Re: [Audyssey] Pausing the Screen in Console Programs

2014-04-16 Thread Thomas Ward
Hi Dark, Well, I am not actually creating a custom text adventure language. The games will still be written in C++ and compiled using a C++ compiler. What I am doing here is basically creating a framework so I can quickly put a text game together without having to rewrite some of this stuff from

[Audyssey] Terraformers.

2014-04-16 Thread Lindsay Cowell
Hi guys, I have started playing Terraformers, but, I have an annoying problem. I press escape sometimes if I'm confused, and that takes me out of the game, any advice, and I find the training annoying, each time. Anyone else? Lindsay Cowell. --- Gamers mailing list __ Gamers@audyssey.org If

Re: [Audyssey] Pausing the Screen in Console Programs

2014-04-16 Thread dark
Hi Tom. Fair enough, though i do remember you discussing writing an rpg previously which is why I mentioned it. I personally have no overbaring preference between text or sapi as output method, though regarding the parza I myself would be in favour of a limited parza like the on Eamon has,

Re: [Audyssey] Terraformers.

2014-04-16 Thread mattias
i stopped using the game just because the training every time Lindsay Cowell skrev 2014-04-16 09:02: Hi guys, I have started playing Terraformers, but, I have an annoying problem. I press escape sometimes if I'm confused, and that takes me out of the game, any advice, and I find the training

[Audyssey] Blastbay Studios.

2014-04-16 Thread Lindsay Cowell
Hi All A friend bought me q9 as a late birthday present yesterday. I was wondering, are blastbay good about sending out keys, or has my friend just wasted $29.95 on my behalf for nothing? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

Re: [Audyssey] Blastbay Studios.

2014-04-16 Thread dark
Actually blastbay have their own online key generator so there is no problem with getting keys at all. If I remember rightly it's actually on the Q9 page of the blastbay site, you just enter your name and payment details and get a key generated for the game. Philip is also good at responding

Re: [Audyssey] Swamp and Single-Player Maps

2014-04-16 Thread Lori Duncan
Hi Kelly, what computer are you using? If it's a laptop, then you have to get the hand movement right for turning by sliding your finger around the keypad in the direction you hear the zombies coming. If it's a stand alone pc mouse, then it should work just as well, only with the difference

Re: [Audyssey] Pausing the Screen in Console Programs

2014-04-16 Thread Philip Bennefall
Hi Thomas, I tend to find that getchar suits my needs perfectly. Making a call to getchar and ignoring the return value does exactly what you describe, and in a portable way. getch is non-standard as you know so may or may not be present on any given target. Kind regards, Philip Bennefall

Re: [Audyssey] Shades of doom tips.

2014-04-16 Thread Phil Vlasak
Hi Bryan, If I was you I'd hold off tips for SOD 1.2. David did write that a new update to Shades of Doom would be the next release. It may be version 2.0 as that would use the new automatic key generating system. Please don't pester him with questions as he is still working out why some

Re: [Audyssey] Shades of doom tips.

2014-04-16 Thread dark
wo Phil, shades 2.0 would be awsome. I really look forward to that one, especially seeing what additions David will make to the game. User level creation? more enemies? Mouse control? I'll very much look forward to seeing what happens with that upgrade. All the best, Dark. -

Re: [Audyssey] Pausing the Screen in Console Programs

2014-04-16 Thread Charles Rivard
I'm OK with a prompt to continue, save game, quit, and so on. If I can review the current screen using, for example, the jaws cursor, that will work. I've looked at other posts regarding this and other stuff has been mentioned such as whether to be able to choose from a menu or whether to

Re: [Audyssey] Blastbay Studios.

2014-04-16 Thread Charles Rivard
It sounds like you are far, far, far, too impatient. Give them time to get the key to either your friend or to you. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Lindsay Cowell

Re: [Audyssey] Shades of doom tips.

2014-04-16 Thread Bryan Peterson
An update to SOD? That would be cool. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Phil Vlasak Sent: Wednesday, April 16, 2014 5:24 AM To: Gamers Discussion list Subject: Re: [Audyssey] Shades of doom tips. Hi

Re: [Audyssey] how to save liam?

2014-04-16 Thread ishan dhami
Hi I hold up aero for jumping hit right three times it doesn't work smile!!! Ishan On 4/15/14, Bryan Peterson bpeterson2...@cableone.net wrote: Weird. It always works for me. Pinky, are you pondering what I'm pondering? -Original Message- From: Desiree Oudinot Sent: Monday, April

Re: [Audyssey] Blastbay Studios.

