well I wouldn't want all that that unless we have xp levels like gtc and sod.
Ofcause in gtc you can hit a tank from 1000 metres out if you know
where it is and can destroy or seriously dammage it before it gets close.
it has a chance to do that to you and sometimes I am traiding shots
from long
Hello. This is Ron. On Mota, what do the cordinates mean? for example it
says the casm is below and to the right, how do I get to the point where the
casm is 0 meters?
--
From: "Bryan Peterson"
Sent: Saturday, June 26, 2010 11:29 PM
To: "Gamer
heh yeah those lights can be annoying at times. It's real fun though.
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Friday, June 25, 2010 10:32 PM
Subject: Re: [Audyssey] some groove it gameplay.
Hi Yohandy,
Yes, that's an excellent one, it's
Hi Mich! If you are holding the boppit game with the handle up you will
have a knob to twist in the front, the two boppit pads on the sides for left
or right handed players and finally the pull it button in the rear. You
will know you are holding it correctly if you feel a button on the handle
Here are the events scheduled for Sunday, June 27th:
>From the Pulpit
11:00 AM eastern
Hosted by Lee
Location: House of Our Lord
Come listen to a live service, which will include, worship, music, preaching,
and special singing.
>From the Pulpit Evening Service
6:30 PM eastern
Hosted by L
Hi all. I just got for my birthday the new Boppitt with shout moad. I am just
wondering a few things 1 is there a way to change the settings from novice or
is that the only setting? 2 is there a headphone jack? and that's about it.
from what I could gather from playing with it a bit it has a sor
I couldn't agree more. When I get into developing more complex games with
BGT I may use a few end user suggestions, but only those I feel would
enhance the theme I want for a given game.
We are the Knights who say...Ni!
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussio
Not only that, but a lot of the suggestions are too close to Harry Potter
stuff, which Thomas Ward has already made perfectly clear that he will! not!
put into the game, because he wants a particular theme to be consistently
followed.
- Original Message -
From: "Bryan Peterson"
To: "G
As a gamer, I like to play a game on the lowest difficulty until I beat it,
then move up, level by level. So, I do use the normal difficulty once I get
there.
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Saturday, June 26, 2010 3:34 PM
Subject: Re: [
Especially not at this stage of the development process. That would add
months onto the timeline, and I'm sure Thomas doesn't want to do that. I
think the game's going to be challenging enough as it is.
We are the Knights who say...Ni!
- Original Message -
From: "Charles Rivard"
To: "
No on all counts.
- Original Message -
From: "Muhammed Deniz"
To: "Gamers Discussion list"
Sent: Saturday, June 26, 2010 3:35 PM
Subject: Re: [Audyssey] Important MOTA News
We think so. Personily, I think their should be water pits or pits which
have plants which could strangel you.
No.
We are the Knights who say...Ni!
- Original Message -
From: "Muhammed Deniz"
To: "Gamers Discussion list"
Sent: Saturday, June 26, 2010 2:35 PM
Subject: Re: [Audyssey] Important MOTA News
We think so. Personily, I think their should be water pits or pits which
have plants which
We think so. Personily, I think their should be water pits or pits which
have plants which could strangel you. Also, for another trap, a rope that
you walk on but no floor and a plant from under. Also, for the inchanted
swords, their shall be a boss strong than a minotaur. Maybe a half giant or
Most developers don't even bother with normal. Nor would I.
We are the Knights who say...Ni!
- Original Message -
From: "Muhammed Deniz"
To: "Gamers Discussion list"
Sent: Saturday, June 26, 2010 2:26 PM
Subject: Re: [Audyssey] Important MOTA News
My stratjey would be on the esey and
My stratjey would be on the esey and normal levels warnings, then for the
others, no warning.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's
are there more traps to come then other than spikes?
On Jun 26, 2010, at 7:28 PM, Thomas Ward wrote:
> Hi Charles,
> In deed. That's not the only thing. I've also included the trap
> warning messages people wanted so that will help as long as you are
> playing on something like beginner. I've dec
That would have been my strategy as well. As long as you're playing on the
easiest setting the warnings would be there, not so on the higher settings.
We are the Knights who say...Ni!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, June 26, 2010 1
Great idea. Thanks in advance for incorporating it. It makes to have the
warnings there while learning the game, which is what I figure the easy
difficulty is for, and then, seeing as you are now experienced enough, as
indicated by your choice of a skill level, you no longer need them.
- O
Hi Charles,
In deed. That's not the only thing. I've also included the trap
warning messages people wanted so that will help as long as you are
playing on something like beginner. I've decided to disable them on
higher difficulty levels since after all if you are an advanced or
expert player you ce
Press the c key and it'll all be their.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or know holidays. If you want
It's good to know that such cues will be included. Otherwise, Holy Smoke!
