Re: [Audyssey] old version of light cars

2011-07-17 Thread Alfredo
Good luck Bryant, why not share it with me? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread Thomas Ward
Hi Jeremy, No, it seems to default to NVDA. That's what I use for Windows most of the time and when I start it up it ddefaults to NVDA. When I start it up on Linux, via Wine 1.3, it doesn't say anything and I have to tab like three times to get over to Sapi support so I can use Open Sapi with the

Re: [Audyssey] A Sighted view on "Bridging the Gap".

2011-07-17 Thread Thomas Ward
Hi Dark, Dark said: However I do wonder, if the situation were this dire, why people bother creating new multiplayer games at all? My reply: Its not really that difficult to figure out. In short, it is just one of those hazards of doing business, and every developer understands sooner or later

Re: [Audyssey] A Sighted view on "Bridging the Gap".

2011-07-17 Thread dark
we've certainly had a trol or two on audiogames.net, one even used the name Hal which was a litle unfair ;D. so what che said earlier does apply as well,as does what dentin mentioned about alterean. While both Jeremy and steven have mentioned good points about the vi gaming community, we're

Re: [Audyssey] A Sighted view on "Bridging the Gap".

2011-07-17 Thread Christopher Bartlett
Hello Steven, nice to meet you off the island. The problem of trolls is not a matter of sight; we've had a few through here as well. I shouldn't worry too much about a sudden influx that would cause any more problems than having a full multi-player game would in any case. Chris Bartlett

Re: [Audyssey] farm management in castaways

2011-07-17 Thread Christopher Bartlett
The ability to close wheat and vegetable farms will solve this problem quite nicely. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Valiant8086 Sent: Sunday, July 17, 2011 7:14 PM To: Gamers Discussion list Su

Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread Christopher Bartlett
I'm pretty sure it defaults to screen reader (non-WE) Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, July 17, 2011 6:14 PM To: Gamers Discussion list Subject: Re: [Audyssey] Sugg

Re: [Audyssey] Metal Bars?

2011-07-17 Thread Thomas Ward
Hi Christina, Yeah, you'll need at least one forge to convert the metal ore into metal bars which can be melted down and turned into swords and armor by your troops, or the metal bars can be used by your builders for making ships and some of the buildings. HTH On 7/17/11, Christina wrote: > Hi

Re: [Audyssey] Installing castaways?

2011-07-17 Thread Courtney Curran
Hi, Thanks for your help, I got castaways installed, it's a very cool game. Courtney On Jul 17, 2011, at 9:15 PM, Jeremy Kaldobsky wrote: > It sounds like you're missing the map file. Are you trying to run the game > from within the zip? Make sure you've extracted all of the files into a > fo

Re: [Audyssey] Metal Bars?

2011-07-17 Thread dark
the miner mines metal in the mine, and the metallurgist smelts it in the forge. the forge is also where the blacksmith smiths armour and weapons out of the metal as well. You are right though, metallurgist coming up as a job when you have a mine but no forge is a litle weerd. Beware the gr

Re: [Audyssey] A Sighted view on "Bridging the Gap".

2011-07-17 Thread dark
hi Steven. well I will admit that my experience of graphical gaming on the net is zero, and the indi games i've played have been download only. communities there have been fine, and for anyone who plays brouser games they'll know that while we get the idiots in games like alterean, core exile

Re: [Audyssey] battlezone

2011-07-17 Thread Sky Mundell
Hello, I use wi ndows 7 32 bit, and Internet explorer version 8. the error happens when I try to ruun the .exe file. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Saturday, July 16, 2011 5:01 PM To: Gamers Discussion

Re: [Audyssey] A Sighted view on "Bridging the Gap".

2011-07-17 Thread Dennis Towne
Welcome Steven! Allowing both blind and sighted players to seamlessly work and play together has always been a goal for us. Around half of our playerbase is blind, and we've had blind and sighted people playing side by side since the late 1990's. It's hardly new. I think the key to getting the

Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread Jeremy Kaldobsky
I'm not planning to put random disasters into easy mode, simply because it is the place for new people to try and learn the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subsc

Re: [Audyssey] I have a k chess question.

