Re: [Audyssey] whoops! I messed up scorpion's 5th challenge.

2009-01-14 Thread Lukás Hosnedl
Maybe right and left shift could also be used for the top r and l buttons, and the controls for the bottom ones. Just looks more like the controller layout to me. Other than that, your suggestion sounds quite usable and represents the layout as much as possible on a keyboard, I think. This soun

Re: [Audyssey] whoops! I messed up scorpion's 5th challenge.

2009-01-14 Thread william lomas
or just make a game that needs a joystick connected On 14 Jan 2009, at 08:26, Lukás Hosnedl wrote: Maybe right and left shift could also be used for the top r and l buttons, and the controls for the bottom ones. Just looks more like the controller layout to me. Other than that, your suggesti

Re: [Audyssey] SoundRTS question

2009-01-14 Thread Lukás Hosnedl
Wow! What a long time, the changes are numerous and cool then. Not much more to build or recruit, but other than that, everything you demanded. I think there is no real limit now besides the size of the map and the amount of resources, which depends on the map creator. And everything can be much

Re: [Audyssey] question about video game developers

2009-01-14 Thread Lukás Hosnedl
Hi, what I imagined was the lava bubbling and the stones bubbling just a bit differently and louder, so that you could tell their position in the lava. Well, after you realized what that sound represented. And either a sound that increased in pitch as you prepared yourself for the jump or there

Re: [Audyssey] question about video game developers

2009-01-14 Thread shaun everiss
that would be cool oh you also have to get success and falier sounds if a true vid game, you here a chime if you miss you hear a falling down sound then the classic death movie thing. At 09:43 p.m. 14/01/2009, you wrote: >Hi, >what I imagined was the lava bubbling and the stones bubbling just a b

Re: [Audyssey] question about video game developers

2009-01-14 Thread Lukás Hosnedl
That's natural and not a problem, I think. :-) Just a normal realistic landing sound on a stony type of surface, that would also have to be used at many other places in the game, would represent a successful landing, and as for failure and death, remember any of the old Monty or MOTA sounds whe

Re: [Audyssey] fallthrough darkwater cave stuck?

2009-01-14 Thread Liam Erven
Dark. How do you know when you level. I couldn't find any exp information or anything -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Tuesday, January 13, 2009 3:23 AM To: Gamers Discussion list Subject: Re: [Audyssey] f

Re: [Audyssey] SoundRTS question

2009-01-14 Thread Lukás Hosnedl
http://jlpo.free.fr/soundrts is the home page where you can also download the latest version (it should still be 1.0 beta 10 o) and various contributions such as tutorials and much better sound packs, etc. http://soundrts.blogspot.com is the development blog of the game. Here you can find a det

Re: [Audyssey] SoundRTS question

2009-01-14 Thread Darren Harris
Really? He's lifted the limit from only 20 to the limit of resources? Wow! What's the address for it as I've lost it. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lukás Hosnedl Sent: 14 January 2009 08:29 To: Gamers Discussion list

Re: [Audyssey] fallthrough darkwater cave stuck?

2009-01-14 Thread dark
You level 1 strength for every warrior you defeat, and maybe renigades as well, I'm not sure. There's no in game notification, but to find out what level you are just type level. This will also tell you whether your a neutral, honourable, or evil warrior, though you'll know pretty qu

Re: [Audyssey] wwe smackdown 2009 for ps2?

2009-01-14 Thread Clement Chou
I know 2009 for the ps3 is quite playable. So... I'm willing to assume that the one for the ps2 is playable. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, January 13, 2009 10:25 PM Subject: Re: [Audyssey] wwe smackdown 2009 for ps2? Hi, I don't

Re: [Audyssey] SoundRTS question

2009-01-14 Thread shaun everiss
further to this. www.tbrn.net/soundrts is a mirror to the website. Its got a demo and the most receant betas. At 12:02 a.m. 15/01/2009, you wrote: >http://jlpo.free.fr/soundrts >is the home page where you can also download the latest version (it should >still be 1.0 beta 10 o) and various contribu

[Audyssey] new combo challenges added!

2009-01-14 Thread Yohandy
I'm doing these in the order they appear on the character selection screen. We now have scorpion, sub-zero, sonya, Shang Tsung, and kitana. enjoy! http://www.sendspace.com/file/q263s9 - For video game music and related content, check out the following site: http://gh.ffshrine.org?r=

[Audyssey] help with some games for ps2 please!