It might get befuddling!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, June 26, 2010 12:13 PM
Subject: Re: [Audyssey] Important MOTA News
Hi Damien,
Well, there are lot
Hi Damien,
Well, there are lots of clues and navigation aids in games like Shades
of Doom if you use them. For example, there is the f key to tell you
what direction you are facing. If you are standing in a north/south
passage heading north if you get into a fight all you have to do to
keep yoursel
hello,
in entombed how can i ajust my companion's jobs and skillpoints
---
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Hi Damien,
Shrug. Like I said that isn't the correct way to do it. Especially, if
you want to give a 3d vector to DirectSound. If using DirectSound 8 x
handles left/right movement of the sound, z handles the front/back
movement of the sound, and y positions it up/down. So since that is
how DirectSo
reminder:
Let's all try to be in the Out of Sight games about 10 to 15 minutes prior to
the start, so that we may pick captains and get the games started on time.
This is especially helpful tonight as we only have one hour to play. Thanks
for your cooperation in this area!
Room Changes:
For
It's just a snitch.
We are the Knights who say...Ni!
- Original Message -
From: "Muhammed Deniz"
To: "Gamers Discussion list"
Sent: Saturday, June 26, 2010 10:13 AM
Subject: Re: [Audyssey] Important MOTA News
Is that snich the one which has the reserection stone?
My audio games for
Is that snich the one which has the reserection stone?
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or know holiday
Hi Thomas,
Yeah, I lose my sense of direction in a virtual world. Heck I even lose my
sense of direction in the real world sometimes. Lol.
Regards,
Damien.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, June 26, 2010 2:00 AM
Subject: Re: [Aud
Hi,
That's strange, since I was told that Y handled the forwards and backwards
movement and Z handled the up and down movement.
Regards,
Damien.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, June 26, 2010 1:51 AM
Subject: Re: [Audyssey] Impor
Hi Thomas,
Sounds simple enough. But then how do you know where a room or level's exit
is if all you know is the position you are at?
For example, in Shades of Doom, especially, how do you know exactly where
you are? What you described to me wouldn't be too bad for something like
Treasure Hunt,
it won't, the list filters out atachments.
And if you ask me sendspace is bad, too much adds and such, dropbox would be
better if you ask me.
- Original Message -
From: "Lori Duncan"
To: "Dean Masters" ; "Gamers Discussion list"
Sent: Friday, June 25, 2010 8:39 PM
Subject: Re: [Audys
Hello Thomas. When I come to the casm, I checck the cordinate and it says
below and to the right, what should I do in that cast, it sou
--
From: "Thomas Ward"
Sent: Saturday, June 26, 2010 9:18 AM
To: "Charles Rivard" ; "Gamers Discussion list"
Hi Charles,
HThe problem I have with that approach is 0 the point where
all the coordinates meet is the bottom lefthand corner so I'd have to
try and calculate a center for each level which might be something
like 10, 10, 150. So if you were at 5, 1, 15 using your system it
would be somethi
Hi Dark,
Right. Well, that's what betas are for after all. To help work out
bugs, problems with the user interface, or flush out anything else
that might aid a gamer in playing the game.
Smile.
On 6/25/10, dark wrote:
> Hi Tom.
>
> Personally, I have no problem conceptualizing the x y z access b
Hi Phil,
No. You are not crazy, but one thing that may or may not help is to
say 5 east, 11 up, and 15 north. That way you can keep it straight how
far you are east, north, and above the starting point of the axis and
which axis is which. No wonder so many people are having problems with
fps ttype
Hi Hayden,
No. If it does David has it backwards because in a 3d coordinates
system y always handles your altitude/depth and z handles north/south
movement.
HTH
On 6/25/10, Hayden Presley wrote:
> Hi Thomas,
> Correct me if I am wrong but last time I checked the depth in Loan Wofl was
> the z ax
Hi Hayden,
Actually, in a 3d coordinates system y is the altitude so if you want
a 2d coordinate like Shades of Doom uses that would be the x axis and
z axis as those handle your east/west and north/south axis of
movement.
HTH
On 6/25/10, Hayden Presley wrote:
> Hi Thomas,
> Possibly, three sepa
Hi Hayden,
What about Monkey Business? That's a game i find using coordinates in
quite useful at times. Although the game seams to have the axis
reversed as 0 is at the top of the grid instead of the bottom lefthand
corner as it should be.
On 6/25/10, Hayden Presley wrote:
> Hi,
> I've found co
Hi Damien,
I see. Well, that's certainly understandable. Although, it is nothing
less than a crime that your primary school didn't properly educate you
when you were young. That's there purpose regardless if you are blind,
sighted, stupid, a genious, whatever. It is not up to them to decide
who doe
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