2011-07-17 Thread Kelly Sapergia
Hi, I ordered KChess Elite back in January of this year, and got my code without any problems. I'm still learning how to play chess with the help of Hadley School's excellent "Chess for Beginners" course, but it's fun to try different moves. (As a side note, I also created a sound pack for the

Re: [Audyssey] Metal Bars?

2011-07-17 Thread Bryan Peterson
It's the forge I believe. We are the Knights who say...Ni! - Original Message - From: "Christina" To: "Gamers Discussion list" Sent: Sunday, July 17, 2011 8:09 PM Subject: [Audyssey] Metal Bars? Hi. Do I need a forge to make metal bars? The metalergist job comes up as soon as

Re: [Audyssey] Trying to beat level 7 in SD

2011-07-17 Thread Bryan Peterson
Actually Tom you can destroy it if you're patient, but it takes a heck of a lot of ammo so it's not worth it. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, July 17, 2011 7:26 PM Subject: Re: [Audyssey] Trying t

Re: [Audyssey] Trying to beat level 7 in SD

2011-07-17 Thread Bryan Peterson
You can kill it but it would take a lot! of ammo. So trapping it is best. We are the Knights who say...Ni! - Original Message - From: "Curt Taubert" To: "Gamers Discussion list" Sent: Sunday, July 17, 2011 9:00 AM Subject: [Audyssey] Trying to beat level 7 in SD Hi, this is about

Re: [Audyssey] farm management in castaways

2011-07-17 Thread Valiant8086
Hi. For me, I have found myself wishing the same thing, but I really didn't want to stop any of the farmers because I wanted them working on the whine. I finally tried to settle the issue by stopping everyone who wasn't creating whine. Sent with Thunderbird 3.1.10 portable. I don't really know

Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread shaun everiss
what about easy mode. At 09:16 a.m. 18/07/2011, you wrote: I'm thinking that they'll be about 50/50 in normal mode, and perhaps 75/25 in hard. So there will be some good ones in with the bad. That's my plan at least, we'll see how it goes once I can start seeing how it affects game play. --

[Audyssey] Metal Bars?

2011-07-17 Thread Christina
Hi. Do I need a forge to make metal bars? The metalergist job comes up as soon as the mine is constructed so do they make the bars in the mine or in the forge? Thanks. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audysse

Re: [Audyssey] I have a k chess question.

2011-07-17 Thread Charles Rivard
I bought KChess Elite, but not through Pay Pal. I got my code fairly quickly. Also, Winboard does not cheat that I know of. It does not speak correctly when castling, but makes the correct move. I also believe that it makes the best move it can find within the time limit you set, and if you

Re: [Audyssey] Trying to beat level 7 in SD

2011-07-17 Thread Thomas Ward
Hi Curt, No, you can not kill the temperal disturbance. Its not a creature, IE a living thing, its a temperal disturbance in time/space. The only way to avoid getting transported by it is to lock or contain it inside a room. HTH On 7/17/11, Curt Taubert wrote: > Hi, this is about Shades of Dume

Re: [Audyssey] Installing castaways?

2011-07-17 Thread Steven Strait
Courtney, To me, it sounds like you're missing the map file. That's the same error I received when testing other maps. Make sure there is a map1 file in the same folder as your game. Hopefully that's all it is! Steven Strait aka Hatred On Sun, Jul 17, 2011 at 6:04 PM, Courtney Curran wrote: > Hi,

[Audyssey] A Sighted view on "Bridging the Gap".

2011-07-17 Thread Steven Strait
Hey there everyone, I'm Hatred, a friend of Aprone. I've been reading through the posts about his latest game, Castaways, and I've noticed a small topic about Bridging the Gap between Sighted and Blind gamers. Figured I'd toss in my thoughts on the topic since I have a different perspective than mo

[Audyssey] I have a k chess question.

