Re: [Audyssey] Important MOTA News

2010-06-26 Thread shaun everiss
well I wouldn't want all that that unless we have xp levels like gtc and sod. Ofcause in gtc you can hit a tank from 1000 metres out if you know where it is and can destroy or seriously dammage it before it gets close. it has a chance to do that to you and sometimes I am traiding shots from long

Re: [Audyssey] Important MOTA News

2010-06-26 Thread RONALD HOPKINS
Hello. This is Ron. On Mota, what do the cordinates mean? for example it says the casm is below and to the right, how do I get to the point where the casm is 0 meters? -- From: "Bryan Peterson" Sent: Saturday, June 26, 2010 11:29 PM To: "Gamer

Re: [Audyssey] some groove it gameplay.

2010-06-26 Thread Yohandy
heh yeah those lights can be annoying at times. It's real fun though. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Friday, June 25, 2010 10:32 PM Subject: Re: [Audyssey] some groove it gameplay. Hi Yohandy, Yes, that's an excellent one, it's

Re: [Audyssey] Boppitt with Shout moad Question

2010-06-26 Thread Sylvester Thomas
Hi Mich! If you are holding the boppit game with the handle up you will have a knob to twist in the front, the two boppit pads on the sides for left or right handed players and finally the pull it button in the rear. You will know you are holding it correctly if you feel a button on the handle

[Audyssey] Sunday's Out of Sight events

2010-06-26 Thread Charles Rivard
Here are the events scheduled for Sunday, June 27th: >From the Pulpit 11:00 AM eastern Hosted by Lee Location: House of Our Lord Come listen to a live service, which will include, worship, music, preaching, and special singing. >From the Pulpit Evening Service 6:30 PM eastern Hosted by L

[Audyssey] Boppitt with Shout moad Question

2010-06-26 Thread Mich
Hi all. I just got for my birthday the new Boppitt with shout moad. I am just wondering a few things 1 is there a way to change the settings from novice or is that the only setting? 2 is there a headphone jack? and that's about it. from what I could gather from playing with it a bit it has a sor

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Bryan Peterson
I couldn't agree more. When I get into developing more complex games with BGT I may use a few end user suggestions, but only those I feel would enhance the theme I want for a given game. We are the Knights who say...Ni! - Original Message - From: "Charles Rivard" To: "Gamers Discussio

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Charles Rivard
Not only that, but a lot of the suggestions are too close to Harry Potter stuff, which Thomas Ward has already made perfectly clear that he will! not! put into the game, because he wants a particular theme to be consistently followed. - Original Message - From: "Bryan Peterson" To: "G

[Audyssey] gamer's strategy

2010-06-26 Thread Charles Rivard
As a gamer, I like to play a game on the lowest difficulty until I beat it, then move up, level by level. So, I do use the normal difficulty once I get there. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Saturday, June 26, 2010 3:34 PM Subject: Re: [

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Bryan Peterson
Especially not at this stage of the development process. That would add months onto the timeline, and I'm sure Thomas doesn't want to do that. I think the game's going to be challenging enough as it is. We are the Knights who say...Ni! - Original Message - From: "Charles Rivard" To: "

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Charles Rivard
No on all counts. - Original Message - From: "Muhammed Deniz" To: "Gamers Discussion list" Sent: Saturday, June 26, 2010 3:35 PM Subject: Re: [Audyssey] Important MOTA News We think so. Personily, I think their should be water pits or pits which have plants which could strangel you.

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Bryan Peterson
No. We are the Knights who say...Ni! - Original Message - From: "Muhammed Deniz" To: "Gamers Discussion list" Sent: Saturday, June 26, 2010 2:35 PM Subject: Re: [Audyssey] Important MOTA News We think so. Personily, I think their should be water pits or pits which have plants which

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Muhammed Deniz
We think so. Personily, I think their should be water pits or pits which have plants which could strangel you. Also, for another trap, a rope that you walk on but no floor and a plant from under. Also, for the inchanted swords, their shall be a boss strong than a minotaur. Maybe a half giant or

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Bryan Peterson
Most developers don't even bother with normal. Nor would I. We are the Knights who say...Ni! - Original Message - From: "Muhammed Deniz" To: "Gamers Discussion list" Sent: Saturday, June 26, 2010 2:26 PM Subject: Re: [Audyssey] Important MOTA News My stratjey would be on the esey and

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Muhammed Deniz
My stratjey would be on the esey and normal levels warnings, then for the others, no warning. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's

Re: [Audyssey] Important MOTA News

2010-06-26 Thread william lomas
are there more traps to come then other than spikes? On Jun 26, 2010, at 7:28 PM, Thomas Ward wrote: > Hi Charles, > In deed. That's not the only thing. I've also included the trap > warning messages people wanted so that will help as long as you are > playing on something like beginner. I've dec

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Bryan Peterson
That would have been my strategy as well. As long as you're playing on the easiest setting the warnings would be there, not so on the higher settings. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, June 26, 2010 1

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Charles Rivard
Great idea. Thanks in advance for incorporating it. It makes to have the warnings there while learning the game, which is what I figure the easy difficulty is for, and then, seeing as you are now experienced enough, as indicated by your choice of a skill level, you no longer need them. - O

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Thomas Ward
Hi Charles, In deed. That's not the only thing. I've also included the trap warning messages people wanted so that will help as long as you are playing on something like beginner. I've decided to disable them on higher difficulty levels since after all if you are an advanced or expert player you ce