2014-04-16 Thread william lomas
To be fair I thought it was automated I got mine instantly when i purchased a while ago On 16 Apr 2014, at 15:33, Charles Rivard wee1s...@fidnet.com wrote: It sounds like you are far, far, far, too impatient. Give them time to get the key to either your friend or to you. --- Be

Re: [Audyssey] Blastbay Studios.

2014-04-16 Thread Charles Rivard
Here's a good example of why we should not rely totally on our memories. I had forgotten about what you posted here, because I had not looked at the registration system for the game since I got mine registered. This is another example, as well, of why we should read the user's guide for the

Re: [Audyssey] Blastbay Studios.

2014-04-16 Thread william lomas
to renew a q9 key then does one use the online system or, contact phlip directly? On 16 Apr 2014, at 15:39, Charles Rivard wee1s...@fidnet.com wrote: Here's a good example of why we should not rely totally on our memories. I had forgotten about what you posted here, because I had not

[Audyssey] Shades of doom level 8

2014-04-16 Thread ishan dhami
Hi friends today I'm talking about level 8 of shades of doom. My question is where is the second teleporter for level 9? I heard a great explosion when I'm in the beap room. I completed level 8 of shades of doom but I don't know where is the second teleporter for level 9. I use third one to go the

Re: [Audyssey] Blastbay Studios.

2014-04-16 Thread dark
I think the online system is fine. I remember asking philip because I wanted to know if I could install the game on multiple computers and he said generating more keys for other machines was fine so long as I had the original. All the best, Dark. - Original Message - From: william

Re: [Audyssey] how to save liam?

2014-04-16 Thread Bryan Peterson
You don't have to hold the up arrow. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: ishan dhami Sent: Wednesday, April 16, 2014 8:35 AM To: Gamers Discussion list Subject: Re: [Audyssey] how to save liam? Hi I hold up

Re: [Audyssey] Shades of doom level 8

2014-04-16 Thread Bryan Peterson
You can't stop the explosion. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: ishan dhami Sent: Wednesday, April 16, 2014 8:46 AM To: gamers@audyssey.org Subject: [Audyssey] Shades of doom level 8 Hi friends today I'm

Re: [Audyssey] Blastbay Studios.

2014-04-16 Thread Damien C. S. Pendleton
Hi Lindsay, When your friend bought the game they should have instantly received an email with the registration name and key, as well as showing it on the order completed page, so you need to ask your friend for the information, unless they wrote down your email address in which case you

[Audyssey] Time of Conflict

2014-04-16 Thread Damien C. S. Pendleton
Hi there, I am completely confused as to how to play Time of Conflict. To basically cut down what could be an extremely long discussion on the subject, I don’t feel the manual goes into enough detail about game play so that I could actually understand how it works. Even the Time of Conflict

Re: [Audyssey] Pausing the Screen in Console Programs

2014-04-16 Thread Zachary Kline
Thomas, I believe there are character input functions in the standard C library, at least on Mac OS X. Look into getchar() and other variants which take streams other than standard input. THis isn’t a C++-specific mechanism, but should still work if you’re just doing console IO. I have manual

Re: [Audyssey] Terraformers.

2014-04-16 Thread john
Escape is the same thing as exit; there's not a lot you can do about that. If you want to skip the training, just plow through the rooms, wait for the cutscene to end and then save your game with s. You can then reload and end up at the start of the first level. - Original Message -

Re: [Audyssey] Swamp and Single-Player Maps

2014-04-16 Thread john
This was a lot better than the reply I'd drafted; thanks. One note though about zombie steps: if you raise the volume to much you'll end up losing accuracy of the sounds. Also, I personally find it a little disorienting after a certain point, because the steps sound much closer than the bullet

Re: [Audyssey] time of conflict help

2014-04-16 Thread john
I'd be glad to give you a hand. What exactly are you having trouble with; the map, commanding units, combat? - Original Message - From: Damien C. S. Pendleton dam...@dcpendleton.co.uk To: gamers@audyssey.org Date sent: Wed, 16 Apr 2014 16:21:44 +0100 Content preview: Hi there, I am

