Re: [Audyssey] Advice on implamenting accessibility intoa visual/graphical game?

2010-06-27 Thread Jacob Kruger
Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, June 27, 2010 6:07 PM Subject: Re: [Audyssey] Advice on implamenting accessibility intoa visual/graphical game? Hi Steve, The only one I could put forward an answer

Re: [Audyssey] Advice on implamenting accessibility intoa visual/graphical game?

2010-06-27 Thread Steve S
Hi Haden and thanks for your input, it's much appreciated, cheers Steve. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, June 27, 2010 5:07 PM Subject: Re: [Audyssey] Advice on implamenting accessibility

Re: [Audyssey] Advice on implamenting accessibility intoa visual/graphical game?

2010-06-27 Thread Thomas Ward
Hi Jacob, Hmmm...I didn't tthink of Audio Quake, but that might be a start. Although, accessibility in that case is sort of functional rather than fully accessible. That game has a long ways to go before it is fully accessible in my opinion and might not be the best example if the developer wants

Re: [Audyssey] Advice on implamenting accessibility intoa visual/graphical game?

2010-06-27 Thread shaun everiss
well I made aq go away after my latest reformat. I never really played it to be honest. Never clocked it. now it appears you need to download more stupid things to make it work. I could have but as i said I never clocked it and never bothered to do it properly. At 10:39 a.m. 28/06/2010, you