Could you possibly send me pkb sim? I'd like to see how it compares to
spoorsim
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 19 July 2012 23:41
To: Gamers Discussion list
Subject: Re: [Audyssey] Train sims
Pkb
Nice one, thanks for passing along the info Christina. Definitely
gonna check this out now. Would be worth leaving a comment about it on
Applevis too if you haven't already.
Cheers
Scott
On 7/19/12, Christina greensleev...@gmail.com wrote:
Hi.
In case any of you are still wondering about
I'm not sure I like this, as it can take quite a while to find
some crates. Perhaps a modified version, if a player doesn't move
around the warehouse a bit (trucksitters usually stay in one
area) then they have a timer. If, however, a person runs around a
lot and tries to find crates (I've
Rather than have the code and server have to do parity checks to see who
isn't doing their part, just let the mission leader kick people from the
mission. Wouldn't even need a list, just use the player tracker. Executing
the command would kick the person you're currently tracking. This would
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You're welcome.
Good point; I haven't commented on Applevis yet.
Thanks for the reminder. :)
Christina
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Scott Chesworth
Sent: Friday, July 20, 2012 7:15 AM
To: Gamers Discussion list
Hi Shaun,
I'm sorry, but I don't know enough about the actual operation, controls,
weights, physics, routes etc etc of trains to write a realistic train sim.
You know I did not write the trucker sim. I just found the source code and
added sounds and later converted it to a windows version.
Hi Nicol,
No. Sryth handles all that for you. It keeps track of your stats, can
handle random dice rolling for you, and with a Pro account you can
have up to four different custom characters as well. In short, all you
need is self-contained in the online game.
Cheers!
On 7/19/12, Nicol
Hi Nicol,
Well, I certainly haven't. Although, I don't play Super Deekout enough
to really be good at it.
On 7/19/12, Nicol nicoljaco...@telkomsa.net wrote:
Hi all
Has anybody been able to kill the robot with an oil slick?
I wait until the robot is very close to me then I press s for oil
Hi,
Inform is a programming language/toolkit used for creating text
adventures. If you are interested in writing text adventures Inform is
something to look into, but it is by no means the only option or
choice here.
Cheers!
On 7/21/12, rishi mack cg...@live.com wrote:
what is informe?
---
Good point, but there should be a confirmation screen to prevent
accidental kicking.
Signed:
Dakotah Rickard
On 7/20/12, Kai wraith...@comcast.net wrote:
Rather than have the code and server have to do parity checks to see who
isn't doing their part, just let the mission leader kick people
The subject says it all. Is the TRTR server down?
Signed:
Dakotah Rickard
---
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This idea was considered a while back, but we had the problem of players
legitimately being unable to find crates in large teams. I don't believe the
idea ever got past the talking stage though, and I'd gladly give it a try if
people think it's worth testing.
Hi Jeremy and other swamp
I would rather not see the missions become timed like that, because
there's only one crate at a time, as far as I know.
Signed:
Dakotah Rickard
On 7/20/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
This idea was considered a while back, but we had the problem of players
legitimately being
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