It does. I had forgotten to mentiont hat it wouldn't work for you as
you want to resell your engine. I didn't read (or remember) that part
of the terms which said no more than $10. That's unfortunate.
James
On 6/11/09, Thomas Ward wrote:
> Hi James,
> Yes, I know about the shareware license for
Hi James,
Yes, I know about the shareware license for FMOD, but there is much more
to it than just dropping down $100.00 for a shareware license. If you
look at the terms more closely you would see why I can't use a shareware
license for my games.
First, according to the license my products can
If you check down the "sales" page (below the other licenses and some
extra info) you'll find a license for shareware/hobbiest developers.
It's $100 per title. No source code is provided, but it's definitely
worth it. I think most if not all accessible developers could apply
for this.
On 6/10/09,
Hi James,
Yeah, I know FMOD has some advanced features. As I said up thread I've
played with the FMOD library some in C-Sharp and C++ and I like the API,
and it has a lot going for it. The only deal breaker for me is cost.
As for if FMOD is off topic I'd say it is boarderline. It is a game
tech
Hi Josh,
You got that right. The cost of FMOD is one reason I haven't done more
than look at it. It is a great audio API, but the cost for a accessible
game developer is not worth itconsidering most accessible games aren't
big sellers, and a certain amount of my sales would have to go into
mai
It has advantages over directsound; if you use software stuff and
model your world with polygons you can use the geometry engine,
meaning that objects will muffle/occlude others. Lots of other cool
things you can do, and the fact that it has it's own software 3d
engine means that it sounds the same
Hi James,
FMOD happens to be something I am currently looking at for the cross
platform Genesis Engine. Although, licensing it could be tricky if I
ever decided to resell the Genesis Engine to third-party developers as
their games would increase the number of licenses I need for FMOD. As a
res