Hi,
Quote
Alright, but it would force you to go backwards in the game if you need some
more swords. That would definitely increase the complexity and you'd need
more strategy skills.
End quote
Exactly, and at the moment there has been little need to back track.
Though, the possability has been
I don't see the point of limiting the amount of weapons you can get--the
more the better, to my mind.
Alright, but it would force you to go backwards in the game if you need some
more swords. That would definitely increase the complexity and you'd need
more strategy skills.
Also, the fact that
As long as it doesn't mess around with what you've coded so far, the closer
to the original the better. And, actually, I would like the idea of
limiting the number of weapons, but not the number of lives, the gamer can
attain. I think that a life earned is a bonus.
--
If guns cause crime,
PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 03, 2007 4:50 PM
Subject: [Audyssey] Monty limits - Re: Monty top score.
As long as it doesn't mess around with what you've coded so far, the
closer
to the original the better. And, actually, I would like
Hi Charles,
Well, the classic Montezuma's Revenge limited you to a maximum of 6
lives at one time. The USA Games version does the same, and will
continue to. Smile
Charles Rivard wrote:
As long as it doesn't mess around with what you've coded so far, the closer
to the original the better.