Re: [Audyssey] Holy Grail (was: zork series)

2013-08-04 Thread Thomas Ward
Hi Dennis, I probably could as well assuming the source code is available. On 8/3/13, Dennis Towne wrote: > If it's written in a C dialect, I could port it and/or put it up somewhere. > > Dennis Towne > > Alter Aeon MUD > http://www.alteraeon.com > > On Sat, Aug 3, 2013 at 12:08 PM, Thomas Ward

Re: [Audyssey] Holy Grail (was: zork series)

2013-08-04 Thread Thomas Ward
Hi James, Windows XP is a 32-bit operating system which still has 16-bit compatibility. That is to say Dos apps should run fine on XP. Its only newer versions of Vista, Windows 7, and Windows 8 that are designed for 64-bit processors that have the problem with older 16-bit apps. On 8/3/13, James

Re: [Audyssey] looking for free weaponry sounds

2013-08-04 Thread john
I just spent the morning looking through the Hollywood edge libraries, and while I'd really like to get some of them, I couldn't find any terms of use, privacy policies, or license agreements for the sounds on the sight. Can anybody sight me to where I could find these documents, or let me know

Re: [Audyssey] retrieving text for triggers

2013-08-04 Thread john
You do have to be logged on to the mud, unless you keep logfiles of your playing, as the mud sends text to your client to be processed; it's not stored locally. -- From: "Jesse Gaona" Sent: Sunday, August 04, 2013 1:03 AM To: "gamers" Subject: [A

Re: [Audyssey] looking for free weaponry sounds

2013-08-04 Thread Philip Bennefall
Hi John, They have links at the bottom of their website to what you ask for. I am pasting them below. Terms of Use: http://www.hollywoodedge.com/Assets/PDF/TermsofUse.pdf End User License Agreement: http://www.hollywoodedge.com/Assets/PDF/EULA_090408.pdf Kind regards, Philip Bennefall -

[Audyssey] cheat codes for gma tank comander

2013-08-04 Thread mariolemieux
Hi, guys. Again my question is concerning cheat codes. This time for jma tank comander. There is only wone that i know and that works. It is abcea. You type it in after pressing control z. I guess there are some others that i yat don't know of. Would like to have 'em. Using the very last versio

Re: [Audyssey] looking for free weaponry sounds

2013-08-04 Thread Jesse Gaona
> > Hi, I came across this website while googling free sounds files. http://www.soundbible.org Not sure if you heard about it. Just thought I'd share. Sent from my jPhone 5 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.

Re: [Audyssey] retrieving text for triggers

2013-08-04 Thread Jesse Gaona
> > Thanks John. I will start going through my logs. Sent from my jPhone 5 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/lis

Re: [Audyssey] looking for free weaponry sounds

2013-08-04 Thread john
Hmmm, do you know if those terms are applicable to the sounds I purchase from them as well as my financial information? The following paragraph jumps out at me: " Any communications or materials you transmit to Company by electronic email or otherwise including, without limitation, data, questi

Re: [Audyssey] cheat codes for gma tank comander

2013-08-04 Thread john
There is only one other that I'm aware of. Just hit enter on a blank cheat code window, and you should be able to travel through walls. Be very careful with this, though; you can end up in very bad situations if you don't pay attention. -- From: "

Re: [Audyssey] looking for free weaponry sounds

2013-08-04 Thread Philip Bennefall
That paragraph does look a little crazy. I am assuming that the terms of use have to do with the website, and the end user license agreement applies to the sounds that you purchase. Selling royalty free sounds that you couldn't use would be ridiculous, so I believe that the assumption that the t

Re: [Audyssey] looking for free weaponry sounds

2013-08-04 Thread Trouble
That means any sounds you have copy rights to, and send it in with any material to them or anyone connected to them. That they can use those sound or info without paying you any copy rights. All info you give them no matter how personal is not private to them. At 03:22 PM 8/4/2013, you wrote:

Re: [Audyssey] looking for free weaponry sounds

2013-08-04 Thread john
Ah ok, that does make a lot more sense. Thanks for straightening me out, I was a bit confused there. -- From: "Philip Bennefall" Sent: Sunday, August 04, 2013 3:29 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] looking for free weaponry s

Re: [Audyssey] looking for free weaponry sounds

2013-08-04 Thread john
I presume that that would include credit information? -- From: "Trouble" Sent: Sunday, August 04, 2013 3:45 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] looking for free weaponry sounds That means any sounds you have copy rights to, and

[Audyssey] looking for some advice and a reference:

2013-08-04 Thread john
I'm just wondering if it's generally considered good practice in game programming to create a separate class for the player, as it is for enemies, or just to store information about the player globally. Also, if somebody could help me figure out how to subscribe to the developers mailing list (I

Re: [Audyssey] looking for some advice and a reference:

2013-08-04 Thread Philip Bennefall
Hi John, You will usually want to have a player class. You could, for instance, make a base class called character or something similar which both the player and the enemy class derive from. That would allow you to reuse that code for both the player and the enemies, and would save you the tro

Re: [Audyssey] looking for free weaponry sounds

2013-08-04 Thread Trouble
Probably not that, but would consider address and phone. There is a big business for that info. At 03:49 PM 8/4/2013, you wrote: I presume that that would include credit information? -- From: "Trouble" Sent: Sunday, August 04, 2013 3:45 PM To: "

Re: [Audyssey] looking for free weaponry sounds

2013-08-04 Thread Trouble
legal crap can do that its why they use that double talk to confuse and hold power. At 03:48 PM 8/4/2013, you wrote: Ah ok, that does make a lot more sense. Thanks for straightening me out, I was a bit confused there. -- From: "Philip Bennefall"

Re: [Audyssey] Holy Grail (was: zork series)

2013-08-04 Thread James Bartlett
Hello This is very true. I guess I wasn't thinking when I asked that question l o l. bfn James -- From: "Thomas Ward" Sent: Sunday, August 04, 2013 12:20 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Holy Grail (was: zork series)

Re: [Audyssey] looking for some advice and a reference:

2013-08-04 Thread Thomas Ward
Hi John, Its generally good practice to create a player class for the player character. That way you can keep all your variables and player methods stored in one location plus you can use that class for serialization and deserialization etc when it comes to saving and restoring games. However, in

Re: [Audyssey] cheat codes for gma tank comander

2013-08-04 Thread Thomas Ward
Hi, There is only two cheat codes for GMA Tank Commander. The first you already know. The second is xyzinv which enables and disables invisibility for your tank. Cheers! On 8/4/13, mariolemieux wrote: > Hi, guys. Again my question is concerning cheat codes. This time for jma > tank comander. T

Re: [Audyssey] Holy Grail (was: zork series)

2013-08-04 Thread Kimberly Qualls
Well, if he ever locates it, I will send it right out to you, Dennis...Unfortunately summer is the busiest for both of us...School starts soon, so, hopefully he will find time to search, and also hopefully I will get a chance to play the games I already have...17 daysand counting...(smile) On 8/4/