[Audyssey] Monty warping

2007-12-17 Thread Raul a. Gallegos
I disagree with making it possible to warp back. Keeping it the way it is keeps re playability because you will learn to get all your stuff as you come across it. if you miss out on a key, too bad. That is just my opinion. As it is, I already feel Tom has made too many ways of adding too much

Re: [Audyssey] Monty warping

2007-12-17 Thread Yohandy
You know, I forgot that key was even in the game. lol. 2 things I never use are the M key, and the map. - Original Message - From: Raul a. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, December 17, 2007 8:20 AM Subject: [Audyssey] Monty warping

Re: [Audyssey] Monty warping

2007-12-17 Thread Thomas Ward
Hi Raul, I have to agree with you on this one. I can say I have no immediate plans of allowing a gamer to warp back to a previous area. This is one of those challenges that needs to remain for the game to remain even somewhat challenging. Too many gamers I think just want an easy game with no

Re: [Audyssey] Monty warping

2007-12-17 Thread Raul a. Gallegos
Thank you thank you. Now, can you remove the M key? Just kidding. I can say for certain though, it's not a key I use. In fact, if you could disable it in hard or insane mode, that would be the best, but maybe that can be post 1.0. Thomas Ward said the following on 12/17/2007 11:21 AM: Hi

Re: [Audyssey] Monty warping

2007-12-17 Thread shaun everiss
I wouldn't want to do that unless I left something, and then I'd get confused with what portal was witch. Pluss some portals are on top of monsters so if you warped back you would be dead anyway, I almost die sometimes to jump the distance. At 05:21 a.m. 18/12/2007, you wrote: Hi Raul, I have to