Re: [Audyssey] Monty limits - Re: Monty top score.

2007-11-05 Thread Thomas Ward
Hi, Quote Alright, but it would force you to go backwards in the game if you need some more swords. That would definitely increase the complexity and you'd need more strategy skills. End quote Exactly, and at the moment there has been little need to back track. Though, the possability has been

Re: [Audyssey] Monty limits - Re: Monty top score.

2007-11-04 Thread Davy Kager
I don't see the point of limiting the amount of weapons you can get--the more the better, to my mind. Alright, but it would force you to go backwards in the game if you need some more swords. That would definitely increase the complexity and you'd need more strategy skills. Also, the fact that

[Audyssey] Monty limits - Re: Monty top score.

2007-11-03 Thread Charles Rivard
As long as it doesn't mess around with what you've coded so far, the closer to the original the better. And, actually, I would like the idea of limiting the number of weapons, but not the number of lives, the gamer can attain. I think that a life earned is a bonus. -- If guns cause crime,

Re: [Audyssey] Monty limits - Re: Monty top score.

2007-11-03 Thread Ken the Crazy
PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 03, 2007 4:50 PM Subject: [Audyssey] Monty limits - Re: Monty top score. As long as it doesn't mess around with what you've coded so far, the closer to the original the better. And, actually, I would like

Re: [Audyssey] Monty limits - Re: Monty top score.

2007-11-03 Thread Thomas Ward
Hi Charles, Well, the classic Montezuma's Revenge limited you to a maximum of 6 lives at one time. The USA Games version does the same, and will continue to. Smile Charles Rivard wrote: As long as it doesn't mess around with what you've coded so far, the closer to the original the better.