Re: [Audyssey] A Proposal for Game Developers

2012-03-28 Thread Clement Chou
Well and that's precisely what look commands are for, right? Even sighted gamers have to scan maps or look at the screen in detail when they go into a new area... and I agree, the more natural-sounding the game is the more fun and realistic. I'm just thinking primarily in terms of action games,

Re: [Audyssey] A Proposal for Game Developers

2012-03-28 Thread Thomas Ward
Hi Ben, Well, you really don't need a course on physics to find out how to apply physics to games. There are game programming books on this very subject that gives developers the essentials on the application of physics in games plus common formulas to use. Many even give sample C source cod

Re: [Audyssey] A Proposal for Game Developers

2012-03-28 Thread Thomas Ward
Hi Ben, That's because it was a feature I was working on, and I never discussed it in the manual. Actually, I just checked beta 22 earlier and the feature isn't available in that release. Apparently I added it to the beta after that one was released because its in the version of the game I h

Re: [Audyssey] Super Liam Max Payne

2012-03-28 Thread Ryan Conroy
Here ya go: http://dl.dropbox.com/u/3272592/max_pain_mod_for_super_liam.exe Enjoy. -- Original Message -- From: Alfredo_The_Music_maker To: Gamers Discussion list Subject: Re: [Audyssey] Super Liam Max Payne Date: Wed, 28 Mar 2012 17:28:48 -0700 Hello Gamers, I recently heard

Re: [Audyssey] Super Liam Max Payne

2012-03-28 Thread Alfredo_The_Music_maker
Hello Gamers, I recently heard of a game modifier with the title already mentioned. I tried clicking on some soapbox links, but all to no avail. I received 404 notifications that the file no longer existed. If someone could upload it, that would be excellent! Many thanks, Alfredo --- Gamers m

Re: [Audyssey] A Proposal for Game Developers

2012-03-28 Thread Thomas Ward
Hi John, That was a later edition to the game. I'm not sure if it made it into beta 22 or I added it afterward. I do know one of the later betas would increase and decrease the pitch of the ledge depending on if it was above or below your position. nThat is helpful when climbing up a rope an

Re: [Audyssey] A Proposal for Game Developers

2012-03-28 Thread Thomas Ward
Hi John, That was a later edition to the game. I'm not sure if it made it into beta 22 or I added it afterward. I do know one of the later betas would increase and decrease the pitch of the ledge depending on if it was above or below your position. nThat is helpful when climbing up a rope an

Re: [Audyssey] A Proposal for Game Developers

2012-03-28 Thread Thomas Ward
Hi Ken, Ah, yes. One of my favorites. I've often thought about creating a retro remake of Empire Strikes Back and releasing it as open source. Cheers! On 3/28/2012 3:48 PM, Ken wrote: The one I'm thinking of was the one where the adats march toward your base. --- Gamers mailing list __

Re: [Audyssey] A Proposal for Game Developers

2012-03-28 Thread Thomas Ward
Hi Clement, Sure. That's perfectly understandable. I was merely just pointing out that the more creative we can get with making silent objects have sound and can fit it into the background ambiance the more enjoyable and realistic the game will be. For example, in Monkey Business James Nort

Re: [Audyssey] A Proposal for Game Developers

2012-03-28 Thread Ben
Hi, Thom. Its not just that, it's the fact that courses over here are impossible to find (good ones that don't involve physics and other theory that is unrelated in relevance to learning the language), and not just that. Its because people don't know our languages (like bgt) which would make it ea

Re: [Audyssey] A Proposal for Game Developers

2012-03-28 Thread Ben
Same, and there was nothing as I recall, about it in the manual -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: 28 March 2012 22:03 To: Gamers Discussion list Subject: Re: [Audyssey] A Proposal for Game Developers Now that'

Re: [Audyssey] A Proposal for Game Developers

2012-03-28 Thread john
Now that's a fact I didn't know about mota. The ledges always sounded the same to me (the only reason I got level two was guessing). - Original Message - From: Thomas Ward Yeah, I know what you mean by lack of tactics. Which is really one of the major points I want to raise. While I am

Re: [Audyssey] A Proposal for Game Developers

2012-03-28 Thread Thomas Ward
Well, Ken. I think you hit the nail on the head. Its less a matter of blind gamers being able to come up with decent game ideas, but more a matter of converting those ideas into code. I think the reason for this is the lack of professional training. A lot of amateur developers download free i

Re: [Audyssey] A Proposal for Game Developers

2012-03-28 Thread Ken
The one I'm thinking of was the one where the adats march toward your base. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, March 28, 2012 2:58 PM Subject: Re: [Audyssey] A Proposal for Game Developers Hi Ken, Actually, Empire Strikes Back de

Re: [Audyssey] A Proposal for Game Developers

2012-03-28 Thread Clement Chou
I think you hit the nail on the head. And the beeps were just an example. I have other ideas too... if you were being shot at by a sniper with a bow from far away, I could think of several different sounds to signify whether an arrow was coming from above or below. The beeping I would use in a m

Re: [Audyssey] A Proposal for Game Developers

2012-03-28 Thread Thomas Ward
Hi Clement, Yeah, I know what you mean by lack of tactics. Which is really one of the major points I want to raise. While I am not really a fan of Street Fighter, Mortal Kombat, Marvel vs Capcom, etc I am well aware of the degree of artificial intelligence and skill level required to play tho

Re: [Audyssey] A Proposal for Game Developers

2012-03-28 Thread Thomas Ward
Hi Ken, Actually, Empire Strikes Back dealt with the battle of Hoth. You piloted a snow speeder around the screen while Imperial At-At's attempted to destroy the shield generator. When the shield generator was destroyed or you lost all your lives the game was over. Is that what you were ta

Re: [Audyssey] A Proposal for Game Developers

2012-03-28 Thread Dennis Towne
Ken, The only thing that makes for mastery of programming is doing it. A lot. I would argue that I've finally reached near mastery in the C programming language; I've only had to write a mere quarter million lines of code to do it. Regarding AI, Alter Aeon actually doesn't have any, and while I