Hi Cara,
As I mentioned in my previous post most people in the game industry are
turning to the Win32 API Winsock programming to do networked gaming.
Personally, I think it is a pain in the butt since DirectPlay was nice,
easy, and handy for doing this stuff. So instead of accessing Winsock
yes, this was exactly my thought as I read this! Write a bit of generic
code and then simply reference it...
Thanks again!...
Smiles,
Cara
At 07:52 AM 12/28/2006 -0500, you wrote:
Hi Cara,
As I mentioned in my previous post most people in the game industry are
turning to the Win32 API
Hi Cara,
That is the ticket. Just write some generic wrapper for Winsock, and
then reference it in your on line enabled games.
Cara Quinn wrote:
yes, this was exactly my thought as I read this! Write a bit of generic
code and then simply reference it...
Thanks again!...
Okay, so it seems they've posted this warning on
every single article in this topic, so I'd like to post it below to get
some thought's / ideas on what I might do, in creating a multiplayer
situation from scratch?...
Thanks in advance
Warning: Microsoft