Re: [Audyssey] FTL in games

2012-08-13 Thread Thomas Ward
Hi Dennis, Actually, That makes a lot of sense. I've heard of the stutter drive concept, and you aren't the first person to suggest such a thing. I've seen it in a few science fiction stories, and its a pretty good concept all things considered. I don't know if you have ever read any of Elizabeth

Re: [Audyssey] FTL in games

2012-08-13 Thread Thomas Ward
Hi Darren, Yes and no. As I under stand it warp travels through subspace bypassing normal space. So in that sense they aren't using FTL in that sense. However, the impulse drive does use light speed as the main mode of travel. Full impulse is about 300,000 KPH, half impulse is 150,000 KPH, and so

Re: [Audyssey] FTL in games

2012-08-13 Thread rishi mack
list' Subject: Re: [Audyssey] FTL in games Hi, I've played fed2, it's ok but it's a bit too structured for my liking. For example, if I wanted to be a currier for 6 months etc then I couldn't. or work towards a given task. Personally if i play a space game I like it to b

Re: [Audyssey] FTL in games

2012-08-13 Thread Darren Harris
unlockable but apart from that it's totally free in terms of how you play -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of rishi mack Sent: 13 August 2012 20:56 To: 'Gamers Discussion list' Subject: Re: [Audyssey] FTL in gam

Re: [Audyssey] FTL in games

2012-08-13 Thread rishi mack
me :) -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, August 13, 2012 2:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] FTL in games I really like that idea. as I said earlier, for me compatibility with cur

Re: [Audyssey] FTL in games

2012-08-13 Thread Phil Vlasak
their feet on the floor. Phil - Original Message - From: "Dennis Towne" To: "Gamers Discussion list" Sent: Monday, August 13, 2012 1:57 PM Subject: Re: [Audyssey] FTL in games Phil, At 20% of the speed of light in our current universe, the time dilation factor is

Re: [Audyssey] FTL in games

2012-08-13 Thread Darren Harris
list Subject: Re: [Audyssey] FTL in games Phil, At 20% of the speed of light in our current universe, the time dilation factor is only around 2%, assuming I've done my math correctly. In other words, time would only run about 2% slower, so for every hour that passes on earth, only about 59 min

Re: [Audyssey] FTL in games

2012-08-13 Thread Darren Harris
ennis Towne Sent: 13 August 2012 18:33 To: Gamers Discussion list Subject: Re: [Audyssey] FTL in games Thomas, FTL is one of those grey areas in physics, and unfortunately we haven't observed any physical object or piece of information going faster than the speed of light. Ever. Tachyons

Re: [Audyssey] FTL in games

2012-08-13 Thread Darren Harris
.org] On Behalf Of Thomas Ward Sent: 13 August 2012 17:57 To: Gamers Discussion list Subject: Re: [Audyssey] FTL in games Hi Phil, True, but FTL is as yet in opposition with known physics. As I understand it nothing can travel faster than the speed of light. It is the great constant in physics. Th

Re: [Audyssey] FTL in games

2012-08-13 Thread Dennis Towne
Dark, I think for any space game, consistency has to be king, not compatibility with current science. The big problem is that current science tells us that space travel is incredibly time consuming and boring, with no shortcuts. Nobody's going to want to play a game that takes ten years to go to

Re: [Audyssey] FTL in games

2012-08-13 Thread dark
I really like that idea. as I said earlier, for me compatibility with current science doesn't matter as much, because current science may well change in the future. The atom for instance was thought for hundreds of years to be the smallest basic unit of matter, indeed atom means uncuttable, bu

Re: [Audyssey] FTL in games

2012-08-13 Thread Dennis Towne
uld be there. > In reality he would be picked up by a robot and moved at 3 miles per hour, > which with his slowed down senses would feel like 1,000 miles per hour. > Phil > > - Original Message - From: "Thomas Ward" > > To: "Gamers Discussion list"

Re: [Audyssey] FTL in games

2012-08-13 Thread Dennis Towne
Thomas, Now that I've laid out the actual position physics takes with respect to FTL, my plan for space games has been to throw out general relativity and time travel, and add FTL instead. In other words, any universe I build that has FTL in it is probably going to be a simple, ordinary, cartesia

Re: [Audyssey] FTL in games

2012-08-13 Thread Phil Vlasak
scussion list" Sent: Monday, August 13, 2012 12:57 PM Subject: Re: [Audyssey] FTL in games Hi Phil, True, but FTL is as yet in opposition with known physics. As I understand it nothing can travel faster than the speed of light. It is the great constant in physics. There are tacions that mo

Re: [Audyssey] FTL in games

2012-08-13 Thread Dennis Towne
Thomas, FTL is one of those grey areas in physics, and unfortunately we haven't observed any physical object or piece of information going faster than the speed of light. Ever. Tachyons are hypothetical, and not even on very good theoretical footing - they're just something that's been conjectur

Re: [Audyssey] FTL in games

2012-08-13 Thread Thomas Ward
Hi Phil, True, but FTL is as yet in opposition with known physics. As I understand it nothing can travel faster than the speed of light. It is the great constant in physics. There are tacions that move faster than light, but nothing else in known physics can do it. The other problem that makes FT

Re: [Audyssey] FTL in games

2012-08-13 Thread Darren Harris
Dennis Towne Sent: 13 August 2012 17:18 To: Gamers Discussion list Subject: Re: [Audyssey] FTL in games Dark, I agree. I've thought involuntary PvP was ridiculous since the original Thantos showed me how it was really done on Hidden Worlds in 1994. Arenas are fine, but quite frankly, I

Re: [Audyssey] FTL in games

2012-08-13 Thread Darren Harris
: 13 August 2012 16:59 To: Gamers Discussion list Subject: Re: [Audyssey] FTL in games That starflight game sounds fantastic, though i'm not surprised, a lot of very unique and experimental things were done at that point. As I said, one of the really disappointing things with scifi muds, is

Re: [Audyssey] FTL in games

2012-08-13 Thread Darren Harris
..@audyssey.org] On Behalf Of Dennis Towne Sent: 13 August 2012 16:37 To: Gamers Discussion list Subject: Re: [Audyssey] FTL in games All this talk about SF games reminds me of my youth playing the old PC game starflight. It was the first game I'd ever seen with autogenerated star systems, and

Re: [Audyssey] FTL in games

2012-08-13 Thread Dennis Towne
Dark, I agree. I've thought involuntary PvP was ridiculous since the original Thantos showed me how it was really done on Hidden Worlds in 1994. Arenas are fine, but quite frankly, I don't log into other games to frag people. I log in to explore, and people killing me on the way reduce my explo

Re: [Audyssey] FTL in games

2012-08-13 Thread dark
That starflight game sounds fantastic, though i'm not surprised, a lot of very unique and experimental things were done at that point. As I said, one of the really disappointing things with scifi muds, is that none are free of very aggressive pvp, and even when they include things like space e

Re: [Audyssey] FTL in games

2012-08-13 Thread Dennis Towne
All this talk about SF games reminds me of my youth playing the old PC game starflight. It was the first game I'd ever seen with autogenerated star systems, and had an amazing story. Alas, it's not even remotely accessible, and it's well nigh 30 years old now. For a game that came on two 360k fl

[Audyssey] FTL in games

2012-08-13 Thread Phil Vlasak
Hi Dark, There have been many SF stories where faster than light transport was scientifically possible. In Aliens and 2001 , they use hibernation. I read of a story with modified hibernation where the humans slow down so a year feels like a day of time, and a 100 year flight would feel like 100