Hi Christopher.
Adding some rpg elements such as being able to change the race of the
player would be certainly interesting. As you pointed out
a Wookie Jedi would be a fierce warrior. You not only have the normal Jedi
skills but physical size and strengthover a human player. You would be very
Oh, you should throw in some ysalamiri for diffficulty's sake.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Thursday, May 04, 2006 4:53 PM
Subject: [Audyssey] Jedi Strike was u s a game titles
>
Hi.
H... Perhaps some day down the road a sequal to Jedi Strike could be
written where you are one of the dark sith warriors, and you are suppose
to cary out missions.
Richard Bennett wrote:
> yeah it would add something extra to the game. You could do all those things
> and more. But for
yeah yeah yeah, oh did I say yeah? please definitely do that for us "dark"
people out here. *evil laugh*
BEAN
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A wookie would be a biggerf target and probably slower than other
races/types of charecters. Can you be r2d2 or c3PO? Maybe you wouldn't
want to be him...his sweet scholarly nature might get a bit annoying.
*grins*
Who are the assalamiri? Just wondered.
Chris
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Sent: Thursday, May 04, 2006 7:25 PM
Subject: Re: [Audyssey] Jedi Strike was u s a game titles
>A wookie would be a biggerf target and probably slower than other
> races/types of charecters. Can you be r2d2 or c3PO? Maybe you wouldn't
> want to be him...his swee
Huh C3PO and R2 are droids not Jedi. One has to be a living creature
to wield the force, or at least half living. General Grievous being the
exception who was part organic and part machine.
Anyway, for a Wookie being slow I doubt it. Especially, a Jedi one would
be able to use the force to i
list"
Sent: Thursday, May 04, 2006 6:25 PM
Subject: Re: [Audyssey] Jedi Strike was u s a game titles
>A wookie would be a biggerf target and probably slower than other
> races/types of charecters. Can you be r2d2 or c3PO? Maybe you wouldn't
> want to be him...his sweet s
Hi.
Well, I mentioned I doubt the Ewaqs will appear in this game, but who
knows. Perhaps I might do it, and I might not.
Mich Verrier wrote:
> hi all well wile we are on the topic of this what about having the E Walks
> in the game as well? because i thought that they where cool.
>
___
04, 2006 7:46 PM
Subject: Re: [Audyssey] Jedi Strike was u s a game titles
> Huh C3PO and R2 are droids not Jedi. One has to be a living creature
> to wield the force, or at least half living. General Grievous being the
> exception who was part organic and part machine.
> Anyway, f
Mich Verrier wrote:
> hi are C3PO and R2 Going to be in this game?
>
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Hi.
Well, I wasn't planning on it. Although, I suppose they could be added
for the mission where you have to protect Leia from the assassination
attempt. Although, her own Nogry guards are pretty good.
Mich Verrier wrote:
> hi are C3PO and R2 Going to be in this game?
> >From Mich Verrier fr
not a critisism here but I think they should bee in all missions,
even if in some they are just cutscenes.
They are main characters well play major parts.
At 03:06 PM 5/5/2006, you wrote:
>Hi.
>Well, I wasn't planning on it. Although, I suppose they could be added
>for the mission where you have t
If the Ewoks make it in, they could do ninja moves? Why make them cute or
cuddly when they could kick some dark side butt?
I don't know...if they are defending Endor or have an alliance with the Gedi
forces.I can see that. They don't have to be "awww isn't that cute?"
Plus on Endor wasn't
Hi.
Um... No. This is a first person perspective game? That is from the
players perspective. Not a movie.
As I had mentioned before it is largely going to draw upon past Lucas
Arts games to construct the new game with it's own adventures and twists.
Please, let's get off the cute and cuddly kick.
One very important part of the Starwars universe is the concept that
the Jedi does the minimum violence necessary to achieve a greater
good. Your game could include a system for tracking excessive
violence and at a certain point, the character has turned to the dark
side and is susceptible to
Hi.
That is true, and one reason I am looking at alternitive ways of
disabling an enemy. For example, you might want to use hand to hand
combat like punching and kicking the individual to knock him her out
rather than pulling out your light saber and killing him/her off. That
is if preservation
ussion list"
Sent: Friday, May 05, 2006 1:10 PM
Subject: Re: [Audyssey] Jedi Strike was u s a game titles
> Hi.
> That is true, and one reason I am looking at alternitive ways of
> disabling an enemy. For example, you might want to use hand to hand
> combat like punching and
so does this mean that we will be able to become part of the dark side and
fight for the dark side? I sure do hope so, that excites me and makes me
want this game almost as bad as raceway. Tom, I sure do hope that you are
going to allow us to become the dark side if we chose to become dark. Also
Hi Richard.
Let us just say I am strongly considdering the dark side angle
carefully. The mainstream Star Wars games do this split all the time.
Usually, the include Civilians and other non-combatants in the game
which you kill to get dark force powers and points.
If you pick the light side you
I like that idea as well of having a dark sith game as well as the force
jedi game. either as a separate game or as 1 huge game. If I was better at
game programming, I would offer to help in anyway, but am not that developed
yet, but know that the offer is out there for when I get better.
BEAN
what someone in the middle?
neither good or dark, has this been done?
At 11:18 AM 5/6/2006, you wrote:
>Hi Richard.
>Let us just say I am strongly considdering the dark side angle
>carefully. The mainstream Star Wars games do this split all the time.
