Re: [Audyssey] R: solara help?

2013-08-02 Thread Darren Harris
hi, yes you're right as i've just woke up, checked the game and it's done exactly that. Sent from my iPad On 1 Aug 2013, at 21:55, Christina greensleev...@wind-haven.net wrote: I believe it only accumulates to its time limit. So, if you have a shop that collects a hundred gold per hour,

Re: [Audyssey] Audyssey babble report for July 2013

2013-08-02 Thread Jim Kitchen
Hi Christina, Yep, July may have been the slowest month ever for the Audyssey list. But hey, with about 1 message a day I tied for second place. grin BFN Jim Check my web site for my 35 free games. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA ---

Re: [Audyssey] Audyssey babble report for July 2013

2013-08-02 Thread James Bartlett
hI Jim I thought that when the 1st came, I was going to be down towards the bottom of the list, but to be tied in 2nd with you well, I'm totally shocked. Thanks again for the reports. Bfn James -- From: Jim Kitchen j...@kitchensinc.net Sent:

Re: [Audyssey] several game design questions

2013-08-02 Thread Thomas Ward
Hi Shaun, Ahem...Your prices for BGT are way off. Last time I checked it was $29.95 for BGT Lite, $99.95 for BGT Pro Single, and $399.95 for BGT Pro Unlimited. I don't know where you got the idea BGT costs $600, but once again you are blowing smoke out your backside. For the love of all that is

Re: [Audyssey] several game design questions

2013-08-02 Thread john
The bgt manual does imply that the pro unlimited version costs $700 or so. -- From: Thomas Ward thomasward1...@gmail.com Sent: Friday, August 02, 2013 3:00 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] several game

Re: [Audyssey] several game design questions

2013-08-02 Thread Thomas Ward
Hi John, Well, then the manual is out of date. If you look on the Blastbay order page it says BGT Pro Unlimited is $399.95 USD, and I just checked to make sure it was accurate. I'd recommend to Phillip to update the manual and fix the pricing in the guide. On 8/2/13, john

Re: [Audyssey] looking for free weaponry sounds

2013-08-02 Thread Keith
Try http://www.sounddogs.com/sound-effects.asp you can hit the application key on the title of the file and select save as and it will save the file into a .mp3 file. Just use goldwave or whatever to convert it to .wav or .ogg. Keith - Original Message - From: john

Re: [Audyssey] looking for free weaponry sounds

2013-08-02 Thread john
Hmmm, sounddogs wants me to create an account before it'll allow me to get any audio. I'll keep it in mind though. -- From: Keith ks.steinbac...@gmail.com Sent: Friday, August 02, 2013 11:39 PM To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] looking for free weaponry sounds

2013-08-02 Thread Cara Quinn
Hi John, While not free, check out the iTunes store. they have several sound effect collections available there. The Hollywood Edge sounds are very good. I don't believe all of their collections are available on iTunes but many are. YOu can also visit the Hollywood Edge site directly as well.

Re: [Audyssey] looking for free weaponry sounds

2013-08-02 Thread Cara Quinn
Please be aware that just because these sounds may be free, you still do need to read the license agreements, as you may need to credit the creators of each sound differently. I.E. some may ask for a link, some may ask for simple credit etc. This is important. Smiles, Cara :) --- View my

Re: [Audyssey] looking for free weaponry sounds

2013-08-02 Thread Cara Quinn
Apologies, seems my Hollywood Edge linkie got stripped out. Here it is again, in a different format. http://www.hollywoodedge.com Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Aug 2, 2013, at

Re: [Audyssey] looking for programmingadvice:cyntaxdifferencebetween bgt and java

2013-08-02 Thread Cara Quinn
Hi Jim, Yes, this is the basic idea. When creating an adjustable loop without hard-coding the timing as you are doing below, you would simply calculate the time your loop has taken to process all of its instructions for a particular frame and then sleep for an appropriate time until your next

Re: [Audyssey] looking for programming advice: cyntaxdifferencebetween bgt and java

2013-08-02 Thread Cara Quinn
Hi Ryan, yes, essentially this is true. However, see my earlier post to Jim. YOu'd really want to keep your loop dynamic. So the time between each iteration is really a living, changing thing. :) Yes, the movement vectors for each entity in your game will be longer or shorter depending on how