Re: [Audyssey] accessability costs, as usual - Re: Good iPhone games for Voiceover user

2013-01-11 Thread Rynhardt Kruger
Since version 4.1 android's accessibility api is quite up to standard. Unaccessible apps are mostly do to image buttons without descriptions or custom components, the same problems as ios. Android's greatest problem is that people think of it as it was before 4.0. On 11 Jan 2013 20:09, "Dakotah Ric

Re: [Audyssey] accessability costs, as usual - Re: Good iPhone games for Voiceover user

2013-01-07 Thread Rynhardt Kruger
Try this url instead. http://groups.google.com/group/eyes-free On 7 Jan 2013 10:58, "Rynhardt Kruger" wrote: > No. I think you are talking about mobile accessibility from code factory. > Talkback is free and open source. > Btw, the eyes-free google groupe is a good source o

Re: [Audyssey] accessability costs, as usual - Re: Good iPhone games for Voiceover user

2013-01-07 Thread Rynhardt Kruger
No. I think you are talking about mobile accessibility from code factory. Talkback is free and open source. Btw, the eyes-free google groupe is a good source of blindness related android information. http://groups.google.com/eyes-free On 7 Jan 2013 10:41, "Ben" wrote: > I have to say I disagree a

Re: [Audyssey] Text Verses TTS Output

2012-10-18 Thread Rynhardt Kruger
Hi, If you have the "review follows caret" setting turned on in NVDA (as it is by default), your review cursor should already be inside the command prompt window, no need to press NVDA+7. The review cursor will actually follow the position of the caret in the command line window, so you can jus

Re: [Audyssey] BGT: why not?

2012-02-09 Thread Rynhardt Kruger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, You must remove the semicolon ";" from the first line. A function definition doesn't have a semicolon at the end. Take care, Rynhardt * Il primo cittadino [120209 16:19]: > Hi. I'm at the very first step on it. > Why this little script doesn'

Re: [Audyssey] DOS for iphone?

2011-05-17 Thread Rynhardt Kruger
Hi, You can just compile speakup as modules and install it into your allready running kernel. Just do: make make modules_install Inside of the speakup source tree. Take care, Rynhardt * Thomas Ward [110516 23:40]: > Hi Zachary, > > Thanks for the suggestion. Been a while since I've played

Re: [Audyssey] Game Engines was Heli

2011-01-23 Thread Rynhardt Kruger
s will be. > > For my Mac port when the time comes, I will probably be using > CoreAudio directly. For networking I can stick with what I already > have, since ENet fits the bill for BGT perfectly and already works > on Mac OS as far as I'm aware. The same goes for AngelScript.

Re: [Audyssey] Game Engines was Heli

2011-01-23 Thread Rynhardt Kruger
Hi Thomas and others, Just a few points from a probably biased user :-) I think the idea of Open Source Software are generally miss understood. Part of that may be because of the fact that certain groups prefer to call it Free Software, which is associated with freeware. Open source software is

Re: [Audyssey] Arc Tangent vs bearing

2011-01-19 Thread Rynhardt Kruger
Hi Cara, One thing I've found is that you can get the same result by swapping the arguments to atan2. Using your variable names, angle=atan2(vectorX,vectorY)*180/M_PI; if (angle<0) angle+=360; Take care, Rynhardt * Cara Quinn [110119 23:47]: > Thomas et al; > > It occurred to me, that durin

Re: [Audyssey] Could someone please help?

2011-01-15 Thread Rynhardt Kruger
Well, there's a difference between making a 3d graphical game accessible and just using standard accessibility practices. Labeling a button is a standard UI practice that isn't just good for accessibility, but is good software design in general. And it don't really take that much time, just an

Re: [Audyssey] game objects in memory

2010-12-08 Thread Rynhardt Kruger
Hi Cara, My idea was originally to have an array of pointers to objects defining the characteristics of the object at that location. I also thought to have e.g. one wall object andd a lot of pointers to that one object in the array locations where the wall should be. That said, I think you've

Re: [Audyssey] game objects in memory

2010-12-07 Thread Rynhardt Kruger
of an array as in array[x] doesn't mean > the system doesn't need to do any work to access that element. > > There are faster ways of storing data which are easier on the system in C++ > but I'm not as familiar with them as I'd like, so forgive me but I jus

[Audyssey] game objects in memory

2010-12-06 Thread Rynhardt Kruger
Hi, Another question to the devs on this list: What have you find to be the best way of representing the map and other game objects in software? Two ways I can think of is to either have everything in an big 3d array, or to give each object attributes specifying the 3d position. Advantages of

Re: [Audyssey] USA Blackjack 1.0 Released!

2010-11-27 Thread Rynhardt Kruger
Hi, Python for s60 will run on most if not all s60 3rd devices, including the E66. The current version is python for s60 2.0 which is python 2.5 ported to symbian. If you install the interpreter as well as the script shell, you should be able to play blackjack with may be a little tweaking. I

Re: [Audyssey] New here; saying hello

2010-11-03 Thread Rynhardt Kruger
Hi, Grml is debian based, so to install gnome you give the command apt-get install gnome However last time I had it on my system I still had to do some configuring after just installing gnome -- to get the system to actually use gnome as a desktop environment. Grml is a great distribution as

Re: [Audyssey] what is wine? RE: MOTA Beta 14 Released!

2010-10-11 Thread Rynhardt Kruger
Hi, I use a shell script called winetricks. It gives you a GTK GUI to select the windows components e.g. SAPI or vb6 runtime and then automaticly installs it for you. I think one can get it from the wine website, however it is not supported by the wine project. Take care, Rynhardt * Thomas W

Re: [Audyssey] unable to install mota to my linux

2010-10-05 Thread Rynhardt Kruger
I think it's actually sfml-dev.org. They have version 1.6 of the library as a .tar.gz archive with all the binary shared librarys in the lib folder. You just coppy all the *.so.1.6 files to /usr/lib and it should work. Take care, Rynhardt * Willem Venter [101005 11:14]: > Hi Petr. > > A quic