Well and that's precisely what look commands are for, right? Even sighted
gamers have to scan maps or look at the screen in detail when they go into a
new area... and I agree, the more natural-sounding the game is the more fun
and realistic. I'm just thinking primarily in terms of action games,
Hi Ben,
Well, you really don't need a course on physics to find out how to apply
physics to games. There are game programming books on this very subject
that gives developers the essentials on the application of physics in
games plus common formulas to use. Many even give sample C source cod
Hi Ben,
That's because it was a feature I was working on, and I never discussed
it in the manual. Actually, I just checked beta 22 earlier and the
feature isn't available in that release. Apparently I added it to the
beta after that one was released because its in the version of the game
I h
Here ya go:
http://dl.dropbox.com/u/3272592/max_pain_mod_for_super_liam.exe
Enjoy.
-- Original Message --
From: Alfredo_The_Music_maker
To: Gamers Discussion list
Subject: Re: [Audyssey] Super Liam Max Payne
Date: Wed, 28 Mar 2012 17:28:48 -0700
Hello Gamers,
I recently heard
Hello Gamers,
I recently heard of a game modifier with the title already mentioned. I
tried clicking on some soapbox links, but all to no avail. I received
404 notifications that the file no longer existed. If someone could
upload it, that would be excellent!
Many thanks,
Alfredo
---
Gamers m
Hi John,
That was a later edition to the game. I'm not sure if it made it into
beta 22 or I added it afterward. I do know one of the later betas would
increase and decrease the pitch of the ledge depending on if it was
above or below your position. nThat is helpful when climbing up a rope
an
Hi John,
That was a later edition to the game. I'm not sure if it made it into
beta 22 or I added it afterward. I do know one of the later betas would
increase and decrease the pitch of the ledge depending on if it was
above or below your position. nThat is helpful when climbing up a rope
an
Hi Ken,
Ah, yes. One of my favorites. I've often thought about creating a retro
remake of Empire Strikes Back and releasing it as open source.
Cheers!
On 3/28/2012 3:48 PM, Ken wrote:
The one I'm thinking of was the one where the adats march toward your
base.
---
Gamers mailing list __
Hi Clement,
Sure. That's perfectly understandable. I was merely just pointing out
that the more creative we can get with making silent objects have sound
and can fit it into the background ambiance the more enjoyable and
realistic the game will be.
For example, in Monkey Business James Nort
Hi, Thom. Its not just that, it's the fact that courses over here are
impossible to find (good ones that don't involve physics and other theory
that is unrelated in relevance to learning the language), and not just that.
Its because people don't know our languages (like bgt) which would make it
ea
Same, and there was nothing as I recall, about it in the manual
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: 28 March 2012 22:03
To: Gamers Discussion list
Subject: Re: [Audyssey] A Proposal for Game Developers
Now that'
Now that's a fact I didn't know about mota. The ledges always
sounded the same to me (the only reason I got level two was
guessing).
- Original Message -
From: Thomas Ward Yeah, I know what you mean by lack of tactics. Which is really
one of
the major points I want to raise. While I am
Well, Ken. I think you hit the nail on the head.
Its less a matter of blind gamers being able to come up with decent game
ideas, but more a matter of converting those ideas into code. I think
the reason for this is the lack of professional training. A lot of
amateur developers download free i
The one I'm thinking of was the one where the adats march toward your base.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, March 28, 2012 2:58 PM
Subject: Re: [Audyssey] A Proposal for Game Developers
Hi Ken,
Actually, Empire Strikes Back de
I think you hit the nail on the head. And the beeps were just an example. I
have other ideas too... if you were being shot at by a sniper with a bow
from far away, I could think of several different sounds to signify whether
an arrow was coming from above or below. The beeping I would use in a m
Hi Clement,
Yeah, I know what you mean by lack of tactics. Which is really one of
the major points I want to raise. While I am not really a fan of Street
Fighter, Mortal Kombat, Marvel vs Capcom, etc I am well aware of the
degree of artificial intelligence and skill level required to play tho
Hi Ken,
Actually, Empire Strikes Back dealt with the battle of Hoth. You piloted
a snow speeder around the screen while Imperial At-At's attempted to
destroy the shield generator. When the shield generator was destroyed
or you lost all your lives the game was over. Is that what you were
ta
Ken,
The only thing that makes for mastery of programming is doing it. A
lot. I would argue that I've finally reached near mastery in the C
programming language; I've only had to write a mere quarter million
lines of code to do it.
Regarding AI, Alter Aeon actually doesn't have any, and while I
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