2011-07-17 Thread aadorno1
hi could any one suggest a good chess game. I am using winbord but it cheets and always makes the same moves over and over again. I was thinking about K chess but I heard roomers that once you send a payment through pay pal that they do not send you the code. is that true has any one on this lis

[Audyssey] Trying to beat level 7 in SD

2011-07-17 Thread Curt Taubert
Hi, this is about Shades of Dume. Is there a way to kill the temporal disturbance? Or do you just have to trap it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription vi

Re: [Audyssey] Installing castaways?

2011-07-17 Thread Jeremy Kaldobsky
It sounds like you're missing the map file. Are you trying to run the game from within the zip? Make sure you've extracted all of the files into a folder before you run it. A few people have tried to run the game from within the zip, but it keeps the game from being able to load the rest of t

Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread Jeremy Kaldobsky
Actually I thought it did default to sapi, but I must be mistaken. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gam

Re: [Audyssey] Installing castaways?

2011-07-17 Thread Courtney Curran
Hi, I successfully selected my character's attributes, but when I press the finalize character button, i get a message that says "Runtime error 53, file not found". Does anyone else have this problem? Courtney On Jul 17, 2011, at 7:56 PM, Jeremy Kaldobsky wrote: > Thomas is correct, there is no

Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread Thomas Ward
Hi Jeremy, Ah, I do see the problem. Its an easy mistake to make when most people, sad to say, don't know the difference between a virtual machine and a Windows emulator. Glad we got that all straightened out now. :D Speaking of Windows emulators though I did manage to get Castaways to work with

Re: [Audyssey] Installing castaways?

2011-07-17 Thread Jeremy Kaldobsky
Thomas is correct, there is no actual install required for Castaways. Simply run the file Castaways.exe and the game will begin. The first time you run the game, it may take several seconds to start up. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail t

Re: [Audyssey] farm management in castaways

2011-07-17 Thread Jeremy Kaldobsky
Knights are about 5 times more powerful in combat, and have a reduced chance that they will be injured in the fight, due to their armor. Personally I only use soldiers if I'm desperate. Once I'm able to train some Knights, they become my defenders and I bring the remaining soldiers back to do

Re: [Audyssey] Installing castaways?

2011-07-17 Thread Thomas Ward
Hi Courtney, At this time there is no setup/installer for Castaways. Simply unzip the files wherever you want them and play it from there. If you want to install it, so to speak, You can manually copy your Castaways directory to c:\Program Files and create a desktop icon to launch the program from

Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread Jeremy Kaldobsky
Ah. I've never used VM fusion, and a while back someone used the term "emulator" when talking about it, so I assumed it was one of the windows emulators floating around. I use bootcamp myself, so I've never messed with anything else. --- Gamers mailing list __ Gamers@audyssey.org If you want

Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread Jeremy Kaldobsky
good ones are included, to keep life interesting, and bad ones are included, to keep death interesting. rofl, just kidding. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscripti

[Audyssey] Installing castaways?

2011-07-17 Thread Courtney Curran
Hi, How do I install castaways? I downloaded it from the site, all I see is a folder with 15 files in it, which file should I open to install the game? Thanks, Courtney --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

Re: [Audyssey] controling peasants

2011-07-17 Thread Bryan Peterson
No. WHat F and D and SHift+f and Shift+D do is cycle through the buildings you have, whether completed or under construction, and let you check the status of each building and, if applicable, how many supplies it currently has. We are the Knights who say...Ni! - Original Message -

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Bryan Peterson
They should go to the tavern automatically. Just make sure that A. you've got food and/or wine at the tavern and B. that you have a cook and, if there's also wine present, a bartender, to serve the people. ANd if your cook or bartender is injured, replace them right away so you don't have a swa

Re: [Audyssey] farm management in castaways

2011-07-17 Thread Bryan Peterson
Yeah. Because in the last couple games I've been playing I've actally been trying to make more use of wine and things like that. But they kept focusing on veetables and wheat. My problem is that by the time I get a steady food supply coming in the gobblins have gotten too close for me to have en

Re: [Audyssey] A suggestion for Castaways

2011-07-17 Thread Thomas Ward
Hi, I whole heartedly agree. I've often wondered when a woman in the game gets pregnant who the father is so I can assign his sons to help out with the father's job just as was done for centuries. A farmer's son became a farmer, a weaver's son became a weaver, a blacksmith's son became a blacksmit

Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread Thomas Ward
Hi, Actually, Fusion is not a Windows emulator. They are installing Windows into a virtual machine and run Windows XP, Windows Vista, or Windows 7 side by side with Mac OS as a guest operating system via Fusion. This isn't the same thing as actually running the game directly from Mac OS itself. I

Re: [Audyssey] old version of light cars

2011-07-17 Thread bryant walker
I don't know how to thank you enough. This is exactly what i was looking for! Thank you so much! I have one question though. FOr some reason the game won't let me post my score. I don't see an option to do it in the menu. Thanks again --- Gamers mailing

Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread dark
Fair enough, I just hoped good ones would be included too just to keep life interesting. Beware the grue! Dark. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Sunday, July 17, 2011 10:16 PM Subject: Re: [Audyssey] beating the game and the other diff

Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread Jeremy Kaldobsky
I'm thinking that they'll be about 50/50 in normal mode, and perhaps 75/25 in hard. So there will be some good ones in with the bad. That's my plan at least, we'll see how it goes once I can start seeing how it affects game play. --- Gamers mailing list __ Gamers@audyssey.org If you want to l

Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread Willem
I'd like random events. I usually play on normal. On 7/17/2011 10:06 PM, Jeremy Kaldobsky wrote: Well hopefully in the next version, people playing on normal and hard difficulty, will have random events to deal with. Muhaha *evil laugh*. --- Gamers mailing list __ Gamers@audyssey.org If you w

Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread dark
I'll look forward to that, it'd make the game really interesting and even more reactive. Are there some random good events too? or are they all bad. Beware the grue! Dark. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Sunday, July 17, 2011 9:06 PM

Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread Jeremy Kaldobsky
Actually I have mac players. They just use VMware Fusion as a windows emulator. From what I'm told, the games all run without any problems. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or updat

Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread Jeremy Kaldobsky
Well hopefully in the next version, people playing on normal and hard difficulty, will have random events to deal with. Muhaha *evil laugh*. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or updat

Re: [Audyssey] A suggestion for Castaways

2011-07-17 Thread Shane Lowe
I like that idea - Original Message - From: "Milos Przic" To: "Gamers Discussion list" Sent: Sunday, July 17, 2011 3:27 AM Subject: [Audyssey] A suggestion for Castaways Hi all, A situation that I had with Castaways made me think of the thing I am going to suggest. The thing t

Re: [Audyssey] battlezone

2011-07-17 Thread Shane Lowe
what version of windows are you using? are you using internet explorer or firefox? do you get this error when your trying to run the exe or when your trying to download the file? thanks, Shane - Original Message - From: "Sky Mundell" To: "'Gamers Discussion list'" Sent: Saturday, J

Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread Christina
Awesome! Thanks. Christina - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Sunday, July 17, 2011 3:09 PM Subject: Re: [Audyssey] Suggestion for Castaways Normally it is supposed to tell you, but a bug prevents it sometimes. The next version will have

Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread william lomas
shame your games won't work on mac? you missing out on a lot of users On Jul 17, 2011, at 8:09 PM, Jeremy Kaldobsky wrote: > Normally it is supposed to tell you, but a bug prevents it sometimes. The > next version will have this bug fixed. > > --- > Gamers mailing list __ Gamers@audyssey.org >

Re: [Audyssey] Suggestion for Castaways

2011-07-17 Thread Jeremy Kaldobsky
Normally it is supposed to tell you, but a bug prevents it sometimes. The next version will have this bug fixed. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the

Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread Christopher Bartlett
I always play on the normal level, and probably would have beaten the last game I played if it hadn't crashed. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Sunday, July 17, 2011 9:32 A

[Audyssey] sounds for castaways

2011-07-17 Thread Che
Overall, I really like the sounds chosen so far, minus the birth sound, which I've replaced myself, as it scares the crap out of me every time, hehehehe. To that end, sound packs could be put on send space or drop box if folks out there would like to share their custom sounds. This worked out

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
That makes sense. I get a lot of people posting about versions that don't necessarily match the topic title, so I can never really be sure. When you get time, and assuming this happens to you each time you select Strong start, please start a game, save it it right away, and then email it to me