>Usually, the include Civilians and other non-co
I would like to test if said huge game comes out, would seriously
kick major but.
At 11:45 AM 5/6/2006, you wrote:
>I like that idea as well of having a dark sith game as well as the force
>jedi game. either as a separate game or as 1 huge game. If I was better at
>game programming, I would offer
Hi.
Oh, it would have to be two separate gamees alright. The ladder game
would probably follow something along the lines of the Sith Academy type
game.
You would begin the game on the lowest level of the skale, and then face
off in compititions with other dark Jedi warriors for their standings.
I thought that it may be 2 different games, but you could sell them as a
package for a lower price if someone wanted both of them, and give them to
me for me *laugh* Just kidding. But anyways both of the games sound awesome.
BEAN
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I have no idea, but that sounds like an intermediate stage.
shaun everiss wrote:
> what someone in the middle?
> neither good or dark, has this been done?
>
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Hi.
seriously, that would be a good possability. When the second game came
out have a combo pack like the way GMA does.
Richard Bennett wrote:
> I thought that it may be 2 different games, but you could sell them as a
> package for a lower price if someone wanted both of them, and give them to
yes it would be. But I will purchase the jedi game when it first comes out,
so people who purchase the jedi version when it comes out wouldn't get that
deal, but oh well. That is the price a customer pays for buying a game that
they really want.
BEAN
__
Not only that who knows if and when the second game would come out.
After alot of what we are jawing about right now is more or less
speculations at this point.
I'm doing well to think about how to write up my first SW game. It would
be easier to use an existing game like Dark Forces II or Myste
yeah I understand their point, but it is a brand new game for the blind
community ya know.
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Hi.
Yeah. Anyone who hasn't played Mysteries of the Sith is missing a cool
game. I especially liked level 11 or 12.
You are playing Mara Jade who has just recently turned from the dark
side, has become a new Jedi Knight, and in level 11 or 12 you land on
this planet that is a giant swamp. You fi
that would and does sound totally awesome, wish I could play it.
BEAN
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Hi.
So do I. When I still had sight I played Jedi Knight Dark Forces II and
Jedi Knight Mysteries of the Sith quite a bit. Although, I liked
Mysteries of the Sith better do to a better story line and it had Mara
Jade in it which I really liked character wize.
Some of the levels makes Shades of D
sounds like it was, I am sure your jedi knight game will be just as good, if
not better.
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Hi.
Well, if I keep talking about the Jedi Knight games much longer I am
going to wind up writing one since I can not play the originals since I
lost my sight. In one way that would be good as I don't have to invent
anything, and can draw on my own personal memories of the game.
What do you guy
do your own thing.
At 03:52 PM 5/7/2006, you wrote:
>Hi.
>Well, if I keep talking about the Jedi Knight games much longer I am
>going to wind up writing one since I can not play the originals since I
>lost my sight. In one way that would be good as I don't have to invent
>anything, and can draw on
;
Sent: Saturday, May 06, 2006 11:17 PM
Subject: Re: [Audyssey] Jedi Strike was u s a game titles
> Hi.
> So do I. When I still had sight I played Jedi Knight Dark Forces II and
> Jedi Knight Mysteries of the Sith quite a bit. Although, I liked
> Mysteries of the Sith better do to a
it would be fine with me if you just copied(not really copied, but ya know
what I mean) one of the original games. It would be new for us to play and
would not exactly be a new game persay, but would be a new game for us.
BEAN
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Hi, Brandon.
I'd be interested in how you take down the Rankors. As I said my method
in MOS was to call my light saber, through the cell door, and then take
it down with the saber.
Brandon Cole wrote:
> There are several Rankors in Knights of the Old Republic, but I don't know
> if I should get
ay, May 07, 2006 1:44 PM
Subject: Re: [Audyssey] Jedi Strike was u s a game titles
> Hi, Brandon.
> I'd be interested in how you take down the Rankors. As I said my method
> in MOS was to call my light saber, through the cell door, and then take
> it down with the saber.
>
&g
Lol! That is a cool trick. The poor Rankor just got blown apart from the
inside out. What a way to go.
Brandon Cole wrote:
> Alrighty then. Here it is, in all its strangeness and sick humor.
> It happens while you're exploring the sewers on a planet called Tarris. You
> learn early on of someon
n list"
Sent: Sunday, May 07, 2006 3:45 PM
Subject: Re: [Audyssey] Jedi Strike was u s a game titles
> Lol! That is a cool trick. The poor Rankor just got blown apart from the
> inside out. What a way to go.
>
>
> Brandon Cole wrote:
>> Alrighty then. Here it is, in al
Yeah. Options that seam suited to your personality, or is it your
alternative personality? grin.
We all know you are insane. Your sound bites are nuts to say the least.
Smile.
Brandon Cole wrote:
> Yeah. Makes quite a scream as it goes too. Oh, and you get more experience
> for killing it th
-
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Sunday, May 07, 2006 4:29 PM
Subject: Re: [Audyssey] Jedi Strike was u s a game titles
>
>
> Yeah. Options that seam suited to your personality, or is it your
> alternative p
Hi, Brandon.
Well, at the moment I am shopping around for voice acters for the Star
Wars games I am planning to work on. So it only seamed obvious to check
out your insane sound bites on BrandonCole.net.
I've already got a female voice acter in mind for one roll, but am still
looking for male vo
ay 07, 2006 6:18 AM
Subject: Re: [Audyssey] Jedi Strike was u s a game titles
> do your own thing.
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