Re: [Audyssey] entombed question

2010-06-26 Thread Muhammed Deniz
Press the c key and it'll all be their. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Charles Rivard
It's good to know that such cues will be included. Otherwise, Holy Smoke! It might get befuddling! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, June 26, 2010 12:13 PM Subject: Re: [Audyssey] Important MOTA News Hi Damien, Well, there are lot

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Thomas Ward
Hi Damien, Well, there are lots of clues and navigation aids in games like Shades of Doom if you use them. For example, there is the f key to tell you what direction you are facing. If you are standing in a north/south passage heading north if you get into a fight all you have to do to keep yoursel

[Audyssey] entombed question

2010-06-26 Thread ENES SARIBAŞ
hello, in entombed how can i ajust my companion's jobs and skillpoints --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Thomas Ward
Hi Damien, Shrug. Like I said that isn't the correct way to do it. Especially, if you want to give a 3d vector to DirectSound. If using DirectSound 8 x handles left/right movement of the sound, z handles the front/back movement of the sound, and y positions it up/down. So since that is how DirectSo

[Audyssey] Saturday's Out of Sight events

2010-06-26 Thread Charles Rivard
reminder: Let's all try to be in the Out of Sight games about 10 to 15 minutes prior to the start, so that we may pick captains and get the games started on time. This is especially helpful tonight as we only have one hour to play. Thanks for your cooperation in this area! Room Changes: For

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Bryan Peterson
It's just a snitch. We are the Knights who say...Ni! - Original Message - From: "Muhammed Deniz" To: "Gamers Discussion list" Sent: Saturday, June 26, 2010 10:13 AM Subject: Re: [Audyssey] Important MOTA News Is that snich the one which has the reserection stone? My audio games for

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Muhammed Deniz
Is that snich the one which has the reserection stone? My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holiday

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Damien Pendleton
Hi Thomas, Yeah, I lose my sense of direction in a virtual world. Heck I even lose my sense of direction in the real world sometimes. Lol. Regards, Damien. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, June 26, 2010 2:00 AM Subject: Re: [Aud

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Damien Pendleton
Hi, That's strange, since I was told that Y handled the forwards and backwards movement and Z handled the up and down movement. Regards, Damien. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, June 26, 2010 1:51 AM Subject: Re: [Audyssey] Impor

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Damien Pendleton
Hi Thomas, Sounds simple enough. But then how do you know where a room or level's exit is if all you know is the position you are at? For example, in Shades of Doom, especially, how do you know exactly where you are? What you described to me wouldn't be too bad for something like Treasure Hunt,

Re: [Audyssey] Technoshock help level 2

2010-06-26 Thread peter Mahach
it won't, the list filters out atachments. And if you ask me sendspace is bad, too much adds and such, dropbox would be better if you ask me. - Original Message - From: "Lori Duncan" To: "Dean Masters" ; "Gamers Discussion list" Sent: Friday, June 25, 2010 8:39 PM Subject: Re: [Audys

Re: [Audyssey] Important MOTA News

2010-06-26 Thread RONALD HOPKINS
Hello Thomas. When I come to the casm, I checck the cordinate and it says below and to the right, what should I do in that cast, it sou -- From: "Thomas Ward" Sent: Saturday, June 26, 2010 9:18 AM To: "Charles Rivard" ; "Gamers Discussion list"

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Thomas Ward
Hi Charles, HThe problem I have with that approach is 0 the point where all the coordinates meet is the bottom lefthand corner so I'd have to try and calculate a center for each level which might be something like 10, 10, 150. So if you were at 5, 1, 15 using your system it would be somethi

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Thomas Ward
Hi Dark, Right. Well, that's what betas are for after all. To help work out bugs, problems with the user interface, or flush out anything else that might aid a gamer in playing the game. Smile. On 6/25/10, dark wrote: > Hi Tom. > > Personally, I have no problem conceptualizing the x y z access b

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Thomas Ward
Hi Phil, No. You are not crazy, but one thing that may or may not help is to say 5 east, 11 up, and 15 north. That way you can keep it straight how far you are east, north, and above the starting point of the axis and which axis is which. No wonder so many people are having problems with fps ttype

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Thomas Ward
Hi Hayden, No. If it does David has it backwards because in a 3d coordinates system y always handles your altitude/depth and z handles north/south movement. HTH On 6/25/10, Hayden Presley wrote: > Hi Thomas, > Correct me if I am wrong but last time I checked the depth in Loan Wofl was > the z ax

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Thomas Ward
Hi Hayden, Actually, in a 3d coordinates system y is the altitude so if you want a 2d coordinate like Shades of Doom uses that would be the x axis and z axis as those handle your east/west and north/south axis of movement. HTH On 6/25/10, Hayden Presley wrote: > Hi Thomas, > Possibly, three sepa

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Thomas Ward
Hi Hayden, What about Monkey Business? That's a game i find using coordinates in quite useful at times. Although the game seams to have the axis reversed as 0 is at the top of the grid instead of the bottom lefthand corner as it should be. On 6/25/10, Hayden Presley wrote: > Hi, > I've found co

Re: [Audyssey] Important MOTA News

2010-06-26 Thread Thomas Ward
Hi Damien, I see. Well, that's certainly understandable. Although, it is nothing less than a crime that your primary school didn't properly educate you when you were young. That's there purpose regardless if you are blind, sighted, stupid, a genious, whatever. It is not up to them to decide who doe