I don't see the point of limiting the amount of weapons you can get--the 
more the better, to my mind.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

----- Original Message ----- 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, November 03, 2007 4:50 PM
Subject: [Audyssey] Monty limits - Re: Monty top score.


> As long as it doesn't mess around with what you've coded so far, the 
> closer
> to the original the better.  And, actually, I would like the idea of
> limiting the number of weapons, but not the number of lives, the gamer can
> attain.  I think that a life earned is a bonus.
> --
> If guns cause crime, then pencils cause misspelled words.
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Saturday, November 03, 2007 11:33 AM
> Subject: Re: [Audyssey] Monty top score.
>
>
>> Hi Charles,
>> Just for your information the clasic Montezuma's Revenge only allowed
>> you to carry a maximum of four swords at any given time. So if you
>> wanted to get more you would have to physically use a couple to get more
>> swords. Beta 5 currently doesn't have this restriction, but the next
>> release will. I was going to add it to Beta 5, but forgot to do so
>> before release.
>> So keep that in mind when collecting potions and swords you are limited
>> to four each, and you have to use one to get another one.
>>
>> Charles Rivard wrote:
>>> Hmm.  I thought I was scoring OK at around 90,000, but I haven't killed
>>> as
>>> many monsters as I could be killing in order to save swords.
>>> --
>>> If guns cause crime, then pencils cause misspelled words.
>>>
>>
>>
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