Hi Dennis,
Actually, That makes a lot of sense. I've heard of the stutter drive
concept, and you aren't the first person to suggest such a thing. I've
seen it in a few science fiction stories, and its a pretty good
concept all things considered.
I don't know if you have ever read any of Elizabeth
Hi Darren,
Yes and no. As I under stand it warp travels through subspace
bypassing normal space. So in that sense they aren't using FTL in that
sense.
However, the impulse drive does use light speed as the main mode of
travel. Full impulse is about 300,000 KPH, half impulse is 150,000
KPH, and so
list'
Subject: Re: [Audyssey] FTL in games
Hi,
I've played fed2, it's ok but it's a bit too structured for my liking. For
example, if I wanted to be a currier for 6 months etc then I couldn't. or
work towards a given task. Personally if i play a space game I like it to b
unlockable but apart from that
it's totally free in terms of how you play
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of rishi mack
Sent: 13 August 2012 20:56
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] FTL in gam
me :)
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Monday, August 13, 2012 2:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] FTL in games
I really like that idea.
as I said earlier, for me compatibility with cur
their feet
on the floor.
Phil
- Original Message -
From: "Dennis Towne"
To: "Gamers Discussion list"
Sent: Monday, August 13, 2012 1:57 PM
Subject: Re: [Audyssey] FTL in games
Phil,
At 20% of the speed of light in our current universe, the time
dilation factor is
list
Subject: Re: [Audyssey] FTL in games
Phil,
At 20% of the speed of light in our current universe, the time
dilation factor is only around 2%, assuming I've done my math
correctly. In other words, time would only run about 2% slower, so
for every hour that passes on earth, only about 59 min
ennis Towne
Sent: 13 August 2012 18:33
To: Gamers Discussion list
Subject: Re: [Audyssey] FTL in games
Thomas,
FTL is one of those grey areas in physics, and unfortunately we
haven't observed any physical object or piece of information going
faster than the speed of light. Ever. Tachyons
.org] On
Behalf Of Thomas Ward
Sent: 13 August 2012 17:57
To: Gamers Discussion list
Subject: Re: [Audyssey] FTL in games
Hi Phil,
True, but FTL is as yet in opposition with known physics. As I
understand it nothing can travel faster than the speed of light. It is
the great constant in physics. Th
Dark,
I think for any space game, consistency has to be king, not
compatibility with current science. The big problem is that current
science tells us that space travel is incredibly time consuming and
boring, with no shortcuts. Nobody's going to want to play a game that
takes ten years to go to
I really like that idea.
as I said earlier, for me compatibility with current science doesn't matter
as much, because current science may well change in the future. The atom for
instance was thought for hundreds of years to be the smallest basic unit of
matter, indeed atom means uncuttable, bu
uld be there.
> In reality he would be picked up by a robot and moved at 3 miles per hour,
> which with his slowed down senses would feel like 1,000 miles per hour.
> Phil
>
> - Original Message - From: "Thomas Ward"
>
> To: "Gamers Discussion list"
Thomas,
Now that I've laid out the actual position physics takes with respect
to FTL, my plan for space games has been to throw out general
relativity and time travel, and add FTL instead. In other words, any
universe I build that has FTL in it is probably going to be a simple,
ordinary, cartesia
scussion list"
Sent: Monday, August 13, 2012 12:57 PM
Subject: Re: [Audyssey] FTL in games
Hi Phil,
True, but FTL is as yet in opposition with known physics. As I
understand it nothing can travel faster than the speed of light. It is
the great constant in physics. There are tacions that mo
Thomas,
FTL is one of those grey areas in physics, and unfortunately we
haven't observed any physical object or piece of information going
faster than the speed of light. Ever. Tachyons are hypothetical, and
not even on very good theoretical footing - they're just something
that's been conjectur
Hi Phil,
True, but FTL is as yet in opposition with known physics. As I
understand it nothing can travel faster than the speed of light. It is
the great constant in physics. There are tacions that move faster than
light, but nothing else in known physics can do it.
The other problem that makes FT
Dennis Towne
Sent: 13 August 2012 17:18
To: Gamers Discussion list
Subject: Re: [Audyssey] FTL in games
Dark,
I agree. I've thought involuntary PvP was ridiculous since the
original Thantos showed me how it was really done on Hidden Worlds in
1994. Arenas are fine, but quite frankly, I
: 13 August 2012 16:59
To: Gamers Discussion list
Subject: Re: [Audyssey] FTL in games
That starflight game sounds fantastic, though i'm not surprised, a lot of
very unique and experimental things were done at that point.
As I said, one of the really disappointing things with scifi muds, is
..@audyssey.org] On
Behalf Of Dennis Towne
Sent: 13 August 2012 16:37
To: Gamers Discussion list
Subject: Re: [Audyssey] FTL in games
All this talk about SF games reminds me of my youth playing the old PC
game starflight. It was the first game I'd ever seen with
autogenerated star systems, and
Dark,
I agree. I've thought involuntary PvP was ridiculous since the
original Thantos showed me how it was really done on Hidden Worlds in
1994. Arenas are fine, but quite frankly, I don't log into other
games to frag people. I log in to explore, and people killing me on
the way reduce my explo
That starflight game sounds fantastic, though i'm not surprised, a lot of
very unique and experimental things were done at that point.
As I said, one of the really disappointing things with scifi muds, is that
none are free of very aggressive pvp, and even when they include things like
space e
All this talk about SF games reminds me of my youth playing the old PC
game starflight. It was the first game I'd ever seen with
autogenerated star systems, and had an amazing story. Alas, it's not
even remotely accessible, and it's well nigh 30 years old now. For a
game that came on two 360k fl
Hi Dark,
There have been many SF stories where faster than light transport was
scientifically possible.
In Aliens and 2001 , they use hibernation.
I read of a story with modified hibernation where the humans slow down so a
year feels like a day of time, and a 100 year flight would feel like 100
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