Re: [Audyssey] Any Accessible Android Games

2013-11-10 Thread Cara Quinn
Hi Dark, yes, I agree that moving icons can be a bit fiddly, for different reasons though. :) There is a heck of a delay at this point before the icon actually switches pages. I find this really obnoxious and wish they'd switch it back to something shorter like they used to have it. :) Not sur

Re: [Audyssey] Any Accessible Android Games

2013-11-10 Thread dark
Hi Kara. I'll try that, but the problem I had with game center was more that I couldn't get the dam page to switch even when I navigated the icon to the top or sides, I just held it there for ages and it didn't move. This was true on ios 6 and ios 7 when i tried the gamecenter, though not with

Re: [Audyssey] Any Accessible Android Games

2013-11-10 Thread Thomas Ward
Hi Jacob, Thanks for that information. I heard Android could run Python apps, and I wonder if that is better than running Java based apps. Cheers! On 11/9/13, Jacob Kruger wrote: > Thomas, here's the developer page on the playstore for what are meant to be > > some accessible games - only issue

Re: [Audyssey] Any Accessible Android Games

2013-11-10 Thread Thomas Ward
Hi Dark, Hmm...Honestly I don't know either. I only spent a few minutes looking at each, comparing them, so my experience in comparing iPhone to Android is rather limited in comparison to someone who uses one on a daily basis. I'm pretty sure that the iPhone probably is a bit better in terms avail

Re: [Audyssey] Any Accessible Android Games

2013-11-10 Thread Thomas Ward
Hi Jacob, That would be great. I'm actually very skilled at Java, am a certified Java developer, so I'd enjoy the Colossal Cave source code as that might help give me some programming ideas for developing accessible games for Android in the future. As I understand it the Java JVM on Android is bas

Re: [Audyssey] Any Accessible Android Games

2013-11-10 Thread Jacob Kruger
Thomas, here's the developer page on the playstore for what are meant to be some accessible games - only issue seems to be with explore by touch, android accessibility feature interfering with game's interfaces: https://play.google.com/store/apps/developer?id=e-UCM Here's a version of colossal

[Audyssey] My Abandonware.com - download games from the 80s and 90s for free

2013-11-10 Thread Jacob Kruger
Found/came across this site when checking out if things like silent steel might be available on similar sites - might be of _minor_ interest: http://www.myabandonware.com/ Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamer

Re: [Audyssey] Running silent steel under win7.

2013-11-10 Thread shaun everiss
I have the game but its probably not worth playing I have played it about 50 times though. I have the origional though broken disks in their broken cases but I don't want to use them that much as their condition was well used. If I ever lost or intentionally deleted the game the cds may or may n

Re: [Audyssey] Running silent steel under win7.

2013-11-10 Thread Thomas Ward
Hi Shaun, I don't think it does. That's most likely why I could not get it to work on Windows 7. My Windows laptop has an AMD 64-bit processor and a copy of 64-bit Windows. A lot of older games and apps won't work right on that machine. Especially, the 16-bit apps from older versions of Dos/Window

Re: [Audyssey] Running silent steel under win7.

2013-11-10 Thread Thomas Ward
Hi Shaun, Dang! You treat your software discs pretty rough.All of my game discs etc are all in a nice box in their cases, and I always make duplicates of my original software discs so I will use the copies rather than the original discs. That keeps the original media in good condition. Cheers! O

Re: [Audyssey] Running silent steel under win7.

2013-11-10 Thread Thomas Ward
Hi Darren, I would not say that. I think my problem is just that my copy of Windows is 64-bit not 32-bit and there is a lot of older stuff that won't run quite right on 64-bit Windows. If I tried it on 32-bit Windows I'd imagine I could get it working. Plus there is a program for Mac and Linux cal

Re: [Audyssey] Any Accessible Android Games

2013-11-10 Thread Thomas Ward
Hi Cara, Point well taken. I guess right now I am just looking for something for myself. You know what I mean? If I could develop games and apps for Android to sell that would be great, but that is not my goal here so support issues really is not that big a concern. I figure whatever I write for

Re: [Audyssey] Any Accessible Android Games

2013-11-10 Thread Thomas Ward
Hi Cara, I guess my issue is what if someone isn't concerned about creating a sustainable business for creating apps and games for Android. What if the person merely wants a phone to use for personal use, and perhaps want to develop something for non-commercial use for himself? I guess that is wh

Re: [Audyssey] Any Accessible Android Games

2013-11-10 Thread Thomas Ward
Hi Charles, No, not really. With Android Google has been slow to implement accessibility on their OS and the manufacturers like LG, Motorola, and Samsung have been slower still to adopt newer versions of Droid OS and Talk back on their phones making Android a vastly different end user experience f

Re: [Audyssey] Any Accessible Android Games

2013-11-10 Thread Charles Rivard
Actually, this method is, I suppose, a way for us to "drag and drop". I would like to be able to do it in apps such as a chess app. Double tap and hold the piece you want, slide to the square you want to move to, and release. --- Shepherds are the best beasts, but Labs are a close second. --

Re: [Audyssey] Running silent steel under win7.

2013-11-10 Thread Darren Duff
Good points! Thanks. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, November 10, 2013 10:00 AM To: Gamers Discussion list Subject: Re: [Audyssey] Running silent steel under win7. Hi Darren, I would not say that. I think my pr