http://www.j-zone.info/pcs/sbh10.exe
- Original Message -
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Friday, June 02, 2006 3:15 PM
Subject: Re: [Audyssey] superdog
> Hi Folks,
> I just got a call from my ISP and they said there are 21 people trying to
> d
Oh by the way, I'll leave that file up for a week (until June 9).
- Original Message -
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Friday, June 02, 2006 3:15 PM
Subject: Re: [Audyssey] superdog
> Hi Folks,
> I just got a call from my ISP and they said ther
Hello,
Version 1.1 of SuperDog's Bone Hunt has been uploaded. The link is as
follows:
http://www.j-zone.info/pcs/sbh11.exe
This file will be available until June 11. The old version will still be
available, but only until June 9.
Jason.
--
Internal Virus Database is out-of-date.
Checked by
Yeah, who cares what the big game producing corporations say about roms.
They're just trying to scare you. They can't do a damn thing about it unless
you go and tell them, "Hey, I've got 2147483647 roms, but I don't have any
of the cartridges, ha ha ha!"
- Original Message -
From: "Yoha
Actually, it's really only VB .NET that's all that object oriented. VB 6
isn't really that bad. You could even argue that VB .NET is too
object-oriented. I've tried to mygrate to VB .NET a few times but I just
don't get it. Sigh.
- Original Message -
From: "X-Sight Interactive" <[EMAIL
Hi,
Yes, you need to download a client to play a MUD. MUDs are basically online
text adventures. Well... That's the most basic defenition I can come up with
right away, anyway. If you want to get started right away and without much
trouble, GMud might be a good choice. You can get GMud and the J
No no, the online text adventures are called "muds". Mod is an abreviated
form of "modification", usually meaning a modification to an original work,
such as a game. For example, the Treasure Hunt mod replaces several sounds
and music files in the original treasure hunt game.
- Original Me
The load feature is completely broken. When you try to load a game, the
program crashes.
- Original Message -
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, June 22, 2006 11:31 PM
Subject: Re: [Audyssey] descent into madness
> yeah tell me please
Whenever I try to jump in a certain direction, I always die.
- Original Message -
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Friday, June 23, 2006 9:08 PM
Subject: Re: [Audyssey] Montezuma's Revenge released.
Ooo. this is fun. much harder though. heheh
Hi,
There just isn't enough money for developers to support themselves with, if
they were to do audiogame dev full-time. They would be out on the streets in
no time at all.
- Original Message -
From: "ari" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, June 24, 2006 11
Hi,
Actually, I've been debating writing something like that for quite some
time, except that it'd be a scifi thing, kind of like Star Craft.
- Original Message -
From: "Christopher Bartlett" <[EMAIL PROTECTED]>
To: "gamers-audyssey.org"
Sent: Monday, June 26, 2006 5:45 PM
Subject: [Audy
Hmm.
Not that I'm thinking about using it or anything, but if someone really
wanted to, I bet they could get the Audiere source (It's open source, I
think?) and hack it in some way so that the buffer limits are removed. I'm
not sure if it'd work, but if you're really hesitant to move to DX/VB li
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