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
Quoted from Dark > You'll notice that you get no new messages about in game > action unless you here the ticking. Of course you can also press either the ~ (tilde) key, or the \ (backslash) key to hear messages that are currently back logged. Because you could receive multiple messages on the s

[Audyssey] Suggestion for Castaways

2011-07-17 Thread Christina
Hello. Would it be possible to be notified when one of your buildings is destroyed by goblins? This would help immensely. Thanks for making such a fun game. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

Re: [Audyssey] controling peasants

2011-07-17 Thread burakyuksek
Hi, All pesents are set to builders at the start of the game. saygilar sevgiler. - Original Message - From: "william lomas" To: "Gamers Discussion list" Sent: Sunday, July 17, 2011 7:22 PM Subject: [Audyssey] controling peasants hi all is there a way in cstaways to control peasants?

Re: [Audyssey] controling peasants

2011-07-17 Thread dark
You don't move people, you just tell them what job to do and tyhey'll do it automatically. Directly moving people around is not really what castaways is about. Btw william, have you read the readme and how to play/ they explain things, and a lot of other stuff can be worked out if you just giv

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread dark
You don't. You build a tavern and assign a cook, and they'll go and get served food there. Actually the cook is pretty much the most important job in the game, sinse with no cook, everyone starves even if there is food in the tavern and the storehouse. Beware the Grue! Dark. - Original

Re: [Audyssey] controling peasants

2011-07-17 Thread william lomas
oh ok so i can move a person once highlighted to a building? On Jul 17, 2011, at 5:29 PM, dark wrote: > sinse the first thing you need to do in the game is build the storehouse, > everyone starts out as a builder to make life easier. > builders will act as peasants when not building, ie, they'll

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread william lomas
how do i feed people though when they starving how do i tell them where to go On Jul 17, 2011, at 5:30 PM, dark wrote: > The ticking sound indicates ticks are happening, ie, that time is passing, > space pauses the game. > > You'll notice that you get no new messages about in game action unles

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread dark
The ticking sound indicates ticks are happening, ie, that time is passing, space pauses the game. You'll notice that you get no new messages about in game action unless you here the ticking. beware the grue! Dark. - Original Message - From: "william lomas" To: "Gamers Discussion l

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
In progress. It's like the ticking of a clock, or at least, that's how I planned it. If you've played Lunimals, it's the same basic idea. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

Re: [Audyssey] controling peasants

2011-07-17 Thread dark
sinse the first thing you need to do in the game is build the storehouse, everyone starts out as a builder to make life easier. builders will act as peasants when not building, ie, they'll fetch and carry and do jobs like grinding flour, but you'll probably want to make certian you have a good f

Re: [Audyssey] controling peasants

2011-07-17 Thread Jeremy Kaldobsky
Keep in mind that everyone is able to do their main job, plus a temporary job if they don't have work to do. When the game begins, your people are set to be builders, but builders can also help out as peasants automatically. This might be what you're seeing, that the people are builders, yet y

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
I sleep a little bit, lol. No, actually I do get about 7 hours of sleep a night, which is pretty good compared to a lot of people I know! I think Nocturnus wanted to do ambient sounds, but again, I can't really say for sure since that's out of my hands. --- Gamers mailing list __ Gamers@audyss

Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread Jeremy Kaldobsky
You can get the latest version here www.kaldobsky.com/audiogames/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gam

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Christopher Bartlett
Hi Jeremy. I checked my regional settings and they are all set to US and English. There's nothing anomalous there. My comments were, as the subject line indicated aimed at 1.0b. I've downloaded 1.1B and reported the strong start bug. I didn't play beyond discovering that last night, I took a n

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread william lomas
is the ticking sound when game in progress? or when paused? On Jul 17, 2011, at 5:16 PM, Ron Schamerhorn wrote: > Hi Aprone > > Indeed I do understand what you are saying. I guess I was just thinking > more of ambiance then hearing the metronome sort of thing thus giving an > audio indicatio

