Hi Dennis,
I probably could as well assuming the source code is available.
On 8/3/13, Dennis Towne wrote:
> If it's written in a C dialect, I could port it and/or put it up somewhere.
>
> Dennis Towne
>
> Alter Aeon MUD
> http://www.alteraeon.com
>
> On Sat, Aug 3, 2013 at 12:08 PM, Thomas Ward
Hi James,
Windows XP is a 32-bit operating system which still has 16-bit
compatibility. That is to say Dos apps should run fine on XP. Its only
newer versions of Vista, Windows 7, and Windows 8 that are designed
for 64-bit processors that have the problem with older 16-bit apps.
On 8/3/13, James
I just spent the morning looking through the Hollywood edge libraries, and
while I'd really like to get some of them, I couldn't find any terms of use,
privacy policies, or license agreements for the sounds on the sight. Can
anybody sight me to where I could find these documents, or let me know
You do have to be logged on to the mud, unless you keep logfiles of your
playing, as the mud sends text to your client to be processed; it's not
stored locally.
--
From: "Jesse Gaona"
Sent: Sunday, August 04, 2013 1:03 AM
To: "gamers"
Subject: [A
Hi John,
They have links at the bottom of their website to what you ask for. I am
pasting them below.
Terms of Use:
http://www.hollywoodedge.com/Assets/PDF/TermsofUse.pdf
End User License Agreement:
http://www.hollywoodedge.com/Assets/PDF/EULA_090408.pdf
Kind regards,
Philip Bennefall
-
Hi, guys. Again my question is concerning cheat codes. This time for jma
tank comander. There is only wone that i know and that works. It is
abcea. You type it in after pressing control z. I guess there are some
others that i yat don't know of. Would like to have 'em. Using the very
last versio
>
> Hi,
I came across this website while googling free sounds files.
http://www.soundbible.org
Not sure if you heard about it. Just thought I'd share.
Sent from my jPhone 5
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>
> Thanks John. I will start going through my logs.
Sent from my jPhone 5
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Hmmm, do you know if those terms are applicable to the sounds I purchase
from them as well as my financial information? The following paragraph jumps
out at me:
"
Any communications or materials you transmit to
Company by electronic email or otherwise including, without limitation,
data, questi
There is only one other that I'm aware of. Just hit enter on a blank cheat
code window, and you should be able to travel through walls. Be very careful
with this, though; you can end up in very bad situations if you don't pay
attention.
--
From: "
That paragraph does look a little crazy. I am assuming that the terms of use
have to do with the website, and the end user license agreement applies to
the sounds that you purchase. Selling royalty free sounds that you couldn't
use would be ridiculous, so I believe that the assumption that the t
That means any sounds you have copy rights to, and send it in with
any material to them or anyone connected to them. That they can use
those sound or info without paying you any copy rights. All info you
give them no matter how personal is not private to them.
At 03:22 PM 8/4/2013, you wrote:
Ah ok, that does make a lot more sense. Thanks for straightening me out, I
was a bit confused there.
--
From: "Philip Bennefall"
Sent: Sunday, August 04, 2013 3:29 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] looking for free weaponry s
I presume that that would include credit information?
--
From: "Trouble"
Sent: Sunday, August 04, 2013 3:45 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] looking for free weaponry sounds
That means any sounds you have copy rights to, and
I'm just wondering if it's generally considered good practice in game
programming to create a separate class for the player, as it is for enemies, or
just to store information about the player globally. Also, if somebody could
help me figure out how to subscribe to the developers mailing list (I
Hi John,
You will usually want to have a player class. You could, for instance, make
a base class called character or something similar which both the player and
the enemy class derive from. That would allow you to reuse that code for
both the player and the enemies, and would save you the tro
Probably not that, but would consider address and phone. There is a
big business for that info.
At 03:49 PM 8/4/2013, you wrote:
I presume that that would include credit information?
--
From: "Trouble"
Sent: Sunday, August 04, 2013 3:45 PM
To: "
legal crap can do that its why they use that double talk to confuse
and hold power.
At 03:48 PM 8/4/2013, you wrote:
Ah ok, that does make a lot more sense. Thanks for straightening me out, I
was a bit confused there.
--
From: "Philip Bennefall"
Hello
This is very true. I guess I wasn't thinking when I asked that question
l o l.
bfn
James
--
From: "Thomas Ward"
Sent: Sunday, August 04, 2013 12:20 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Holy Grail (was: zork series)
Hi John,
Its generally good practice to create a player class for the player
character. That way you can keep all your variables and player methods
stored in one location plus you can use that class for serialization
and deserialization etc when it comes to saving and restoring games.
However, in
Hi,
There is only two cheat codes for GMA Tank Commander. The first you
already know. The second is xyzinv which enables and disables
invisibility for your tank.
Cheers!
On 8/4/13, mariolemieux wrote:
> Hi, guys. Again my question is concerning cheat codes. This time for jma
> tank comander. T
Well, if he ever locates it, I will send it right out to you,
Dennis...Unfortunately summer is the busiest for both of us...School
starts soon, so, hopefully he will find time to search, and also
hopefully I will get a chance to play the games I already have...17
daysand counting...(smile)
On 8/4/
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