Re: [Audyssey] Consoles (was Re: my frustration with the blindgaming comunity.)

2011-02-18 Thread Frost
On Thu, Feb 17, 2011 at 09:13:00PM -0800, Tom Randall wrote: > many though certainly not all linux users tend to come off with a > kind of superior or arrogant attitude that tends to drive people, > particularly newbies away. [My Reply:] for graphics in `25000_web_pages` ; do switch-to xmas_decor

Re: [Audyssey] Consoles (was Re: my frustration with the blindgaming comunity.)

2011-02-18 Thread Thomas Ward
Hi Tom, Tom wrote: While yes in theory everything should work and you have a completely accessible system from the getgo, the getting there is not easy in the slightest for a blind user, the learning curve is quite frankly pretty horrendous and unless this changes then the situation of people not

[Audyssey] Creating Adventure Games

2011-02-18 Thread Thomas Ward
Hi everyone, For quite a while I have been thinking of trying my hand at some simple text adventure games and maybe eventually work my way up to some sort of game like Nethack, Ancient Domains of Mystery, or maybe even as complex as Entombed. As most of you know i use Linux most of the time, and t

Re: [Audyssey] marvel vs. capcom 3 demo is here!

2011-02-18 Thread fatih
can you release it? -- From: "Clement Chou" Sent: Friday, February 18, 2011 5:47 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] marvel vs. capcom 3 demo is here! For the most part, you're right. However, sidestepping doesn't involve s

Re: [Audyssey] Consoles (was Re: my frustration with the blindgaming comunity.)

2011-02-18 Thread Thomas Ward
Hi Michael, Michael wrote: It's not a matter of thinking we're superior, but of having had our eyes opened to infinite possibilities, while Mickeysoft keeps adding more blindfolds. You have to understand, I've watched computing go from a fully stocked, fully equipped gourmet kitch

[Audyssey] PAC Mate Games

2011-02-18 Thread Rayette
How do I get NetHack up and running on my PAC Mate Omni? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audysse

Re: [Audyssey] marvel vs. capcom 3 demo is here!

2011-02-18 Thread Clement Chou
Uh... release what? The game's already out... it's for ps3 and xbox360. At 12:16 AM 18/02/2011, you wrote: can you release it? -- From: "Clement Chou" Sent: Friday, February 18, 2011 5:47 AM To: "Gamers Discussion list" Subject: Re: [Audyssey]

Re: [Audyssey] Creating Adventure Games

2011-02-18 Thread Casey Mathews
I really like the single letter navigation/items idea. I also like the ability to either pick a screen reader to provide the output, or the Sapi/dispatcher for the output. I also think that availability of a game on a cell phone, specifically the iPhone would be very cool! On 2/18/2011 4:04 P

Re: [Audyssey] Creating Adventure Games

2011-02-18 Thread Mich
Hi Tom. My thoughts are as follows. 1 I like the idea of hitting g to say grab sword or any other items in a room. 2 I like the idea about hitting n for north e for east etc. that reminded me of playing eamin on the old apple 2 e pc when I was young since I think that is the way it was dun. and

Re: [Audyssey] Creating Adventure Games

2011-02-18 Thread Lori Duncan
Hi tom would these have sounds? Great idea I really like it. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, February 18, 2011 9:04 PM Subject: [Audyssey] Creating Adventure Games Hi everyone, For quite a while I have been thinking of trying my

Re: [Audyssey] Creating Adventure Games

2011-02-18 Thread Thomas Ward
Hi Lori, It is certainly possible. Of course I wouldn't spend a lot of money on sounds and music like I would on a production like MOTA because these are suppose to be free casual games. However, to get back to the point, yeah, they could have some sounds/music. All I'd have to do is use a cross-

Re: [Audyssey] Creating Adventure Games

2011-02-18 Thread Milos Przic
ailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET

Re: [Audyssey] Creating Adventure Games

2011-02-18 Thread Thomas Ward
Hi, Well, since I am not planning on using any platform specific API for handling keyboards I probably won't have access to the arrow keys, page up/down, home and end keys, etc because those require specific scan codes. If I want to get access to those keys I'd have to use SDL, DirectInput, or som

Re: [Audyssey] Consoles (was Re: my frustration with theblindgaming comunity.)