[Audyssey] controling peasants

2011-07-17 Thread william lomas
hi all is there a way in cstaways to control peasants? I have started this game and my storehouse is under construction are the peasants doing this as with e and r, i don't see them in the list, only my builders --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the lis

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Ron Schamerhorn
Hi Aprone Indeed I do understand what you are saying. I guess I was just thinking more of ambiance then hearing the metronome sort of thing thus giving an audio indication of what all was going on. Your game release has been termendous, do you ever sleep? *lol* - Original Message -

Re: [Audyssey] bug with stocking ship in castaways

2011-07-17 Thread dark
My next plan is to try a game on normal actually, so we'll see, though I'm waiting before I start sinse I need to change machines otherwise that game will end up being left on my desktop for over a month without me being able to finish it sinse when I leave my flat tomorrow I won't be back until

Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread william lomas
where i get the latest version On Jul 17, 2011, at 4:50 PM, Christina wrote: > I beat it twice... On the easy level and it was a close thing the second > time. > I'm going to try the perk that lets you start with a knight and see how that > goes. > I died the couple times I tried Normal. > Chr

Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread Christina
I beat it twice... On the easy level and it was a close thing the second time. I'm going to try the perk that lets you start with a knight and see how that goes. I died the couple times I tried Normal. Christina - Original Message - From: "john" To: "Gamers Discussion list" Sent: Sund

Re: [Audyssey] beating the game and the other difficulty levels

2011-07-17 Thread john
I've actually managed to beat the game on easy, but am terrified of the other levels (I had about 7 of my 16 people set up as soldiers by the end of the game, and the goblins were all the way at a11 and gaining slowly). I haven't even considered the other difficulties. John. -

Re: [Audyssey] bug with stocking ship in castaways

2011-07-17 Thread Jeremy Kaldobsky
Well I'm glad that worked itself out, and I congratulate you for beating the game. It seems our list of people, who have beaten the game, is growing quickly now! I wonder how people are faring with normal and hard difficulty. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
When it comes to sound effects, I have a pretty poor track record for choosing ones that are of high quality, haha! Because I think it is important to recognize your own limitations, I have asked fellow user Locutus to handle the game's sounds. For the moment, the game is equipped with only a

Re: [Audyssey] security for games was castaways

2011-07-17 Thread Jeremy Kaldobsky
Thanks Dark! I do like the idea of announcing how far forward the server has been paid for. I will also look for other interesting ways to reward the people who are supporting things. Unless there ends up being some kind of unforeseen problems, future games, like Daytona multiplayer and the M

Re: [Audyssey] chicken killer link

2011-07-17 Thread burakyuksek
It is a boring game. saygilar sevgiler. - Original Message - From: "Jack F" To: "gamers" Sent: Sunday, July 17, 2011 5:19 PM Subject: [Audyssey] chicken killer link Hi Dark and all, For those of you who want it, here is the link for chicken killer. http://web.archive.org/web/2006070

Re: [Audyssey] bug with stocking ship in castaways

2011-07-17 Thread alex wallis
Hi aproan, I think it was my mistake, the ship already had its vegetables, I got I think one message after saying vegetables were dropped off at the ship and that was it. I just beat my game, so I don't know if that makes a difference. I didn't get the message again after one or two times. ---

[Audyssey] more links for tdl games

2011-07-17 Thread Jack F
Hi all, I have more links for tdl games. Hopefully Dark will update the download links for all of these. space colony cleaner version 1.0 http://web.archive.org/web/20060604050033/http://www.tdlgames.com/Files/SCCVersion100.exe temple of steal demo version1.0 http://web.archive.org/web/200406102122

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread dark
Ah fair enough. but at least checking the overall amount of idle people should give some information about this, just because it's currently quite hard to know if you have too many peasants or farmers. Beware the Grue! Dark. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Ron Schamerhorn
I'm slowly wrapping my head around the game and having fun getting things done. A quick suggestion and I'm meaning this [pardon the pun see below] will more sounds be added like footsteps or the sound of construction when building mills, houses etc? - Original Message - From: "Jerem