Re: [Audyssey] Swamp and Single-Player Maps

2014-04-16 Thread Lori Duncan
Ah yes, sorry, I forgot about that, I normally have mine around 120% and zombies set at 50 when I'm in offline mode. Also Kelly, if you set yourself up as fully armed, you can use one of your sport rifles like the winchester, and if you hit the t key, you'll enable the scope, which allows you

Re: [Audyssey] Pausing the Screen in Console Programs

2014-04-16 Thread Thomas Ward
Hi Dark, Well, I was pretty much considering a limited parser system anyway. For one thing I don't like the complexity of the parser systems in the Inform based interactive fiction games, and hate guessing the verb myself. I'd prefer just having a very basic list of commands like get, drop, open,

Re: [Audyssey] Pausing the Screen in Console Programs

2014-04-16 Thread Thomas Ward
Hi Zachary, I am well aware of getchar, but that isn't quite what I am looking for. Sure a person could use getchar to pause the screen, but getchar doesn't provide the exact same functionality as getch in terms of processing keyboard input without waiting for the enter key to be pressed. So I

Re: [Audyssey] Pausing the Screen in Console Programs

2014-04-16 Thread Thomas Ward
Hi Charles, What I am in visioning is just a standard text based program using the Windows command prompt so obviously you could use the Jaws Cursor etc to review the screen if needed. That is in fact one reason I want to use a text based interface as it will work with just about any screen

Re: [Audyssey] Pausing the Screen in Console Programs

2014-04-16 Thread Thomas Ward
Hi Philip, Well, as I explained in a previous post I know about getchar, and unfortunately it isn't quite what I am looking for. Besides pausing the screen I want a function that will act upon a key immediately rather than waiting for the enter key which getch does and getchar won't. However, I

Re: [Audyssey] Pausing the Screen in Console Programs

2014-04-16 Thread Philip Bennefall
Hi Thomas, getchar is, as you know, about as basic as you can get but at least it is standardized. getch is not, nor would a custom pseudo getch hack be. It's bound to exhibit different behavior on various platforms and you'd have to have access to all of them to verify. If you want immediate

Re: [Audyssey] Shades of doom level 8

2014-04-16 Thread Thomas Ward
Hi Ishan, There is no teleporter on level 9. Are you perhaps asking about level 8? On level 9 once you shutdown the experiment with the experiment control box you need to grab the radio, and take the elevator up to the roof to get rescued. There isn't a teleporter on that level. As for the

[Audyssey] cyberassault easter event is on!

2014-04-16 Thread Johnny Tai
Hello gamers; this is to announce the once per year Easter event is now in session on cyberassault mud! Tons of special quests, rewards, are all waiting for you at: cyberassault.org port 1 See you there! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

Re: [Audyssey] Shades of doom level 8

2014-04-16 Thread Lindsay Cowell
Thomas, please could you advise me on where to mark on that game, I often end up back where I've already been, and get very frustrated. Lindsay Cowell. -original message- Subject: Re: [Audyssey] Shades of doom level 8 From: Thomas Ward thomasward1...@gmail.com Date: 17/04/2014 12:43 am Hi

Re: [Audyssey] Shades of doom level 8

2014-04-16 Thread Charles Rivard
How to mark areas you have already visited has been given previously, and it is also in the user's guide. Read the posts to the list so that this does not have to be repeated numerous times, please. --- Be positive! When it comes to being defeated, if you think you're finished, you! really!

Re: [Audyssey] Swamp and Single-Player Maps

2014-04-16 Thread Kelly Sapergia
Hi Lori and John, Thanks for all the suggestions. Just so I understand it, you shoot when you hear the zombies growl, correct? The reason I ask is because I'll hear one walking, but I can't seem to hit it at times even though I've got the footsteps centered. Also, when you're online, is it

Re: [Audyssey] Shades of doom tips.

2014-04-16 Thread Shaun Everiss
Well phill I definately hope that one will be soon. My xp system died today and to be honest though I can probably bring it back, and in fact may at some point, it doesn't seem right to devote the attention to it really especially since xp is no longer supported by ms. At 11:24 p.m.

Re: [Audyssey] Shades of doom level 8

2014-04-16 Thread Thomas Ward
Hi Lindsay, Sorry, I am not sure how to advise you as it sounds like you have an issue with spatial orientation which is fairly important in playing games like Shades of Doom. Where and when to place markers is largely a personal judgment where you think they will do you the most good. There is