Hi,
Well, all of my action games already have this feature. As you know in
MOTA and MOTA 3D there is the laser sight. The s key toggles targeting
on/off so people who need it can use it can and those who don't can ig
nore it. I'm sure other games I create will have similar
functionality.
Cheers!
Hi,
Glad to here that. Since all of my action games, especially the 3d
shooters, have the targeting feature like Shades of Doom etc I'd
assume we are set. I'm certainly willing to add accessibility when and
where possible.
Cheers!
On 11/27/11, Johnny Tai wrote:
> Can't speak for the others,
Hello,
I was thinking of having a toggle setting. As you know, Chopper
Challenge was duly accessible for all players, as a beep would inform
you when you were centered to the copter man. Could there not be an
option to toggle this feature on and off, so that way, people with
normal hearing do
Sorry to report, rep still broken. I killed one zombie, quit in safe zone,
came back in by selecting multiplayer, my rep reset to 0.
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Hi.
One other thing that might be nice for those with mono audio is a
setting that will convey which direction the enemy is in somehow.
Similar to the drumbeat that tells players of shades of doom that a
monster is behind them but which uses different pitches or different
sounds that would ind
Hi Johnny,
The 3d version of MOTA already has a laser sight which works similar
to the night scope in Shades of Doom. I felt as the game requires
fairly accurate targeting in a full 3d environment having a targeting
system was necessary. So that feature is already taken care of. Is
there anything
My personal favorite is the aiming system used in tank commander and shades
of doom. That way the game doesn't act like a hearing exam for us lol.
Yes, I know some people say that makes targetting too easy- and if I had
both ears I probably would agree.
But hey, if you find it too easy, leave th
Hi all,
I figured since this topic has come up on another thread I'd throw
this question out here in hopes of addressing this issue early on in
my own games. As most of you know in addition to the 2d side-scroller
version of Mysteries of the Ancients I've got a full 3d FPS version
also in the work