2009-01-14 Thread Matheus
hey all. today i got the following games for ps2: guitar hero 3: legends of rock urban reign and wwe smackdown 2009 who played any of these games, please can give me some help? for urban reign, for example, i can play it fine, but i need know what at least the options in the main menu are, and wh

[Audyssey] soundrts on blind cooltech

2009-01-14 Thread shaun everiss
Hi all. There is a new review on soundrts on bct, www.blindcooltech.com its at the top of the page. I have soundrts so don't care about this since I have listened to so many reviews and tutorials, but others may want to check it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leav

Re: [Audyssey] whoops! I messed up scorpion's 5th challenge.

2009-01-14 Thread Yohandy
interesting! yes that would work well. - Original Message - From: "Lukás Hosnedl" To: "Gamers Discussion list" Sent: Wednesday, January 14, 2009 3:26 AM Subject: Re: [Audyssey] whoops! I messed up scorpion's 5th challenge. Maybe right and left shift could also be used for the top r

Re: [Audyssey] question about video game developers

2009-01-14 Thread Jim Kitchen
Hi Thomas, I didn't know that games now had revolving video views and different hit points for different parts of the body etc. It has been a very long time since I could see a video game and I don't have anyone sighted around that plays them either. Sounds pretty good and realistic like you

Re: [Audyssey] question about video game developers

2009-01-14 Thread Thomas Ward
Hi, Yeah. When I start into the full 3D Tomb Hunter games there is several traps or challenges I want to borrow from the Tomb Raider games and see if I can make them accessible. The room with the lava would be one of the more interesting traps to work on. Lukás Hosnedl wrote: Hi, what I imag

Re: [Audyssey] question about video game developers

2009-01-14 Thread Phil Vlasak
Hi Thomas, I see a problem in reproducing the rocks in lava room. You could be in copyright infringement. I suggest giant marshmallows in a gigantic cup of hot chocolate. Or wood logs floating on a hot steaming Geyser. Or how about large blocks of ice on red hot coals. or, if you dare, The dying d

Re: [Audyssey] question about video game developers

2009-01-14 Thread Jason Allen
And if you miss-jump, the elephants will gore you. Jason On Thu, Jan 15, 2009 at 2:31 PM, Phil Vlasak wrote: > Hi Thomas, > I see a problem in reproducing the rocks in lava room. > You could be in copyright infringement. > I suggest giant marshmallows in a gigantic cup of hot chocolate. > Or wo

Re: [Audyssey] question about video game developers

2009-01-14 Thread Thomas Ward
Hi Jim, Yeah, even I am amazed how much game technology has changed over the passed 30 years. I remember when the first handful of games like Pong, Demon Attack, Cosmic Ark, Atlantice, etc were released all the graphics were in black and white. Later games for the Atari like Packman, Centipede

Re: [Audyssey] question about video game developers

2009-01-14 Thread dark
I suggest lawyers in a huge swamp of legal entanglements, - though come to think of it Lawyers would probably be far to slippery to jump across, lol! Beware the grue! Dark. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Thursday, January 15, 2009 3:

[Audyssey] video game memories

2009-01-14 Thread Ron Schamerhorn
Hi I'd just have to say that if graphics have gotten that incredible since I last saw them then that is nothing short of spectacular! At the time the best were [showing my age here *l*] Atari 2600 and I've seen one outstanding documentary about those days. Also the Coleco Vision [Zaxxon and

Re: [Audyssey] video game memories

2009-01-14 Thread Clement Chou
Heya Ron. No, there is no marvel version... though that's what a lot of fanboys like me have wanted, just so the rating could be boosted back up to an m. lol. - Original Message - From: "Ron Schamerhorn" To: "Gamers Discussion list" Sent: Wednesday, January 14, 2009 9:04 PM Subject: [

Re: [Audyssey] video game memories

2009-01-14 Thread Ron Schamerhorn
Hi Clement What a drag! Guess that only means DC struck a lower price. then Marvel did. Without going to far off topic I'd tend to think the Marvel heroes are generally more popular. Though each company are almost equal that way. Are there no Marvel based console games then? Ron -

Re: [Audyssey] video game memories

2009-01-14 Thread Shadow Dragon
There's quite a few, but they're all fairly old. Don't know of a fighting game marvel based that's come out within the last couple years. No accessible ones anyway. -- From: "Ron Schamerhorn" Sent: Wednesday, January 14, 2009 10:21 PM To: "Gamers

Re: [Audyssey] video game memories

2009-01-14 Thread Ron Schamerhorn
Hi Shadow Dragon I do recall Atari putting out a [looking back] real cheesy Spider man game. The only other one that comes to mind was an arcade X-Men game. It may not exactly be accessible but could be alot of fun to play again. Ron - Original Message - From: "Shadow Dragon" To:

