Implementation of sound in most clients really isn't that high
quality. My guess is that if it has to switch codecs or play from a
compressed file instead of a .wav file, it has to kill the previous
playout session. One thing you could try is to make sure all your
audio files are in .wav format,
Hello, I just got a iPhone 4S, and was wondering if anyone might could
tell me the games that I can play that I couldn't play when I had the
3GS iPhone?
I do know of only one called: KuraKura Maze.
But I am hoping that there are more games that I am able to play now.
Thanks for all the help!
--
Hello from ron Kolesar and four pawed navigator Leader Dog Boz.
The optional stop works best if you're driving for a company and not as a
independent trucker.
Throw your application to a trucking company of your chice.
I drive for Big mountains or mountain express.
We're fith in lines of all of
I have no clue. It could be something to do with your computer,
this hasn't happened to me.
- Original Message -
From: Mike Maslo Do you know how to make the sounds play fully? I notice that a
sound plays or starts to play but if another sound needs to play
it stops the previous sound
Hi all,
To anybody out there that plays or may play trukz.
Am doing relatively ok with it but there's a couple things that I haven't as
yet worked out.
For example, I haven't worked out yet how to best make use of the optional
stop. The reason for this is because of not knowing the best
By that same token I am probably the absolute least competitive gamer that
ever existed. I don't care about competing with my friends or bragging
rights as long as there's a good story to play through and some interesting
characters. I've played a game online a grand total of once and don't inte
Even so, I couldn't imagine 60 bucks on a game I'll only play once. What
would be the point? and fighting games have crap stories... the only decent
one that comes to mind is soul Calibur as a series. MK had some interesting
moments, but it was more a good presentation.. there were no twists in
Thanks as always for this, Jim.
Christina
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen
Sent: Monday, October 01, 2012 4:49 AM
To: Audyssey
Subject: [Audyssey] Audyssey babble report for September 2012
92 people posted 813 messages.
1
Hi,
I believe you've got it backward. 92 people posted 813 messages. Of those
813 messages, 128 were from tom.
Hth,
-Michael.
-Original Message-
From: Alfredo's Desktop computer
Sent: Monday, October 01, 2012 6:21 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey babble
This sounds a little inaccurate.
It says 92 people posted 813 messages, yet 128 were from Tom.
Was 36 deducted from the count?
This is the first time I seen this error, so I am not sure about this
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-
There were 101 thread titles. Here are the top 50.
Looking for textadventures for beginners 75.
blindgameware 61.
Jim Kitchen's games and Win7? 44.
dungon master 41.
Concept Demo of my new game Zompocalypse 35.
Dentin's apparent space game? 28.
I! am the doctor! 27.
Jim Kitchen's footbal
92 people posted 813 messages.
128 From, Thomas Ward.
98 From, dark.
78 From, Jim Kitchen.
67 From, shaun everiss.
37 From, Keith.
17 From, Liam Erven.
15 From, Bryan Peterson.
13 From, joseph weakland.
12 From, Ron Kolesar.
11 From, Darren Harris.
11 From, Desiree Oudinot.
11 From, L
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