is required to raise that skill. As far as the gold goes the gold is usually put on a

Re: [Audyssey] sryth question

2007-01-30 Thread Bryan Peterson
EXP bonus means you save that percentage when you go to train skills. Penalty therefore means it costss that much more. As for acquiring skills, it is now possible to acquire all the skills and powers in the game, but certain conditions must be met. If you can ever manage to join the

Re: [Audyssey] silly game idea

2007-01-30 Thread Nicol Oosthuizen
NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf Yeh, but remember to include those e-mail messages in the eloquence voice. It can work like this: each time your colleague sends you a message, you will

Re: [Audyssey] technoshock story two

2007-01-30 Thread shaun everiss
do the first door that opens. the pit. I suppose you can jump it but you need keys. Once or twice I mannaged to navigate to the room where I found a key. However Navigating back is total hell. I just can't do it. At 09:05 a.m. 31/01/2007, you wrote: Hey! It's Janet. I get started, but to tell you