, 2006 9:47 AM
Subject: Re: [Audyssey] Accessible Asteroids (was Game programming
educationproject.)
On Oct 29, 2006, at 10:22 PM, Thomas Ward wrote:
start a sound, stop for 500 MS, load another sound, and so on.
What happens as a result even though the sounds are the same the
difference
5:20 PM
Subject: [Audyssey] Accessible Asteroids (was Game programming
educationproject.)
On Oct 29, 2006, at 3:35 PM, AudioGames.net wrote:
Programming an accessible Asteroids game is one thing, but I'm
wondering
about the *design* of an accessible Asteroids game? Did you already
think
Hi,
Agreed. I also start the ones nearest the player first, and turn off the
sounds that are suppose to be out of earshot per say.
A simple timer feature or UpdateSound() function can check all the
sounds if it is in range and if it is out of range. The ones in range
can be started while the