Hi Cara, I guess my issue is what if someone isn't concerned about creating a sustainable business for creating apps and games for Android. What if the person merely wants a phone to use for personal use, and perhaps want to develop something for non-commercial use for himself?
I guess that is where I have a problem with iPhone. Everyone is totally focused on the business perspective, of how many customers I might have, of creating a sustainable business, when that isn't what I want the phone for. In time I might want to go that direction, but right now I am in financial dire straights , am in fact about to lose everything except the shirt on my back in a nasty divorce, and so I am going to have to start over from scratch by getting electronics and furniture at discount prices. An Apple iPhone is way beyond my budget for the next year or two. I merely want to know if I can get by for the next couple of years on an Android with the latest version of Droid OS and Talkback. Cheers! On 11/9/13, Cara Quinn <caraqu...@caraquinn.com> wrote: > Hi Charles, > > Well, not being super familiar with the Windows environment after XP, I > can't really comment on that. What I'm meaning though, is that the process > of getting the system to be accessible is one hurtle and once you get past > that, you then need to consider the actual accessibility experience for the > end user. Both these differ based on the flavor of Android being used. > > Does this make sense? > > For myself, the experiences I've had with Android have been both wildly > inconsistent and also really fiddly by comparison to the very stable and > consistent experience on the iPhone. > > Access is definitely getting better on Android which is a really good thing. > I just think that at the present moment, there's still so much variety in > the user experience when it comes to accessibility that developing for the > platform turns out to be a huge commitment in terms of support. > > For someone thinking of developing games as a sustainable business, one > still has the situation where the general user-base is still not nearly as > large as with the iDevices. So in the case of an accessible game developer, > the commitment is pretty serious for just not as much return. > > I think the platform just needs to mature a little bit more, which I know > will happen. I'm not sure if the really super consistent accessibility > experience will ever be the same as on iOS only because of the underlying > ethos of each OS, but ideally that's what I think we would want, both as > users and developers. > > Again, I'd be interested to hear others thoughts on this. > > Thanks, > > Cara :) > --- > iOS design and development - LookTel.com > --- > View my Online Portfolio at: > > http://www.onemodelplace.com/CaraQuinn > > Follow me on Twitter! > > https://twitter.com/ModelCara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.