Re: [Audyssey] A Follow-up to my last post

2006-12-28 Thread Thomas Ward
Hi Cara, As I mentioned in my previous post most people in the game industry are turning to the Win32 API Winsock programming to do networked gaming. Personally, I think it is a pain in the butt since DirectPlay was nice, easy, and handy for doing this stuff. So instead of accessing Winsock

Re: [Audyssey] A Follow-up to my last post

2006-12-28 Thread Cara Quinn
yes, this was exactly my thought as I read this! Write a bit of generic code and then simply reference it... Thanks again!... Smiles, Cara At 07:52 AM 12/28/2006 -0500, you wrote: Hi Cara, As I mentioned in my previous post most people in the game industry are turning to the Win32 API

Re: [Audyssey] A Follow-up to my last post

2006-12-28 Thread Thomas Ward
Hi Cara, That is the ticket. Just write some generic wrapper for Winsock, and then reference it in your on line enabled games. Cara Quinn wrote: yes, this was exactly my thought as I read this! Write a bit of generic code and then simply reference it... Thanks again!...

[Audyssey] A Follow-up to my last post

2006-12-27 Thread Cara Quinn
Okay, so it seems they've posted this warning on every single article in this topic, so I'd like to post it below to get some thought's / ideas on what I might do, in creating a multiplayer situation from scratch?... Thanks in advance Warning: Microsoft