Re: [Audyssey] security for games was castaways

2011-07-17 Thread dark
Nice idea indeed. There are I think two possibilities to both reward people and let people know when time is running out. Firstly, have a message which says how long the server is paid for, perhaps even with a gentle reminder or two when it's getting down below a week to encourage peop

Re: [Audyssey] bug with stocking ship in castaways

2011-07-17 Thread Jeremy Kaldobsky
Alex, could you send me your saved game? I'd like to take a look so I can figure out what's wrong. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http:/

Re: [Audyssey] farm management in castaways

2011-07-17 Thread Jeremy Kaldobsky
Don't forget, the farm closing thing isn't available in version 1.1. It works on my computer, but I'm running the yet unreleased version 1.2. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or upda

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
Actually I wouldn't be able to add that message because the game doesn't know that information in advance. As soon as it gets around to reassigning tasks to idle people, it would fill in their new task. There's not really a middle step, unless I added one, and I think people would kill me if I

Re: [Audyssey] Castaways

2011-07-17 Thread Jeremy Kaldobsky
Silly Jim, me run out of ideas? No sir! What I do run out of is time! Maybe that explains my fascination with ways to stop, slow, or control time. Hmmm. Seriously though, a roller coaster game would be cool. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E

Re: [Audyssey] farm management in castaways

2011-07-17 Thread Jeremy Kaldobsky
I've just changed the code so that in the next version, the opening and closing of farms will stop farmers from harvesting their crops. This will also work on vineyards. Hopefully this will give you the extra control you're seeking sir. --- Gamers mailing list __ Gamers@audyssey.org If you wan

[Audyssey] chicken killer link

2011-07-17 Thread Jack F
Hi Dark and all, For those of you who want it, here is the link for chicken killer. http://web.archive.org/web/20060709191943/http://tdlgames.com/Files/ChickenKiller.exe Make sure to install it to program files and not to the default location. And if it doesn't appear as a link paste the address in

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
I feel bad when I can't remember who first suggested things, but yeah, the previous job idea for mothers was brought up yesterday I think. I've got it on my list of things to do, lol. It is a rather long and scary list! I like the idea for listing the idle people. I've written that one down t

Re: [Audyssey] graphics in audio games, was: Jeremy's speed

2011-07-17 Thread Jeremy Kaldobsky
Not to seem like I'm taking any particular side, but I think the most important aspect to consider is comfort. The languages clearly have their own set of advantages and disadvantages, and each developer has their own way of judging which of those is most important, but at the end of the day, I

Re: [Audyssey] security for games was castaways

2011-07-17 Thread David Mehler
Hi Jeremy, Please write me offlist. I've got some ideas on servers and some questions that might be of benefit. Thanks. Dave. On 7/17/11, Jeremy Kaldobsky wrote: > I'm definitely going to use your idea Dark. Those of you who have been > playing Castaways multiplayer, have probably already noti

Re: [Audyssey] Finding castaways

2011-07-17 Thread Jeremy Kaldobsky
Dark said: Btw, why would someone give up meat, and then slaughter animals for their firs? Haha, good question there Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscripti

Re: [Audyssey] security for games was castaways

2011-07-17 Thread Jeremy Kaldobsky
I'm definitely going to use your idea Dark. Those of you who have been playing Castaways multiplayer, have probably already noticed that the welcome message thanks Mr. Viktor Kratz for sponsoring the day. Determining an exact cost is tricky, simply because I lack the equipment to measure the e

[Audyssey] bug with stocking ship in castaways

2011-07-17 Thread alex wallis
Hi. I just noticed this bug in castaways when stocking the ship. peasants continue bringing things to the ship, even when it already has all of a particular item. for example, my ship has 50 vegetables, but peasants still keep bringing them to the ship. --- Gamers mailing list __ Gamers@audyss

Re: [Audyssey] Jeremy's incredible programming speed andmiscthoughtswas Re: Castaways, 1 week milestone reached!

2011-07-17 Thread Jeremy Kaldobsky
A more selective distribution would certainly help, but we could never really eradicate the risk. The first people we tell, can tell people they know, and those can tell people they know. It is just something we have to be cautious about. I'll repeat something I said to Nocturnus yesterday, b

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