Re: [Audyssey] FMOD was Draconis Entertainment News

2009-06-11 Thread James Dietz
It does. I had forgotten to mentiont hat it wouldn't work for you as you want to resell your engine. I didn't read (or remember) that part of the terms which said no more than $10. That's unfortunate. James On 6/11/09, Thomas Ward wrote: > Hi James, > Yes, I know about the shareware license for

Re: [Audyssey] FMOD was Draconis Entertainment News

2009-06-11 Thread Thomas Ward
Hi James, Yes, I know about the shareware license for FMOD, but there is much more to it than just dropping down $100.00 for a shareware license. If you look at the terms more closely you would see why I can't use a shareware license for my games. First, according to the license my products can

Re: [Audyssey] FMOD was Draconis Entertainment News

2009-06-10 Thread James Dietz
If you check down the "sales" page (below the other licenses and some extra info) you'll find a license for shareware/hobbiest developers. It's $100 per title. No source code is provided, but it's definitely worth it. I think most if not all accessible developers could apply for this. On 6/10/09,

Re: [Audyssey] FMOD was Draconis Entertainment News

2009-06-10 Thread Thomas Ward
Hi James, Yeah, I know FMOD has some advanced features. As I said up thread I've played with the FMOD library some in C-Sharp and C++ and I like the API, and it has a lot going for it. The only deal breaker for me is cost. As for if FMOD is off topic I'd say it is boarderline. It is a game tech

[Audyssey] FMOD was Draconis Entertainment News

2009-06-10 Thread Thomas Ward
Hi Josh, You got that right. The cost of FMOD is one reason I haven't done more than look at it. It is a great audio API, but the cost for a accessible game developer is not worth itconsidering most accessible games aren't big sellers, and a certain amount of my sales would have to go into mai

Re: [Audyssey] FMOD was Draconis Entertainment News

2009-06-10 Thread James Dietz
It has advantages over directsound; if you use software stuff and model your world with polygons you can use the geometry engine, meaning that objects will muffle/occlude others. Lots of other cool things you can do, and the fact that it has it's own software 3d engine means that it sounds the same

[Audyssey] FMOD was Draconis Entertainment News

2009-06-10 Thread Thomas Ward
Hi James, FMOD happens to be something I am currently looking at for the cross platform Genesis Engine. Although, licensing it could be tricky if I ever decided to resell the Genesis Engine to third-party developers as their games would increase the number of licenses I need for FMOD. As a res