Re: [Audyssey] Demo Game Times - A Question

2007-09-16 Thread Thomas Ward
Hi Charles, I think what Dark and I was getting at is sometimes when you play a game for a very long time you grow tired of it. The idea of a long demo time allows you to grow tired of it before you buy it. Especially, if the game is ok, but not a great game. Charles Rivard wrote: How does

Re: [Audyssey] Demo Game Times - A Question

2007-09-15 Thread Charles Rivard
Sent: Friday, September 14, 2007 2:40 PM Subject: Re: [Audyssey] Demo Game Times - A Question Good Grief! i can think of a couple of games, which I certainly wouldn't have bought if there'd been a three month demo. true, I've now owned most of my games for a fair while and stil pull some

Re: [Audyssey] Demo Game Times - A Question

2007-09-14 Thread Willem
] To: gamers@audyssey.org Sent: Friday, September 14, 2007 3:43 AM Subject: [Audyssey] Demo Game Times - A Question Folks, How long should a demo game work before its time runs out? Dark suggested 7 days. Willem suggested 1 or 2 weeks. Our Marketing people rant about 3 - 5 days. What is your

Re: [Audyssey] Demo Game Times - A Question

2007-09-14 Thread Dark
PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 14, 2007 4:21 AM Subject: Re: [Audyssey] Demo Game Times - A Question I would give 30 days, but I think I'm generous. These 1 to 3-day demos don't give enough time to get to know the game in order to decide whether you

Re: [Audyssey] Demo Game Times - A Question

2007-09-14 Thread Raul a. Gallegos
I personally feel that 30 days is too much. 15 days seems a lot more reasonable, but that is just me. Charles Rivard said the following on 9/13/2007 11:21 PM: I would give 30 days, but I think I'm generous. These 1 to 3-day demos don't give enough time to get to know the game in order to

Re: [Audyssey] Demo Game Times - A Question

2007-09-14 Thread Dark
: [Audyssey] Demo Game Times - A Question Hi, I dont like timed trials either. The trial, for example, for JudgmentDay is perfect. i can put it on my system and come back to it next year (just as an example), and the demo would function just fine! I think all games should be like that, even a week

Re: [Audyssey] Demo Game Times - A Question

2007-09-14 Thread Thomas Ward
Hi John, I think seven to fourteen days is a pretty good time frame for a demo. If you make it too short like three days it doesn't give someone enough time to learn and evaluate the product. If you Make it more than fourteen days your customers may grow board with the game soon, and decide

Re: [Audyssey] Demo Game Times - A Question

2007-09-14 Thread Kim Etheridge
] To: gamers@audyssey.org Sent: Thursday, September 13, 2007 8:43 PM Subject: [Audyssey] Demo Game Times - A Question Folks, How long should a demo game work before its time runs out? Dark suggested 7 days. Willem suggested 1 or 2 weeks. Our Marketing people rant about 3 - 5 days. What is your

Re: [Audyssey] Demo Game Times - A Question

2007-09-14 Thread Trenton Matthews
Subject: Re: [Audyssey] Demo Game Times - A Question Not too short, because most people don't have time to fully try out a game in a day or three, you know? And what do you have to lose in extending the trial time? Personally I don't like time trials, but that's just me. - Original Message

[Audyssey] Demo Game Times - A Question

2007-09-13 Thread John Bannick
Folks, How long should a demo game work before its time runs out? Dark suggested 7 days. Willem suggested 1 or 2 weeks. Our Marketing people rant about 3 - 5 days. What is your experience and preference? Cause our current 1-day limit just has gotta go. John Bannick 7-128 Software ---

Re: [Audyssey] Demo Game Times - A Question

2007-09-13 Thread blind guy
you know I'd like a 15day tryle with full functions in the tryle. then it stops working. i find this good because the games from gamesfortheblind.com have that, a 15day full demo, then boom, it expires and it says, this game has expired, do b;lablabla to get it registered and then u just register

Re: [Audyssey] Demo Game Times - A Question

2007-09-13 Thread blind guy
:05 PM Subject: Re: [Audyssey] Demo Game Times - A Question you know I'd like a 15day tryle with full functions in the tryle. then it stops working. i find this good because the games from gamesfortheblind.com have that, a 15day full demo, then boom, it expires and it says, this game has

Re: [Audyssey] Demo Game Times - A Question

2007-09-13 Thread Zachary Kline
@audyssey.org Sent: Thursday, September 13, 2007 7:05 PM Subject: Re: [Audyssey] Demo Game Times - A Question you know I'd like a 15day tryle with full functions in the tryle. then it stops working. i find this good because the games from gamesfortheblind.com have that, a 15day full demo, then boom

Re: [Audyssey] Demo Game Times - A Question

2007-09-13 Thread Charles Rivard
Message - From: John Bannick [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, September 13, 2007 8:43 PM Subject: [Audyssey] Demo Game Times - A Question Folks, How long should a demo game work before its time runs out? Dark suggested 7 days. Willem suggested 1 or 2 weeks. Our