2011-02-18 Thread Tom Randall
HI Thomas and all. Oh yes I am familiar with gnome and am currently working on getting a spare box up and running with vinux at the moment. The learning curve I was referring to mainly has to do with trying to get the system up and going and maintaining it which one can do at least somewhat easil

Re: [Audyssey] Creating Adventure Games

2011-02-18 Thread shaun everiss
well if you had free sounds they wouldn't need to be anything flash. Generic sfx if at all. They wouldn't need to be much. At 11:30 a.m. 19/02/2011, you wrote: Hi Lori, It is certainly possible. Of course I wouldn't spend a lot of money on sounds and music like I would on a production like MOTA

Re: [Audyssey] Creating Adventure Games

2011-02-18 Thread shaun everiss
well if you had menus you should have them numbered like in old dos programs like arena. or fdisk thats how some of the old stuff was done if you wanted to be authentic. At 12:32 p.m. 19/02/2011, you wrote: Hi, Well, since I am not planning on using any platform specific API for handling keybo

Re: [Audyssey] Creating Adventure Games

2011-02-18 Thread Charles Rivard
Makes sense, but, aw nuts. There goes one of my ideas. (grin) --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, February 18, 2011 5:32 PM Subject: Re: [Audyssey] C

Re: [Audyssey] PAC Mate Games

2011-02-18 Thread Ken the Crazy
Just download it from my games pack on braillesoft.net and install it to a storage card. Then, click on nethackm.exe and you'll be off--sounds, mapping adjusted for Braille and everything. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It'

Re: [Audyssey] Creating Adventure Games

2011-02-18 Thread Lisa Hayes
Thomas I like this idea a lot, the grab menu thing is good and the single letters for directions is good to and easy. I like the screen reader option, but am willing to try other voices. One thing I will say is don't forget our deaf blind gamers, I nearly said dead blind, oh dear. Maybe an o

Re: [Audyssey] Creating Adventure Games

2011-02-18 Thread Lisa Hayes
and what about a help system, like the one in the zork games. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Thomas Ward" To: "Lori Duncan" ; "Gamers Discussion list" Sent: Saturday, February 19, 2011 9:30 AM Subject: Re: [Audyssey] Creating Adventure Gam

Re: [Audyssey] Creating Adventure Games

2011-02-18 Thread Thomas Ward
Hi Lisa, I don't think that would be a problem. Just asign it to the question mark and have it bring up some kind of help system. Cheers! On 2/19/11, Lisa Hayes wrote: > and what about a help system, like the one in the zork games. > Lisa Hayes > --- Gamers mailing list __ Gamers@audyssey.org

Re: [Audyssey] Creating Adventure Games

2011-02-18 Thread Lisa Hayes
And some kind of score system. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, February 19, 2011 4:45 PM Subject: Re: [Audyssey] Creating Adventure Games Hi Lisa, I don't think that would be a pr

Re: [Audyssey] Creating Adventure Games

2011-02-18 Thread Jacob Kruger
I like the idea, and would go for/like the idea of invoking item listings, etc., as well as, generating your own voice output, but that would really depend on platform etc., and the main problem I have with things like general console/command line output is all screen readers seem to handle/ren

Re: [Audyssey] Creating Adventure Games

2011-02-18 Thread Thomas Ward
Hi Lisa, Well, I certainly haven't forgotten about the deaf blind gamers. Weather I included Sapi or not there would be text on the screen anyway. It could be read with the Jaws cursor, Window-Eyes mouse cursor, etc. The thing I really like about text based games is that they really are universall

Re: [Audyssey] Creating Adventure Games

2011-02-18 Thread Lisa Hayes
Thomas I was in no way saying you'd forgotten anyone, your friend for example could I hope with your games play them in some shape or form, maybe for him icons or pictures or something, not test I know, but that option could be their to be turned on and off by the user. Lisa Hayes www.nutri