Hi all,
Is anyone playing at Hollywoodpoker.com? It is accessible with some jaws
scripts. Both 5 card draw and Hold'em are accessible.
All the best,
Christian
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OO nice; I might try it!
On 6/23/07, Christian [EMAIL PROTECTED] wrote:
Hi all,
Is anyone playing at Hollywoodpoker.com? It is accessible with some jaws
scripts. Both 5 card draw and Hold'em are accessible.
All the best,
Christian
___
Gamers
Hey Will,
I dont think any new games from BPC Programs are being developed,
there domain was down for some time; Munawar got it back up today.
On 6/23/07, william lomas [EMAIL PROTECTED] wrote:
hi all
are there any new games planned from BPC, the last one i bleieve was
treasure hunt
Will
Any idea where the scripts can be had and/or docs for them?
Thanks,
Che
- Original Message -
From: Christian [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Saturday, June 23, 2007 8:33 AM
Subject: [Audyssey] Is anyone playing at Hollywoodpoker.com?
Hi all,
Is anyone playing at
There was some interest in a plain-text web-based dice roller program
for use with the KidWorld playtesting. I've written something up and
want to make it available to everyone here:
http://www.tibetrpg.com/dice.asp
You can enter that URL by itself to get the results of 1d20 (the primary
dice
Hey all,
I'm having a problem with shades of doom, I suck lol.
Seriously, I do; and I want some ways to improve, I'm really bad at
games like sod and treasure hunt; although, somehow, I do it within 30
weeks straight lol. But I have trouble with those direction things; I
go south but I can't tell
If someone were to create the perfect MUD or internet-based computer
role playing game for you, what would it be like? What features would
you like to see? What problems/annoyances would you hope not to see?
If you're wondering why I'm asking, right now I'm a pen-and-paper game
publisher but I
Hi brian.
An interesting question. I've made a bit of a study of text rpg's, as I've
been playing them for several years now and have tried very many of them,
from the popular to the obscure.
I actually now almost have a tick list of things I look for in a game.
1: navigation. If the game
Oh btw,Just thought I better add, the previous message is entirely about
brouser based rpgs involving links. I've only just moved out of university
accommodation, where the nasty network firewall prevented me from connecting
to muds, so I don't know if what I said applies to them.
I will
yes and i would like a game wheir we can all play on line againsed eachother
- Original Message -
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 23, 2007 10:17 PM
Subject: Re: [Audyssey] Your MUD/Internet CRPG Wish List
Hi brian.
An
hi brian it would be better in my appinyom to make it as a mud if you could
learn a mud coad base
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it would be better in my appinyom to make it as a mud if you could
learn a mud coad base
Is that because muds are telnet based and thus easier to access than web
stuff? What is it that you like in MUDs that you haven't seen
elsewhere?
And like I said, I don't have any definite plans right now,
i find a mud easeyer to connect to and it means that you don't have to click
on links all the time at least on a mud it is easeyer to get what you want
in the game rather than having to click on diffrent links and buttons.
- Original Message -
From: Brian St.Claire-King [EMAIL
The most important things I would want in a computer game is a rich and
interesting environment with well done descriptions where you can interact
with everything mentioned in the room. For example if it mentioned that
there was a chair in the room you should be able to sit on it even if it
It'd be better to do it in a custom from scratch codebase like in c plus
plus. This way, there's nothing stock about it and by stock I mean default.
- Original Message -
From: ian and riggs [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 23, 2007
Muds are much quicker then brouzer based games. The mane reason is you don't
have to keep waiting for pages to load and they rarely have adds on them.
Also since you type your commands instead of clicking on them from a list I
think that makes things easier also.
- Original Message -
Hi Andy,
I have never heard of or heard the Bop It Blast. I would very much appreciate
it if you could send me some sound files of it.
Thank you And happy start of summer.
BFN
Jim
The nicest thing about the future is that it always starts tomorrow.
[EMAIL PROTECTED]
Hey Jim,
Sure I could do them I guess, I haven't heard of it either till like a
month ago. It's cool; and it goes up to 500 (I actually beat it...
yay!), and eachh mode (they've got beat bop which is the tones), they
have the voice and also this new one which is not accessible to the
blind: light
The main thing I'd like to see is a new style of movement system, similar to
godwars2 if not coppied exactly, I don't think its got any copyrights on it.
Taht movement system just seems to make more sense to me. I'd also like to
see, just in the sake of uniqueness, a turn-based combat
well i just like the freedom of a mud. you just don't have a choice of kill
runn and hide or things. you move your char not pressing links and it does
all the moving. also it is alive. i hate inter net games but love muds and
is willing in helping out if people are making a mud.
- Original
How do you play muds?
What
T are the keystrokes? Where do I get them and how do I know where to connect
to?
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