Re: [Audyssey] video game memories

2009-01-14 Thread dark
Sadly it's capcom not midway who have the marvel license which they've used in all their various marvel vs capcom games. but I'm not sure how purely sound accessibble Capcom's games such as streetfighter are. Beware the Grue! Dark. - Original Message - From: "Clement Chou" To: "Ga

Re: [Audyssey] question about video game developers

2009-01-14 Thread Thomas Ward
Hi Clement, That probably would work as well. Though I think the most practical solution in a fully accessible game is have something similar to the GMA scan/look key. When you press a key such as x it will say something like "sinking rock to the left in 5 feet. Sinking rock ahead in 2 feet. S

Re: [Audyssey] latest issue of Audyssey

2009-01-14 Thread Thomas Ward
Hi Charles and all, I'm sorry about that. I got busy and forgot to upload the file. I see Kelly didn't forget and it is now on his web site. Do you still need me to upload? Cheers. Charles Rivard wrote: A moderator may have blown it, slightly. It's not Raul, it's the other one. I send this r

Re: [Audyssey] question about video game developers

2009-01-14 Thread Thomas Ward
Hi, Hahahaha. That is a good one. Though from a copyright issue standpoin i don't see that they can do anything about that. A room filled with lava isn't exactly something you can copyright do to the fact it is common and a rather generic trap at that. Phil Vlasak wrote: Hi Thomas, I see a

Re: [Audyssey] video game memories

2009-01-14 Thread Clement Chou
Hi Dark. As one of the people who have played all the capcom-developed marvel fighting games, I can tell you that all of them are accessible completely. Nice thing, they announce which character you choose as well, and each character has their own unique voice and particular details. All in al

Re: [Audyssey] video game memories

2009-01-14 Thread Thomas Ward
Hi Ron, Believe it. The graphics technology we have now for the XBox, PS3, and Windows Vista is nothing short of spectacular compared to what we had in the 80's and 90's. I'm just disappointed I can't see it for myself first-hand. One reason the graphics technology appears to be so good is many

Re: [Audyssey] video game memories

2009-01-14 Thread Clement Chou
My hopes aren't dashed yet. I do hope midway puts out a marvel and mortal kombat clashup. Lady Deathstrike and Kitana as my anticipated matchup. Or maybe Wolverine and Baraka. Either way, I hope it'll happen. And on the off-topic note, I do agree that marvel characters seem to be more popular.

Re: [Audyssey] video game memories

2009-01-14 Thread dark
Okay. I've been playing street fighter etc sinse street fighter 2 in 1991, but obviously that's in low vision terms. I did wonder how accessible the games would be just using sound sinse the same move, with the same sfx can go at different speeds depending whether you use the light, medium o

Re: [Audyssey] video game memories

2009-01-14 Thread Thomas Ward
Hi Ron, There are other Marvel games out there. I remember there was a Spiderman game that came out for the PC a couple years back that was pretty good. It wasn't very accessible but it did have high quality sounds and graphics. Ron Schamerhorn wrote: Hi Shadow Dragon I do recall Atari put

Re: [Audyssey] video game memories

2009-01-14 Thread Thomas Ward
Hi Clement, I find that interesting. I'm not sure what part of the world you live, but there are several more DC characters than you mention. For exmple the Flash and Wonder woman have been pretty popular as well. Here is a basic list of the most famous and well known DC heroes. Perhaps you hav

Re: [Audyssey] video game memories

2009-01-14 Thread Che
Hi all, When I was still sighted, my profession was visual effects, specializing in 3D animation and 2D compossitting. Although the CGI artist for these games will use live models to grab animation data and texture maps, I think Thomas is a bit off here on how the digitization is utilized.

[Audyssey] Audyssey Issue 54 in html.

2009-01-14 Thread Thomas Ward
Hello listers, Audyssey Issue 54 is now on the USA Games web site in html format. I haven't completely formatted the magazine do to a lack of time but I have properly tagged most of it so if you want to go to a link mentioned in the mag it will open it in your web browser etc. Here it is. http

Re: [Audyssey] video game memories

2009-01-14 Thread Thomas Ward
Hi Che, Thanks for the clarification and explanation. What you said does make quite a lot of sense. CGI isn't my specialty, but I am still amazed at what can be done with CGI tech. Che wrote: Hi all, When I was still sighted, my profession was visual effects, specializing in 3D animation a