Re: [Audyssey] Accessibility Features for Hearing Impairments

2011-12-06 Thread Thomas Ward
Hi, Well, all of my action games already have this feature. As you know in MOTA and MOTA 3D there is the laser sight. The s key toggles targeting on/off so people who need it can use it can and those who don't can ig nore it. I'm sure other games I create will have similar functionality. Cheers!

Re: [Audyssey] Accessibility Features for Hearing Impairments

2011-12-06 Thread Thomas Ward
Hi, Glad to here that. Since all of my action games, especially the 3d shooters, have the targeting feature like Shades of Doom etc I'd assume we are set. I'm certainly willing to add accessibility when and where possible. Cheers! On 11/27/11, Johnny Tai wrote: > Can't speak for the others,

Re: [Audyssey] Accessibility Features for Hearing Impairments

2011-12-06 Thread Alfredo_The_Music_maker
Hello, I was thinking of having a toggle setting. As you know, Chopper Challenge was duly accessible for all players, as a beep would inform you when you were centered to the copter man. Could there not be an option to toggle this feature on and off, so that way, people with normal hearing do

Re: [Audyssey] Accessibility Features for Hearing Impairments

2011-11-27 Thread Johnny Tai
Sorry to report, rep still broken. I killed one zombie, quit in safe zone, came back in by selecting multiplayer, my rep reset to 0. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] Accessibility Features for Hearing Impairments

2011-11-27 Thread Valiant8086
Hi. One other thing that might be nice for those with mono audio is a setting that will convey which direction the enemy is in somehow. Similar to the drumbeat that tells players of shades of doom that a monster is behind them but which uses different pitches or different sounds that would ind

Re: [Audyssey] Accessibility Features for Hearing Impairments

2011-11-27 Thread Thomas Ward
Hi Johnny, The 3d version of MOTA already has a laser sight which works similar to the night scope in Shades of Doom. I felt as the game requires fairly accurate targeting in a full 3d environment having a targeting system was necessary. So that feature is already taken care of. Is there anything

Re: [Audyssey] Accessibility Features for Hearing Impairments

2011-11-26 Thread Johnny Tai
My personal favorite is the aiming system used in tank commander and shades of doom. That way the game doesn't act like a hearing exam for us lol. Yes, I know some people say that makes targetting too easy- and if I had both ears I probably would agree. But hey, if you find it too easy, leave th

[Audyssey] Accessibility Features for Hearing Impairments

2011-11-26 Thread Thomas Ward
Hi all, I figured since this topic has come up on another thread I'd throw this question out here in hopes of addressing this issue early on in my own games. As most of you know in addition to the 2d side-scroller version of Mysteries of the Ancients I've got a full 3d FPS version also in the work